Here is a simple tutorial for fixing vert errors that I discovered recently. Sorry if this information is redundant because I couldn't find it anywhere online.
First, you need Hammer Patch which can be downloaded here: GitHub; the instructions on how to install it are there.
I use Half-Life 2 Episode 2's Hammer Editor with Hammer Patch 2 installed; I can't seem to get any of the patches to work with Garry's Mod's Hammer Editor so this will have to do.
If you want a vert to snap to the nearest grid point, this is the fastest way to do so. You can select all the brushes in you level and do that same at once.
Here is an image of a vert error that I created for this tutorial:
https://files.facepunch.com/forum/upload/132963/18c425af-9994-4f54-ab96-171ee41035b6/vert_error.PNG
Select the brush you wish to manipulate and then select the Vertex tool [Shift+V]:
https://files.facepunch.com/forum/upload/132963/68b4942d-c129-4e78-8cbd-c4d9355f15f7/vertex_tool.PNG
Make sure the verts are represented by white squares by clicking the tool again and select all the verts you wish to align to the grid like so.
https://files.facepunch.com/forum/upload/132963/384d1636-25f2-4d13-8c86-be8ead0f5edb/vert_selection.PNG
Now press Ctrl+B to auto align all verts to the nearest grid point.
https://files.facepunch.com/forum/upload/132963/aa09dd2f-874d-4a92-afa9-7178302836c4/vert_fix.PNG
This aligns all verts on all view ports.
Do not use Hammer patch!
Its completely USELESS, it doesn't affect the .vmf itself (that means you don't get an accurate representation of your brushes)
I didn't get any lost when I compiler a 32 sided arch; not even the off grid ones, but does the lost happen regardless if I have the patch?
This is my result:
https://steamuserimages-a.akamaihd.net/ugc/964233196147077608/E46F65F4CA65995BFBFF629D2D4C9814F6A5F17D/
https://steamuserimages-a.akamaihd.net/ugc/964233196147077706/B2DE2828CBA3860D8B84B66D8A2D1657A753788E/
Also, do you have an alternative or do I have to fix each vert each time the Hammer Editor distorts it. Also, I can retest it if you like, this is new information for me as you can see and I don't want to miss guide anyone.
The patch does absolutely nothing to the .vmf, which is what the compiler uses. The compiler also rounds verts to a margin of 0.03, so you dont actually need to worry about this. Generally, you can ignore those errors
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