[suggestion] a faction system between The Scientist and The Bandits
1 replies, posted
So I just got killed by some guy inside the Bandits camp (he exploited the buggy guards, rooms and agro-timer)
I also made the experiance that even though he is agro and I attack him, I will also get agro by the Bandits.
Anyways, that brought me to an idea; How about a Faction-System in Rust?
Example:
Every player starts with 0 faction at both fractions.
And if you kill a Scientist, you gain +2 faction by the Bandits, and lose -5 faction by the Scientist.
When you reach -20 faction by one of these fractions, they will attack you.
And when you reach +100 faction by one of these fractions, you will climb a rank up and get acces to better items which are sold in their camps.
My english sucks so I better stop here now, but I still hope you understand my suggestion/Idee
smell ya around ;)
I really like the idea, I just cant see it implemented into the game. I feel it doesn't exactly fit into the whole style of the game. However, if the bandits had airdrops and heli's this would be a even more cool idea, so for example when a heli comes lets say its a bandit heli, the bandit heli wont attack you if you have a high enough faction lvl. Overall I think the idea is really cool and would like to see it in the game I just don't know about it actually becoming a thing.
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