• Refresh Entity Model
    2 replies, posted
I want to make the model change with each spawn. But the same model appears, and writes variables from the table to the console. What to do? Console Print Model: models/props_c17/TrapPropeller_Blade.mdl Print Model: models/props_c17/TrapPropeller_Engine.mdl Print Model: models/props_vehicles/carparts_axel01a.mdl Print Model: models/props_lab/reciever01d.mdl Print Model: models/props_c17/TrapPropeller_Lever.mdl Print Model: models/props_c17/streetsign005b.mdl Print Model: models/props_c17/TrapPropeller_Blade.mdl Print Model: models/props_c17/TrapPropeller_Blade.mdl Print Model: models/props_lab/reciever01a.mdl Print Model: models/props_c17/streetsign001c.mdl Print Model: models/props_lab/reciever01d.mdl Print Model: models/props_lab/reciever01d.mdl Print Model: models/props_lab/reciever01a.mdl Print Model: models/props_junk/MetalBucket01a.mdl Print Model: models/props_vehicles/carparts_axel01a.mdl Code(NOT FULL) local models = { "models/props_c17/TrapPropeller_Blade.mdl", "models/props_c17/TrapPropeller_Lever.mdl", "models/props_c17/TrapPropeller_Engine.mdl", "models/props_c17/streetsign001c.mdl",  "models/props_c17/streetsign005b.mdl",  "models/props_c17/streetsign005c.mdl",  "models/props_junk/MetalBucket01a.mdl", "models/props_lab/reciever01a.mdl", "models/props_lab/reciever01d.mdl",  "models/props_vehicles/carparts_axel01a.mdl" } function UpdateEnt() model = table.Random(models) print("Print Model: "..model) end ENT.lootModel = model
I have solved the problem.
Instead of using ENT.lootModel try ENT:SetModel If you wanted to try to keep the lootModel var try this: ENT.lootModel self:SetModel(lootModel)
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