• Share your old projects!
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Got any old software projects you made a long time ago? Share them here! Anything over a year ago is ideal, but it doesn't really matter. Here's something I found that I made back in 2012 when I was learning some more advanced features of Construct Classic: https://youtu.be/O4cdOhGLGc0
Back in 2012? or something I took my first stab at game dev. I had no end goal in mind, and no clue how any of it would work. I just wanted to try things, see how far I could get on my own without any external guidance. I built a 2D editor, and had some very very very shitty and rudimentary physics, and it was pretty slow. There was 0 optimization, and the entire thing was using QT for rendering. https://i.imgur.com/jXP4jOL.png Later on I wanted to try parallax rendering, but it was way to slow (everything was just UI elements afterall). I found out QT had OpenGL support, so I redid the 'game' in '3D' https://i.imgur.com/6T2h9Tg.png This little project spiraled out of control First, I went insane with qt and built an entire editor for this non-game. I built widgets for controlling everything, and then programmed scripting and 3D animation editor widgets. https://i.imgur.com/J6zeyc3.gif Why? Idk any more. Those first few years as an undergrad were like a fever dream. I continued on this path for like a year, learning more complex OpenGL, and built a hammer-editor like thing https://i.imgur.com/Sgx8eE2.png Eventually I ran out of bullshit to write for a game that didn't exist, and went on to learn proper OpenGL, ditching QT. I spent like another year learning advanced shading techniques and rebuilt my rendering pipeline from scratch in a standalone application with open source dependencies.
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