• Your Favorite and Least Favorite Games of 2018
    45 replies, posted
As simple as the title says, post about your favorite and least favorite games that you played in 2018. Now they don't have to have been released in 2018 necessarily, but you played them for the first time in 2018. Maybe throw in a link to it on Steam or itch.io or wherever it can be found, a little statement of why those games are you favorites, or least favorites. Or whatever. Favorites: Timespinner: Fun, fairly straightforward Metroidvania game with nice art and a decent little story, if predictable. Pretty much the only game I played from the moment I got it until I 100%'d it. Not super hard or in depth but solid none the less. Iconoclasts: Another fun Metroidvania (its my favorite genre), with adorable art and an interesting story with a couple of neat twists. Has a couple of strange difficulty spikes and at times the gameplay can be a little clunky, but there was just a constant feeling of cuteness that honestly made it hard to stop playing it at any point. Wizard of Legend: Frankly my favorite roguelite game ever. I'm actually not really a fan of roguelites/roguelikes, yet this one shines. Fast, energetic combat, great array of abilities, a constant and reward feeling of progression. You'll likely never feel like you've been cheated or that the game is just shitting on you, and paths for improvement either in your skills as a player or unlockables always seem apparent and in reach. Lethal League Blaze: Fighting game mixed with tennis. Cool art style, fast gameplay, neat characters each with unique mechanics, and an awesome soundtrack. Includes a song from Hideki Naganuma of Jet Set Radio fame. Soulcalibur VI: Big, mainstream fighting game, but I've always loved the Soulcalibur series so its release this year insures it a spot on my list. Broadly its the same game you'd always expect, the character creator has some nice new features although some limited options right now. Warhammer Vermintide 2: Its Left 4 Dead in the Warhammer Fantasy setting if you don't know. Chop, shoot, and burn rats and northlanders. While ultimately up for debate, I find the loot system better in Vermintide 2 than the first game. Phantom Doctrine: Turn-Based Tactical game, its basically XCOM in with Cold War spies. Two Base Campaigns and an unlockable third campaign, each with some unique story beats. It basically takes everything that makes XCOM fun and improves on it, and cuts out a ton of the unpleasant shit. You always feel like you are in control, your preplanning is even more important but even more powerful here, the world is interesting, it just does everything right. Characters can be in disguise and not break their disguises at all, its possible to completely stealth most missions, the "Ticking Doomsday Clock" events can easily be dealt with and outright mitigated entirely. The game never puts you in a position where you have to take penalties and suffer. If you've done even just a little preplanning outside missions, you can respond to absolutely everything and feel like you're running the show. You can even ignore missions entirely and depending on the circumstances it won't even hurt you. Least Favorites: Party Hard 2: While not exactly a bad game, I found it to just be clunky and unrewarding to play. It seems like it wants to be a Hitman game, but frankly the mechanics for actually making it so just fall on their face. The Hitman games have a level of predictability and engineering to them that can be used to set up all of your kills. In this everything is random to an unfun extreme, and there are extremely few opportunities for engineering kills. Vampyr: I had fun with the game, I liked the setting and the idea behind it, but the execution just leaves a lot to be desired. Combat is clunky and ranges from decently satisfactory to almost comically broken with enemies that are outrageously powerful or block literally every attack. Riddled with bugs, puts absolutely unnecessary strain on the computer, sadly just underwhelming at best. Raft: While I love survival stuff, I'm just bored of survival games, and this one isn't anything to write home about. While I normally have no complaints about a survival game being actually playable and not just overwhelmingly abusive survival mechanics, its frankly easy to the point of being boring and gives you nothing to do. Probably more that I'd call "Least Favorite" but I've simply not even bothered to remember them.
Probably Battletech and thats about it, the game is fun but it runs like dog shit which really hampers the gameplay. I'm just too much of a sucker for mech games 2018 has been a pretty uneventful year
I played the PC version of Bullet Witch, which came out this year. A game that literally no one remembers from 10+ years ago. That's about it. For games that came out before 2018 but i played this year include: -Gunman Chronicles -SOMA -Late Shift -Observer -Max Payne 3 -Michael Jackson's Moonwalker (Arcade) -Through The Woods -Singularity -Layers of Fear: Inheritance
Not sure what was my least favorite, but my fave of this year was Lizard for the nes (also on steam) https://www.youtube.com/watch?v=pkkBh6aN9Sg Not kidding. This game filled me with such wonder and joy. I love it to death.
Indies only --- "Surprised that it was really good" games are: Crosscode - Despite my nitpick negative Steam Review, easily the most cohesive, responsive, and authentic puzzle-brawler adventure game of 2018. Wandersong - Exceedingly exuberant yet heavy undertones that rival Iconoclasts except for lore, action and visual. I still picked this game over the latter. GRIS - 'Artsy' but doesn't depend on pretentious bombastic display of bittersweet and awe to sell itself, also it actually has a 'game' in it. Modesty in this genre is highly appreciated. DELTARUNE - It's Undertale 2, sort of. "Disappointed to hell" games are: Kingdom Two Crowns - Plays exactly like the previous Kingdom titles except feature creep and bugs. Omensight - Linear action game that pretends detective, instead of continuing the legacy of its predecessor where it was somewhat aiming to be a narrative-roguelite. The Swords of Ditto - If you want a promising-looking game that is the epitome of monotonous and sluggish, here you have it. Juicy Realm - Inferior to Enter the Gungeon in every aspect. I did Steam dumpster diving back in April and May and believe me when I say Steam does a really good job hiding the trash.
2018 was a weird year because we had like 3 periods where it seemed like a ton of games were coming out at once and every other point in the year was completely fucking dead. I'm splitting mine between games I've finished and games I have yet to finish. Favourite games I actually finished: Spider-Man. "It made me feel like Spider-Man!" Dumb platitudes aside Insomniac's Marvel's Stan Lee's Spider-Man is one of the best super hero games ever made. It easily stands up there with the Arkham games, Spider-Man 2, and The Hulk Ultimate Destruction. It also stands out in that it doesn't use the combat system established (or at least popularised) by the Arkham games, even if it looks like it does at first. There's very little magnetism to Spidey's attacks and enemies do not wait for their turn to attack, making it a very frantic and aggressive combat system on both sides. God of War. The game suffers heavily from a common RPG problem, where the start of the game is significantly worse than everything else because you don't have access to most of your arsenal for the first 2-3 hours, this is made worse if you're like me and decided to play on the hardest difficulty. Aside from that God of War is a fantastic game which manages to change up the style and tone of the series without abandoning its past or acting like it was an embarrassment. Rather God of War cherishes the games which came before and adds weight to them by making it so despite their distance from the fourth game, both in game and in real life, the first three games are integral to Kratos as a character and still affect him deeply. Shadow of the Tomb Raider. Slap on some mud and get your murder boners ready because Trinity are up to some bullshit again and Lara Croft is officially done. Early on this game establishes that the meek Lara who winced at skinning an animal and couldn't deal with killing is gone and in her place stands a woman willing to knife the shit out of you and won't even blink. It's not perfect but I feel it's a step in the right direction, though compared to Rise of the Tomb Raider, after all the DLC that game got, Shadow can feel a little sparse. Also it doesn't help that there are multiple areas where Lara won't use her guns out of respect for the natives but the game does a very poor job of explaining that. Vampyr. A game where the difficulty is determined entirely by how much murder you're willing to commit and how far you're willing to delve into the world of the people of London. It's pretty fucking janky and getting NPCs to do shit you need them to to advance their stories can be pretty annoying, but overall this is a really fun vampire game where your actions can have pretty ar reaching consequences, and what seems like a good idea can be something you regret later on (or pretty much immediately). Be prepared to hear variations of "My name if Dr. Jonathan Reid" around 8,000 times if you choose to play it. Metal Gear Survive. The single player story is interesting in that it is a survival game where stealth is the main mechanic and avoiding confrontation is by far the ideal choice. That and the story is very early on set up in a way that the characters are actively attempting to make the story non-canon. The multiplayer on the other hand is a wave based hoard defence game where movement, positioning, and heavy firepower are the name of the game. Fuck all the critics like Jim Stirling and Angry Joe with their "You just put down fences and poke zombies" shit, this is a fast paced action game at heart and mistakes are punished harshly. It's a damn shame the game has a quarter of the content it should have. Crash Bandicoot: N. Sane Trilogy. Aside from some minor changes, such as the collision boxes for Crash and Coco being ovals instead of boxes so you can slip off platforms, and the increased fall speed in Crash 1 to make it closer to the later games, the N. Sane Trilogy is one of the best remakes out there. Also Coco is the cutest fuzzball and I love her. Fuck the jetski levels though, they made them objectively worse, and they weren't great to begin with. Had some great times watching and chatting with our boy @PGunnii when he streamed it a while back. Mutant Year Zero: Road to Eden. You play as a group of Stalkers as they must traverse The Zone, a mutant infested wasteland, to uncover the lost secrets of your past, recover your memories, and defeat a psychic threat. Yes, this game sounds a lot like STALKER and it honestly plays a lot like it too. Despite being a turn based tactics game Mutant Year Zero shares a lot in common with STALKER, you are rewarded for exploration and caution while being punished for recklessness. The game is very atmospheric and you can be confident that anything that goes wrong in the game is your fault, not some random bullshit you can't predict. Favourite games I haven't finished: Iconoclasts. Someone posted screenshots, and I think a demo, of this game years and years ago. I was shocked to find out it finally came out this year. It's pretty fucking good considering one guy made it. Detroit: Become Human. Easily David Cage's best game. It mostly lacks his creepy sex pervert stuff (mostly), and aside from Kara's story being completely fucking pointless it's a really interesting game. Also Connor and Hank are one of the best duos in a long time, moreso than even Dad and Boy I think. Dead Cells. Procedurally generated action platformer where the weapons you get are really fun to use and you don't have stupidly long cooldowns on everything. Death's Gambit. A Souls inspired Metroidvaniaish thing. It's pretty clunky and some of the later enemies are pretty bullshit. It's a fun game but it feels like it takes itself just a little too seriously, and it paces out it's story kind of poorly, mostly because it's not great at directing players. Wizard of Legend. I played this game for about 8 hours straight in coop with a friend a few months ago. I decided to use all the 'punch' variations of spells. It was then I realised that this is the Avatar game I've always wanted. Or close enough. Sorry, Legend of Korra, you needed to be twice the game you were. Games I haven't played yet but really want to pay: Valkyria Chronicles 4. I loved Valkyria Chronicles, but I hated Valkyria Chrinocles 2, so having a game that borrows more from the first is great for me. Yakuza 0, Yakuza Kiwami 2, Yakuza 6. Basically I tried to play Yakuza 4 like 2 years ago but decided I'd rather start from the start and have been waiting for the right time to start Yakuza Kiwami. Read Dead Redemption 2. My brother got it when it came out and the little he has played looks really good, enough that I went back and played Red Dead Revolver and Red Dead Redemption. That said FUCK spending €70 on a digital copy of the game. I can wait for a sale, thanks. Shadow of the Colossus. It's just so beautiful!
Oh special mention. Game Dev Studio, a management game where you make games. Unlike Game Dev Tycoon you actually get to control what goes into the games, you can make sequels or expansion packs, and the scoring system for how well your games do is more down to quality than just matching genre. I had one game that was meant as a Wipeout/F-Zero style game and it was a sci-fi racing game, which was a point against the game as the genre and theme 'didn't match' but I still got 8/10 from most reviews because it was a good game. You can also make you own engine (which is honestly a little too easy and there's not quite enough to do with it). The game was released a few months ago but the developer is still working on expanding the game.
I don't really buy new games because I don't own any current gen consoles and my PC is shit and I'm a scrooge so I'll cheat and also talk about slightly older games that I bought and played this year that I feel like should be talked about, starting off with my favourites theHunter: Call of the Wild Very zen hunting sim. Less content than the original F2P game but a far better business model (though given lack of fast travel, paywalling ATVs is pretty mean). Probably the closest you'll get to being in the wilderness from the comfort of your home and as long as you're not playing it expecting an action game instead of a wandering simulator with a side of shooting deer in the lungs, it'll accommodate you. DUSK This one's a no-brainer. While it has been in early access for a long time, it finally got released for real last month. For all the C-grade retro revival shooters that have come out since the early 2010s like Toxikk, Rekoil and STRAFE, DUSK is the real fucking deal. It manages to be challenging while giving players a good chunk of means to break the game over their leg with movement and physics. The level design is very creative and reminds me of the weirder end of Half-Life's modding scene. If you like no-frills shooters, you owe it to yourself to play this game. I give the following games a cautious recommendation Ace of Seafood Crazy third-person shooter about sealife with lasers and BOATS and conquering the oceans. It's janky, it's not to everyone's taste, you'll die a lot of bullshit deaths because the controls aren't very good but I think it's worth it for the novelty of being a shrimp that uses its skin as chaff or fighting giant tuna as a battleship. Brigand: Oaxaca Brigand: Oaxaca (pronounced 'wahaka') is not a conventionally good game. It's a first-person RPG channeling Deus Ex but with immensely lethal combat, that buries all but the most persevering players, and I'm not talking about the kind of combat where you have to dodge a bunch of projectiles, I mean the type where it's been 20 minutes since the last save point and you get annihilated by an SMG after rounding a corner in the wrong direction. It's also a 10 year labor of love made in DarkBASIC of all things, featuring outsourced 3d assets, a branching storyline and goofy dialogue that, all combined with the gameplay and graphics, make for a decidedly amateurish game that wouldn't be out of place as a freebie on a PC magazine's pack-in CD. The developer is also a real trooper, quickly responding to feedback and technical issues with patches and advice. If you're unfazed by repeating sections after dying and like mastering games that make no effort to accommodate their players, you might want to give this one a look.
Hitman 2 - Underrated game of the year here. Really the amount of shit to do in each level is astonishing, and even going back to Hitman 2016 levels with its Legacy pack (which is highly recommended for a full experience) there is always something new to look forward to. Hitman 2 is close to a stealth gaming masterpiece, please purchasing it to support IO and tell them you want more. Seriously this game is a masterpiece. Assassins Creed: Odyssey - this one surprised me, it started off a bit slow but I appreciated how much I could delve into the world, how many interesting side content there was, and how Kassandra grew on me as a compelling character with an interesting, yet simplistic tale that mirrors that of a classic ancient Greek tale (I can't remember which one but I know the main story is meant to be a tragedy). Forza Horizon 4 - Great fun racing game where I can turn my mind off and enjoy the scenery, sound, and speed of the cars. I didn't really play too much else this year. I played a lot of Battlefield 1 and Battlefield V as my new main MP game, but that's about it.
Favorites: Fallout 76 Sea of Thieves NBA 2K19 We Happy Few Metal Gear Survive
I'll probably have more, but SYNTHETIK is pretty sweet. https://youtu.be/lEKW_uY5w9g
I haven't really played any games released in 2018, but Hunt Down The Freeman brought me most joy, just from the memes.
best: Deus Ex - made me hate everything about modern AAA games (or at least more so than before), eye-opening experience in more ways than one Zeus: Master of Olympus - thought I was going to get some nostalgia out of this, but it turned out to be almost as addictive as Factorio Transistor - innovative, balanced, great story (albeit told needlessly ambiguously), slick. one of the few games that ends way before you're done having fun with it, even if you go for 100% completion Satellite Reign - really cool and underrated stealth game, but borderline nonexistent story sadly Starbound - bland story and ok gameplay, but really fun to explore Cities: Skylines - a weird mix of transport tycoon and sim city, the challenge comes from solving the traffic which is unorthodox for the genre but still fun Shadowrun Returns - one of the better books I've read Snake Pass - really cool concept, shame it wasn't more ambitious though not best: Metal Gear Solid V - uninteresting in pretty much every way, even gameplay. Deus Ex and Satellite Reign both make much better stealth games, even with their jankiness System Shock 2 - it's... ok. never been a fan of wake-up-to-read-audiologs storytelling and this is pretty much its ground zero Return of the Obra Dinn - a brand new breed of audio logs storytelling for the quirky indie era (the game now asks you questions about them)(but the events still don't concern you and you still have no reason to care)
MGSV, probably the most mechanically complex stealth game there is. Deus Ex, has an incredibly simple 3 state stealth system where enemies are either oblivious, curious, or an alert. Satellite Reign, a game where you have so little control you can't even do anything to the enemy other than wait for them to look away or shot them, with the most basic bitch stealth system I've seen. What the fuck are you smoking?
it's not all about complexity Satellite Reign and MGS V have many of the same strengths and weaknesses, but where SR wins is that it's an actual stealth game when you push against MGSV, it caves and lets you win, when you push against SR it pushes back against you, kinda like a stealth game does MGS V also follows the shitty AAA trends that Deus Ex set a precedent against, uninspired openworld level design geared towards quantity over quality, patched to work via copious UI clutter Satellite Reign might have sameish goals and level design, but at least it's consistently good (and aesthetically diverse as a bonus)
Satellite Reign is literally the same thing over and over with nothing to properly contexuaise it. It's the fucking epitome of quantity over quality. Also the game sending an entire area onto alert because one enemy saw one of your agents isn't 'pushing back' it's shitting the bed. It's stealth design from the fucking 1980s. If you get spotted in MGSV it negatively affects your score, puts enemies on alert, and causes stationary enemies to begin patrolling, if you get spotted in Satellite Reign you just gun everyone down or run away until the alert ends and the world forgets you were ever caught.
Kinda ruins a stealth game for me when I can lie down at any point to become practically invisible to a guard standing over me, shining a flashlight down my anus, and if I move to get spotted I get free 5 seconds of slowmo to line up a silenced gun headshot, and I can see where everyone is through walls and I have a marker telling me exactly where to go. Sure you can disable all of that and play on higher difficulty, but then you actually discover the level design issues I'm talking about. You should ideally be able to make up for a smaller margin for error with tactics, but not in MGS V. You'll get random spotted all the fucking time.
Except the enemies in MGSV have some of the longest detection ranges in any stealth game, and will investigate pretty much anything unusual. So no, you can't just lie down to become invisible. I agree that reflex mode is ridiculous, but that doesn't make it not a stealth game. It's a concession to make the game more appealing to casual players. You can only see enemies through walls if you're within 10 meters, have them marked, and are sitting still. I'm not a fan of it but it's not the omniscience you describe it as. The game even has a much better version built in with the sonar arm, where you can see the position of all living creatures at the time of the pulse, meaning you only get an idea of where enemies are and animals can fuck with it, and the act of using it is loud so you can't do it near people. The objective markers very rarely point you to exactly where you need to go, usually they mark a location on the map for you to explore, it only changes to a specific marker if you physically see, and focus on, the objective. MGSV has tons of ways to make up for small mistakes. You can stun enemies by running or diving into them to prevent them from calling out, if you're quick you can just shoot them, if the enemy hasn't fully detected you you can cause a distraction to help you slip away. Fuck man, in Satellite Reigns if you get spotted the only options are 'Kill the guy' and 'Run the fuck away', there's no recovery from mistakes in that game. You'll get randomly spotted if you're an idiot who can't plan ahead. Running in through an enemy camp without scouting the area is generally considered a stupid thing to do, and enemies don't spawn out of no where.
you should actually try it sometime a guy literally standing over you, not 15 or 10 or even 5 meters away - literally next to you, his leg clipping through your head - looking down at you and investigating your butt with the flashlight he can't see you if you're lying down motionless and will go away this is done because the openworld level design often has no cover or vents to hide in so they allow you to go invisible at any point by lying down (the box was similarly ridiculous in the previous games, but at least it was funny and they could still discover you if they were in investigation mode) my point is it's a marker based game because the level design doesn't allow you to improvise if you don't know where the enemy is at all times, you're fucked, so they give you the ability to see them through walls in a properly designed stealth game this isn't a problem, you're given plausible means to observe the enemies (vantage points, vents) and they move in paths that allow plausible infiltration rather than relying on gamey gimmicks but that's what I'm arguing against - you aren't supposed to be able to fuck people up easily in a stealth game the margin of error is supposed to be small and you aren't supposed to be able to recover if you fuck up why are you assuming I hate tactics and sneaking and never tried practicing it in mgs v it's impossible because the levels are not built for stealth, they're built with you knowing where everyone is at all times with x-ray vision and tons of crutches if you get spotted
I'm sorry, this is actual horse shit. If the player ever collides with an AI in MGSV they bump off each other, which always alerts enemy NPCs. They also can see you if you're up to 15 metres away while lying down, I know because I tested enemy vision ranges when I was considering making a video on tips for people playing the game. You can reduce the range enemies will see you by using camouflage and crawling around in the dark, but you can never make it so enemies outright can't see you without using the Stealth Camo item. The game is designed around improvisation. Having the game let you know where your objectives are doesn't stop you from improvising. Or you could actually take some time to observe enemy patrols you can predict where they are. There are also those ways of countering enemies who stumble upon you, as I have already pointed out. That said doesn't this go against you're point about the game 'pushing back'? First it's not a stealth game because you can just kill people or whatever and now it's a bad game because being spotted means "You're fucked"? You mean those things that are fucking abundant in an open world stealth game? Have you ever played the fucking game? You're all over the place here mate. You need to be able to see though walls because getting seen means you're fucked but also you're not supposed to be able to react to getting caught? What? No, that's fucking moronic. That's what gives you those shitty "get spotted once and the mission instantly fails" stealth missions in cheapo action games. Pretty much every stealth game worth it's salt lets you recover from a fuck up. It really, really fucking seems like you've never actually played MGSV. The game is designed completely around stealth, you can literally stealth through every level bar the outright fight levels which make up like 4 levels in the whole game. Also, what is this constant "Hurp, the game is designed around you seeing through walls, it's not stealth" shit? Firstly, detecting enemies though walls has a ton of caveats I've already explained (enemy must be spotted, within a certain range of you, you must be still or moving slowly). Secondly, Satellite Reigns is literally a game where you can see the entire area at once, how does that not disqualify it as a stealth game under your ridiculous rules?
ok instead of this shitty analyzing arguments letter by letter and not seeing the big picture, here's my points reiterated: MGS V isn't immersive like Deus Ex. You have a marker telling you where to go at all times, you have markers showing all the enemies, even through walls. This isn't good because it turns you into an omniscient god. Stealth games are meant to make you feel weak, insignificant, "alone and surrounded by bad guys" as a better game once put it. MGS V utterly fails at this. You can gun everyone down, and if you pretend to be sneaky, you get away with too much. Satellite Reign is different in this, even if it gives you an implausible amount of information with the top-down view, breaking the immersion. You actually feel vulnerable in that game, you can't get away with being spotted 99% of the time. Now, if you disable the immersion-breaking shit and crank up the difficulty to make the MGS V less forgiving, it turns into all the fucking time, because the levels aren't built to accommodate for not using wallhacks. They're just shacks and open spaces with guards patrolling around them semi-randomly. You don't have vantage points or vents to hide in while guards walk past, because you're supposed to see them behind walls and know which areas of the level are safe to traverse via magic. Neither Deus Ex nor Satellite Reign are perfect, but each of them succeeds in an area where MGS V fails, and MGS V doesn't have much else going on with it from a stealth gaming perspective. Sure it's a great game for fucking with enemies in all kinds of ways without any repercussions, but that doesn't make it a fun stealth game - the fun of constantly being on the edge.
The markers that show you where enemies are only show up if you've marked the enemy with you binoculars/by focusing on them (or if you take D-Dog with you he'll mark ones which are near him if he detects them). The game doesn't just let you know where every enemy is automatically, at all. No, that's one way of doing stealth, not the only fucking way. Maybe that's your preferred type of stealth game, personally I find that kind of stealth super fucking played out and boring. Stealth games like that are just like horror games to me, boring as sin because I know there's no consequence to failure as I'll just be thrown back to the last checkpoint or save game. I never once felt vulnerable in Satellite Reign because getting your guys killed means jack shit when you can just kidnap any rando off the street. Alerts mean nothing when you can just run half a block away and wait 30 seconds for the alert to reset. In MGSV if a base goes on alert they fucking stay on alert, fucking up has actual consequences and makes sneaking harder. You say MGSV has no repercussions for fucking up but that couldn't be further from the truth, it just doesn't result in an instant game over.
dude I can tell when a game has tension and when it doesn't, and if you personally don't care for that, I guess we can go our own ways in my eyes MGS V isn't that good of a stealth game (frankly Satellite Reign has ways to go as well), if you disagree, don't let me stand in your way
My favorite game of 2018 was Smash Ultimate, it's a lot of fun to get my dorm in the lounge with mini tourneys and dumb rule sets.
My favorite games that I played for the first time in 2018 in no particular order: PS4 Spider-Man Red Dead Redemption II Shenmue PC Sunset Overdrive Tomb Raider: Unfinished Business Thief 2: The Metal Age Deus Ex Warhammer: Vermintide II Far Cry 5 (mainly the map editor) Yakuza Zero My least favorite game: PS4 Naruto to Boruto: Ninja Striker I think I just didn't buy into any bullshit this year and only bought games I knew I would enjoy.
I played Stardew Valley two years ago and I still feel like it is my favorite game I played this year. Deep Rock Galactic, A Hat In Time - Seal The Deal, and Monster Prom are all games I really enjoyed this year.
Undertale Deltarune Spider-Man Super Smash Brothers Ultimate Ace Combat Zero.
The only game I've even played that came out this year is Party Hard 2, bought it because I liked the first one a ton, and yeah it's more of the same basically, if you liked the first one you'll like this and if not you won't.
Divinity: Original Sin 2 I didn't like turn-based strategy RPGs before I played this. I do now. This game is sooooooooooooooo good, probably my game of the decade. Also, DUSK is really good as well. Didn't play any bad games this year.
I know it came out last year but Divinity Original Sin 2 had like the worst fucking ending I've seen in a game and that was really disappointing Hitman Trademarked 2 was good though
Sorry, you need to Log In to post a reply to this thread.