• Virtual Reality General V6
    661 replies, posted
https://files.facepunch.com/forum/upload/89/9a411621-40b4-443a-a691-10cc3cf5d72c/jshTvD2.png Join the FPVR Discord! === Ya'all should know what VR is by now. General VR industry discussion and wow-I-just-bought-a-Rift/Vive-and-this-shit-is-awesome gushing goes in here. Go play Budget Cuts in the meantime. === Previous threads https://facepunch.com/showthread.php?t=1528702 https://facepunch.com/showthread.php?t=1512926 https://facepunch.com/showthread.php?t=1446422 Virtual Reality General V4 Virtual Reality General V5 === Last thread got locked. Time to start fresh!
How do get boobs on vee ar ?
new thread smell goodio Update on the cpu purchase I posted last thread https://i.imgur.com/2AMXtjv.png Decided to go balls even more deep and just yolo myself a new case and shit as well lmao. Also bought a Saitek x52 which should arrive tomorrow.
Anyone been keeping up on the most supported engine to develop VR games in? Have some free time coming up this summer and want to start planning.
UE4 or Unity.
I just got an oculus rift and I like it a lot
found out that Llamasoft's POLYBIUS got released on Steam a couple weeks ago - picked it up today and i'm really looking forward to checking it out, looks like a blast
Can confirm, Unity is really easy to get a vr working in. I don't even know how to code and I can do it.
Has UE4 improved their documentation at all in recent years? I was fiddling with it like 2-3 years ago and it was just a big pain in my ass compared to Unity.
The inverse seems to be true now - I recently tried wrangling Unity and couldn't find much use in their documentation, whereas UE4 has almost everything I've ever looked up covered somewhere in documentation or tutorial videos.
UE4 documentation is pretty good now. I don't really do games programming so grain of salt with what I say though. I speak more as an industry programmer so documentation is sometimes zero in my work. I'd call any documentation a sign of something good haha.
What problem did you have with Unity's docs though? They're pretty exhaustive imo
I use unity, seeing as my mentors at Rust all use it. It does the job plenty fine for me, and it's a popular enough platform that I can generally find internet discussion for anything I can't grasp from the docs. On another, more rhythmic note, I finally brought my ps4 and psvr back from my family's place. my god Tetris effect is all I've ever needed.
So my vive is gonna be set up tomorrow and a bunch of family members want to try it out so I was wondering What are some really good vr games to use to show off vr to people who have never touched it before? I remember people mentioning one which just involved you needing to walk out on a plank at the top of a building or something but can't remember the name. Just anything that can really show off vr basically, one of the family members is my grandfather who is really interested in it but has never gotten the opportunity to try it before, but obviously because of his age he can't really do anything that requires moving around quickly, for him specifically I've gotten The Lab, Google Earth VR and Tiltbrush so far.
I got a PC that can finally run my Oculus for Christmas, anyone have any recommendations for games I should pick up? Preferably either free or worth the price tag. I hate how expensive VR games are
H3VR
https://store.steampowered.com/app/751440/VR_Kanojo__VR/
Beat saber is really good for intro into VR imo. It's also one of my favorite have. It is not free though.
Google Earth VR is a free thing that's always worth trying out, I think - it's a nice little experience! Cubism is a lovely little puzzle game that's in development at the moment, & it has a demo that you can check out in the meantime. Valve's The Lab is a handful of neat little free VR minigames and is still a bunch of fun, even two years later. Can be kinda buggy as well, though, so keep that in mind. COMPOUND is a roguelite shooter that's pretty fun, especially considering it's still in Alpha! $20 - however, it has a demo so you can see if you like it. Frequent updates! Chroma Lab is just a particle physics sandbox, and not much more than that, but it's a fun little toy to mess with. Can sync up with music you're playing, which is cool. It's $5 at most, I think? Can't forget Beat Saber - it's one of the best rhythm games available for VR, if not the best. No demo, but it's worth the money. (also Pavlov VR is essentially VR Counter-Strike and its on sale fairly often - i haven't played it much but its fun)
You Robo Recall and Lucky's Tale free with your oculus. They're pretty good!
Lone Echo is an Oculus exclusive story game that lasts about 6-8 hours. I've had my Rift for about a year at this point and it's probably been one of the best games that I've played. Good graphics, interesting story, fun gameplay, just pretty great all around. Since I've already bought it, the Oculus store isn't showing me how much it costs at the moment...
You'll have to excuse me if I'm breaking any rules here but, does anyone have a Rift referral code by chance? Already checked the r/Oculus code megathread but of course there's an absolute ton of posts where people have taken codes and don't even bother replying with the code they've used.
https://www.youtube.com/watch?v=tFMEF5CCxt8 This seems like a fun title to enjoy... other people playing.
I personally prefer pavlov and onwards to h3vr
Croteam has a VR Bundle of every mainline serious sam game plus talos that is very good. On sale now.
To be honest H3VR pissed me the fuck off with movement options and grabbing things you dropped. If that was my first VR experience I probably wouldn't have bothered.
Several movement options and you can choose the one you like, not sure what pissed you off there? And you can just use the laser-grabber if you can't/don't want to reach down to grab stuff physically from the floor.
H3VR's movement options are a little infuriating, none of them are entirely comfortable.
And the default controls for weapons are fucking bizarre on rift
Not sure what you mean? They're basically the same as on a Vive except instead of clicking the touchpad in a specific direction you click the thumbstick is a specific direction.
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