• VR Headsets On Steam Doubled In 2018
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https://uploadvr.com/vr-steam-grew-2018/ The data here is clear — PC VR has almost doubled on Steam in 2018 with 0.8% of Steam users now having a VR headset — roughly as many as run Linux. All three major PC VR platforms have contributed to this growth. The Oculus Rift grew by 85%, the HTC Vive grew by 65%, and Windows MR headsets started the year with too few headsets to even register, but is now at 0.07. If the TechCrunch report of a cheaper ‘Rift S’ with higher resolution & inside-out tracking and leaks of a 135° Valve headset with ‘Knuckles’ controllers are true, we expect PC VR to grow even faster in 2019. Improvements in quality and reductions in price could convince many PC gamers on the fence to pull the trigger, and the constant increase in quality and quantity of apps & games should make their purchase more than worth it. but VR is dying guys
Even my non-gamer Aunt got one for christmas, and she's excited.
I still don't see the tech as there yet, even with this purported new wave of gear coming up, but I can see myself getting one eventually for select games. I've been hoping to eventually try Distance in VR, and I've heard Elite: Dangerous is pretty good, too. Still though, when the most promising looking stuff so far is the industrial-use headsets priced in the quad-digits, I don't think it's ready for widespread consumer adoption. Probably won't be until above-180° FOV and "retina"-level displays are standard. Controls and tracking methods need some more time in the oven, too. We're still very much in the "early adopters" phase.
I really want one but I want to upgrade my PC first and those headsets aren't cheap even if they're cheaper than a few years ago.
Facebook, "let's get rid of oculus 2"
I'm seeing less and less "VR is dead" posts around the internet lately, and the ones I do see are usually attached with gross misinformation about VR. I think we might finally be passed that naysaying stage.
Subnautica really makes me want to get a VR setup just to experience it in full-immersion, but I also would rather wait for at least the next generation of headsets.
The tech is neat. I have a friend who owns one and has a decent medium-small ish space to use it in. The problem with it really is real-estate to use it properly. Banging your hands on walls and the ceiling isn't fun.
I'm one of the lucky ones who has a wide open room to play VR in. Plenty of space, I've never even bashed my hand on the wall in GORN. But I pretty much spend all my time playing VR lazily sitting in my chair infront of my computer desk in my tiny bedroom. Between seated experiences, messing around with VorpX, and just playing roomscale games sitting down like a lazy piece of shit, I think I could go without my large real-estate. It really does depend on what you exactly want out of VR, but basically what I'm saying is there's still loads of content to experience seated, and even with a huge space, you're not going to feel like getting up and jumping around every single time you play. This modern iteration of VR did start as a purely seated experience, after all.
I bought my rift on black friday in 2017 over a Switch and at first I regretted it because I eventually had all the fun I could have with superhot and roborecall then I ended up loving it way more when I got Gorn and Dirt Rally. I'm having plenty of fun now with Vox Machinae. I have a love-hate relationship with Elite: Dangerous and while I will say that it works well in VR except for the galaxy map, the game itself is better with 2 monitors since you need a lot of 3rd party sites to use functionality the devs won't put in because forumdads bitch about any QOL upgrades
how many of those were in december alone
Dude, even with low-end tech like the PSVR it's fantastic. Yeah, the hand tracking can be not good, but even the slightest step up to Windows MixedAR headsets can really get you so much good stuff. Let alone the Vive, Rift, and even Vive Pro. The tech is really there for casual use. Yeah, it's not as good as it could be, and we should keep pushing the envelope, but the tech is far, far from "not there" I was a major skeptic, with my only experience of any note being some crummy phone headsets and the Oculus Rift DK1 with its 1366x768 screen, but going to even a PSVR has me 100% sold.
Controls still suck for people like me with fucky wrists and whatnot. Give me glove controllers or give me death!
Good news, if not a bit pricey. https://www.roadtovr.com/plexus-vr-glove-finger-haptics-multiple-tracking-standards-250-dev-kit-pre-orders-now-available/
VR has become a very big part of my life over the last year or so, and can't wait for the technology to keep getting better. Those Knuckles controllers man.
Racing games are one of the best use cases of VR imo. I've never been much of a racing game guy until I got my rift. Now I have a steering wheel and pedals to go with it.
The Lenovo Explorer (and WMR headsets in general) are on sale basically all the time and dirt cheap to boot.
I won't say VR will never be viable, but I really want a setup that can somehow "VR the shit out of me", but without the clutter and possibility to trip and fall. Give me VR rooms! When we get there, that's gonna be fucking sweet. Up until someone gets a heart attack from getting too sync'd with a game in which their avatar died and the game replicated it into the real world.
problem with all this shit and the treadmills too is that they arent formally supported on pretty much anything and they cost a lot and sometimes Ive even seen companies stop selling them to consumers in favor of contracting them out to arcades
I wish foot controllers existed just so I could stomp the midgets in Gorn. I frequently try to kick at them
There's always Vive Trackers, though I don't think Gorn supports them.
Afaik about the gloves they will basically support all regular controllers and their controls but you are right that the actual full hand interaction is extra and needs to be supported by the programs.
There’s is an enormous amount of truth to this. Those phone VR headsets are probably the single biggest danger to the industry right now.
I'm basically just waiting for the next generation of VR headsets. Motion sickness might me a major problem for me however.
Yeah I have a headset but the motion sickness and general blurriness I experience from wearing glasses with it makes it fairly unbearable.
Last time I checked the VR version of Subnautica is not very good. It's not roomscale and holding a controller to move/look around is more immersion breaking than you'd expect.
Yeah. It's not a made for VR game, it's a port and not a very good one at that.
specific for fully featured VR rooms? I can see that happening in the future. Who wouldn't want an experience like that? Unless endgame is literaly sticking a plug into your spine a la Matrix and ramming the game directly into your brain for a what seems like a dangerous VR experience, I'd rather have something like the VR levels of Metal Gear which looks like a huge room with VR simulated graphics. Either that or a bigger room with more advanced controls and VR headsets. One step at a time I guess. But no spinal plug please.
The biggest issue is that the UI elements don't work for VR, the game made me almost vomit after about an hour and a half. The experimental branch has some improvements but its still not great.
Are the Subnautica devs planning to do any more work on the VR port? After playing The Forest's excellent VR mode it makes me sad that Subnautica can't have an equally good port
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