Discord
Steam
/
Help
/
Game crashed
Login/Join
Event Log
Game crashed
0 replies, posted
Search
In This Thread
output_log.txt: Initialize engine version: 2018.1.4f1 (1a308f4ebef1) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2) Vendor: VRAM: 3992 MB Driver: 23.21.13.9135 Begin MonoManager ReloadAssembly - Completed reload, in 0.161 seconds <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 0.330240 ms Bootstrap Startup System Name: ADAM OS: Windows 8.1 (6.3.0) 64bit CPU Model: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz Cores: 8 Memory: 16294 MB GPU Model: NVIDIA GeForce GTX 970 API: Direct3D 11.0 [level 11.1] Memory: 3992 MB SM: 50 Process Memory: 244 MB Mono Collects: 16 Memory: 5 MB Facepunch.Steamworks Unity: WindowsPlayer Facepunch.Steamworks Os: Windows Facepunch.Steamworks Arch: x64 Manifest Metadata Loaded 12614 pooled strings 14 mesh colliders 5723 prefab properties 388 effect categories 656 entity names 86 skinnable names Command Line: "RustClient.exe" "-show-screen-selector" Command 'show-screen-selector' not found SteamID: 76561197996767888 (KovalevPWnz) [Manifest] URI IS "https://api.facepunch.com/api/public/manifest/?public_key=j0VF6sNnzn9rwt9qTZtI02zTYK8PRdN1" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Rust/RustClient_Data/Mono/libc Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Rust/RustClient_Data/Mono/libc.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Rust/RustClient_Data/Mono/libc Game cache files is verified in Steam client
Sorry, you need to
Log In
to post a reply to this thread.