Hello, recently I've tried to somehow sync them, but even though Blender says that my model is like 12x12x13 centimeters - its still tiny asf in hammer.
https://files.facepunch.com/forum/upload/133429/4659e2a5-867f-41ab-ac51-82d681dc7623/Desktop Screenshot 2019.01.08 - 19.07.40.19.png
How to I need to perfectly sync them. Thanks for any heko
The scale is exported directly. It doesn't matter which displayed scale you setup in blender. To do it directly you gotta model in inch or just what hammer units are. That means a box of lenght of 1.0 is one unit in hammer.
" That means a box of lenght of 1.0 is one unit in hammer. " - 1.0 inches ? And you mean I'll have to use $scale QC command ?
Yes. You could use the scale command. I'd not recommend the use it tho. It can break more complex compiles. To scale in blender you just scale everything in object mode then apply (Ctrl+A) the scale and then export the files.
Doesn't works
https://files.facepunch.com/forum/upload/133429/8b3617f8-a3f7-450f-81d2-bc53ecc9465c/image.png
and still same problem
Okay. You didn't get it. I'm not sure how animation data may react, but this is the simple 'technique' to get hammer units. Or the nudge to think to start source models in that scale.
https://imgur.com/a/26RZeVz
Blender Units are 1:1 to Hammer Units, keep in mind that Source makes the "box" of a model 0.5 x 0.5 x 0.5 bigger (you can fix this with $bbox command)
Thank you very much everything works good !
But because I didn't follow the size from the beginning, when I press ctrl + a, my animation corrupts. I Googled it and found out that you can't apply transformations to bones without corrupting animation
One "Source unit" or "Hammer unit" is theoretically one inch internally, that's how it's been since Quake. If Blender lets you use inches, that's what you want to use for Source.
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