Rust crash after 1809 windows update or on of the last/latest update.
4 replies, posted
I have 1067 hours in this game. More then half of this i played on gtx 860m and everything works fine.
I bought new laptop like half year a go with 1050TI and game work a lot of better.
I also use ThrottleStop and MSI afterburner.
But for some 3 weeks i can't play this game anymore. When i joining to server, rust crash before the world has been loaded or some in about ~half an hour of playing.
My spec:
i5-7300HQ
8GB RAM
1050TI
ADATA 240GB M.2 PCIe XPG SX8200
My rust settings:
https://imgur.com/a/TZZOmlJ
What I did to fix the game:
Reinstall Rust and steam.
Increased virtual memory up to 6500.
Run Memtest and windows memory test twice time. <Everything was okay.>
Uninstall latest windows update.
Reinstall .NET Framework and DirectX.
Reinstall nVidia drivers.
Turn off ThrottleStop and MSI afterburner.
My output_log file:
Initialize engine version: 2018.1.4f1 (1a308f4ebef1)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c8c)
Vendor:
VRAM: 4021 MB
Driver: 25.21.14.1735
Begin MonoManager ReloadAssembly
- Completed reload, in 0.234 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.802900 ms
Bootstrap Startup
System
OS: Windows 10 (10.0.0) 64bit
CPU
Model: Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz
Cores: 4
Memory: 8084 MB
GPU
Model: NVIDIA GeForce GTX 1050 Ti
API: Direct3D 11.0 [level 11.1]
Memory: 4021 MB
SM: 50
Process
Memory: 251 MB
Mono
Collects: 15
Memory: 5 MB
Facepunch.Steamworks Unity: WindowsPlayer
Facepunch.Steamworks Os: Windows
Facepunch.Steamworks Arch: x64
Manifest Metadata Loaded
12614 pooled strings
14 mesh colliders
5723 prefab properties
388 effect categories
656 entity names
86 skinnable names
Command Line: "RustClient.exe" "-show-screen-selector"
Command 'show-screen-selector' not found
SteamID: 76561198081999478 (d*arn)
[Manifest] URI IS "https://api.facepunch.com/api/public/manifest/?public_key=j0VF6sNnzn9rwt9qTZtI02zTYK8PRdN1"
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Fallback handler could not load library E:/Games/SteamLibrary2/steamapps/common/Rust/RustClient_Data/Mono/libc
Fallback handler could not load library E:/Games/SteamLibrary2/steamapps/common/Rust/RustClient_Data/Mono/libc.dll
Fallback handler could not load library E:/Games/SteamLibrary2/steamapps/common/Rust/RustClient_Data/Mono/libc
Loading Items Took: 1.1444861 seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Building Items Took: 1.165091 seconds / Items: 457 / Blueprints: 280
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Command 'show-screen-selector' not found
Config Loaded
Loading EasyAntiCheat
EasyAntiCheat Loaded
Unloading 5 Unused Serialized files (Serialized files now loaded: 65)
UnloadTime: 9.954600 ms
Unloading 142 unused Assets to reduce memory usage. Loaded Objects now: 7846.
Total: 192.443800 ms (FindLiveObjects: 4.496200 ms CreateObjectMapping: 2.231500 ms MarkObjects: 185.612000 ms DeleteObjects: 0.099200 ms)
Wanted to show loading screen but not ready
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Unloading 1 Unused Serialized files (Serialized files now loaded: 65)
UnloadTime: 0.602900 ms
Unloading 65 unused Assets to reduce memory usage. Loaded Objects now: 27124.
Total: 182.237800 ms (FindLiveObjects: 1.777900 ms CreateObjectMapping: 1.580900 ms MarkObjects: 178.687000 ms DeleteObjects: 0.191400 ms)
Connecting..
Disconnected (disconnect) - returning to main menu
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Unloading 2 Unused Serialized files (Serialized files now loaded: 65)
UnloadTime: 0.770400 ms
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 100626.
Total: 198.906400 ms (FindLiveObjects: 6.177200 ms CreateObjectMapping: 2.872000 ms MarkObjects: 189.416900 ms DeleteObjects: 0.439500 ms)
Connecting..
Manifest Assets Loaded
86 skinnable objects
Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found
Shader 'Effects/Explosions/Distortion/CullBack': fallback shader 'Effects/Distortion/Free/CullOff' not found
Unloading 2 Unused Serialized files (Serialized files now loaded: 65)
UnloadTime: 8.201300 ms
Unloading 148 unused Assets to reduce memory usage. Loaded Objects now: 414402.
Total: 460.222400 ms (FindLiveObjects: 26.463900 ms CreateObjectMapping: 71.244500 ms MarkObjects: 360.111100 ms DeleteObjects: 2.401800 ms)
Generating procedural map of size 3100 with seed 75742
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass': fallback shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
[84.0s] Processing World
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[1.2s] Saving World
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Destroyed 651 map networkables
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 262144.
DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 262144.
tlsf_create: Pool size must be at least 6576 bytes.
Crash!!!
I don't know what else i can do to fix rust. I'm hoping you can help me with it. Thanks!
Sorry for my English
Increase virtual memory up to 16384MB, restart your computer, and try again.
Hmm, everything work fine now. Why i haven't this problem before? I playing rust almost 3 years.
You were running out of memory and running out of virtual memory. When Rust then asked for more memory the computer had absolutely none to give and the only thing Rust can do then is shut down.
You updated Windows, there have been game updates. For whatever reason everything is more demanding on your memory. Also make sure you shut down any browsers or other non-essential programs to free up more memory for Rust, because you have only the minimum amount of RAM.
Thank you, for the detailed answer. Have a nice day!
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