• Mad Max game rip
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hello facepunchers so i'm trying to rip mad max game models to make a non-comercial map mod for dying light. i've been able to to rip rage but i'm now running into some problems with mad max i'm using ninja ripper / noesis / 3ds max (plus gims evo), but when when importing into 3ds max with gims evo all models are empty. more so, i can see the models in noesis, but exporting them results in .obj and .fbx that are empty also probably because of an error i get "Game Model not found. Using automatic detection". tracking back a bit, i can import the .rip files into blender, but 1- textures don't appear correctly (i could delve deeper and learn how to fix them) 2 - isn't it that uninja ripper sometimes divides a model into 2 our more .rip files? so i'd rather go through the ninja ripper, 3ds max pipeline. anybody know why 1- noesis gives the error?; 2 - 3ds max doesn't show me the models upon importing them?
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