So what about them?
Well, I have an epic idea, but I need to know if it's possible before trying, sure I could see for myself but I want to hear out if I'm an idiot or a genius.
The concept is that of having a breakable prop using $collisiontext , the valve developer wikia page doesn't say there's any restriction, since you need an mdl. as a model for the gibs, would it be possible to use the same model? or, now hear me our, 2 of the same model.
Now, if there were a problem with compiling or with having the same model (now referred to as "original") as a gib, my idea was that it would spawn 2 different models (referred as copy1 and copy2), copy1 when broken would spawn copy2 and original, while copy2 would spawn original and copy1.
Another issue comes to mind, the fadetime, it doesn't specify the min and the max, would 0 mean that they don't dispawn? If not, how high can it go?
Other than those, is there anything that can possibly stop me? Am I losing it or do I have a point?
Ofc it will work, but why do you need it ? Do you want to create model for server crashing or what ? ))))
SCP-871 - SCP Foundation
The self replicating cake, every time it gets damaged instead of eaten, it spawns another copy of itself.
I wanted to have an excuse to model a cake and test stuff with gibs, since I've never used them.
lol, good idea )). Pls share the result with us
Unfortunately I don't think a gib can break again into another gib (making the recursive idea impossible in the first place) from what I remember testing, but the only way to know for sure is if you test it yourself.
A fadetime of 0 will use the 'default', therefore if you want it to never fade out, you would use 2147483647 which is likely the maximum
Thanks for the fadetime, and yeah, I was very worried about that being the case, but what I think (hope) will make this possible is:
You set an mdl as a gib, so unless I get an error in game or the compiler explodes, it should work
There are gibs that spawn gibs in gmod, wooden boxes spawn wood pieces that can be broken again into wood chips
I may make an update once I find out, that is, if I don't forget
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