So I decided to finally make a thread about this map. I've been working on it on and off since february 2016 and it has gone through countless layout changes and whatnot.
The map is set in a rainy and seedy inner city area with dirty alleys, graffiti and leaf covered streets, which resembles something of a bootleg New York.
Features:
Three subway stations where you can take a train between downtown, midtown and uptown
Club with 10 playable music loops and basic light effects
Two private penthouse buildings with elevators that take you to the top
Alleys with creepy fog
Multiple hideouts/safehouses with openable safes to stash your goods into
...and more
I'll let these pictures do some talking:
https://imgur.com/a/DmYy6KV
Includes several easter eggs to be found.
The map is pretty much done after adding in the 3d skybox and soundscapes.
Check this link where I've kept all of my progress so far: Trello
Damn, I'm really liking how this map looks. Kinda reminds me of some of the Max Payne levels.
The illuminated window textures are a good touch.
The subway stations and the lighting are really nice, definitely getting some Max Payne vibes...
This is seriously looking really good.
Thanks. Yeah the Max Payne games have definitely been a good source of inspiration and ideas
I don't even RP anymore but this gave me the want to. Looks really good, don't think I've seen an RP map with this mood and detail before.
Looks good so far. Wish there were more maps like this.
Finally a dark RP map, so tired to having to play zombies maps to have one. Looks great, when does come out?
Dude, there are plenty of DarkRP maps. Ha ha ha!
When it's done, but sometime in the near future
Here are some more screenshots
https://imgur.com/a/Lyjo4W1
Added a couple of accessible rooftops
reminds me a bit of catisland
Seeing the images, how big will be the map? Most RP maps are pretty big.
I'll make sure this one gets released haha
It took me 1:30 mins to drive a full lap using the airboat around the map's edges, so I would say a little bigger than medium sized
Just did my first compile on final settings which took ~40min using Havoc's compilers
I'm pretty happy about the FPS I was getting which was most of the time hovering around 100-300, dipping into 70-80s in areas with unbroken LOS to distant stuff. So there's still more to do
Here are a couple of shots with fullbright enabled just to show the size/openness of the map
https://i.imgur.com/UskhOTw.jpg
https://i.imgur.com/GowfErd.jpg
https://i.imgur.com/ONPTkHs.jpg
Here are some compile stats
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 472/2048 22656/98304 (23.0%)
brushes 8389/16384 100668/196608 (51.2%)
brushsides 55672/65536 445376/524288 (84.9%) VERY FULL!
planes 23554/65536 471080/1310720 (35.9%)
vertexes 56200/65536 674400/786432 (85.8%) VERY FULL!
nodes 25365/65536 811680/2097152 (38.7%)
texinfos 12278/12288 884016/884736 (99.9%) VERY FULL!
texdata 1831/2048 58592/65536 (89.4%) VERY FULL!
dispinfos 108/0 19008/0 ( 0.0%)
disp_verts 8748/0 174960/0 ( 0.0%)
disp_tris 13824/0 27648/0 ( 0.0%)
disp_lmsamples 354168/0 354168/0 ( 0.0%)
faces 32831/65536 1838536/3670016 (50.1%)
hdr faces 32831/65536 1838536/3670016 (50.1%)
origfaces 17322/65536 970032/3670016 (26.4%)
leaves 25838/65536 826816/2097152 (39.4%)
leaffaces 44888/65536 89776/131072 (68.5%)
leafbrushes 36629/65536 73258/131072 (55.9%)
areas 52/256 416/2048 (20.3%)
surfedges 222258/512000 889032/2048000 (43.4%)
edges 137200/256000 548800/1024000 (53.6%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 1110/8192 97680/720896 (13.5%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 3022/32768 30220/327680 ( 9.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 47943/65536 95886/131072 (73.2%)
cubemapsamples 352/1024 5632/16384 (34.4%)
overlays 312/1024 109824/360448 (30.5%)
LDR lightdata [variable] 0/0 ( 0.0%)
HDR lightdata [variable] 26437312/0 ( 0.0%)
visdata [variable] 3798068/16777216 (22.6%)
entdata [variable] 1268683/393216 (322.6%) VERY FULL!
LDR ambient table 25838/65536 103352/262144 (39.4%)
HDR ambient table 25838/65536 103352/262144 (39.4%)
LDR leaf ambient 25838/65536 723464/1835008 (39.4%)
HDR leaf ambient 106803/65536 2990484/1835008 (163.0%) VERY FULL!
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/382120 ( 0.0%)
pakfile [variable] 57892131/0 ( 0.0%)
physics [variable] 2967925/4194304 (70.8%)
physics terrain [variable] 20006/1048576 ( 1.9%)
I had to use GMod's Dev branch just to be able to play on the map due to the brush limit (which is 8192 and the map has 8389), but thankfully the next GMod update has upped those limits
And here are a couple more shots
https://i.imgur.com/NPNoafT.jpg
https://i.imgur.com/NOjtIFm.jpg
Also, do people still play with HDR disabled? I've been wondering if it would be wise to leave LDR mode out and compile just in HDR to save space, but then if you don't have HDR on or
you have a sub-DirectX 9 GPU then you would see the map in fullbright which looks totally unplayable. Thoughts?
The map looks sick. I personally have HDR on, I don't really have perfomance issues with Gmod so I have it on. Also, since you got the brush limit does that mean we will have to wait to the update or.....? Which do you think it looks better? HDR or LDR?
wow I remember when you first posted images from this map. absolutely stunning to see it essentially done and honestly can't believe you actually managed to finish it
there's some serious dedication and talent here, great work
Been hyped for this map for over a year, can't wait
By the time I'm done with with the map the update should be out anyways, but I'm planning on bringing the brush count below 8192
I was originally going to only use LDR because it was a night map so I thought HDR wasn't needed, but it still does make everything look less flat and just generally looks better
Thanks for the kind words haha. Yeah it's been a journey, too bad I can't find one of those really old screenshots anymore
Shouldn't be too far off, I'm pretty sure it'll be out by the end of next month
This map brings me a little closer to heaven
Made a little showcase/trailer video
https://files.catbox.moe/dj5b4x.webm
I've been tweaking the hell out of everything and the map runs very smoothly, most of the time with around 200+- fps (with gmod_mcore_test 1)
I think release date should be very close, probably next week if all goes well
Top 10 anticipated releases of 2019
Also, this is either going to be used in very serious RP servers, or those DarkRP servers with Ugandan Knuckles and the Doge playermodel, with no inbetween.
Hopefully not the latter
Dude for being a RP map, this map has an insane detail to it, is incredible. Also, are those sounds from the video the real sounds that the map has? They are amazing. And will the club play music?
Literally is my most anticipated map. I think first I need to find a serious RP server lol, but I agree, I don't think people will use it as not serious RP.
Havent waited for a map like this since gm_boreas
I'll be literally checking your trello and facepunch post everyday dude.
I love how is looking so far, I´m going to make a ton of artwork with it, reminds me a lot to games like Urban Chaos, Manhunt and even GTA IV.
Looks awesome! Was the club in the showcase video using assets from ZPS or am I mistaken?
Yeah all of the sounds came from the map
I'm glad you mentioned Urban Chaos because that's the game where a big part of the map's atmosphere/street layout is based on
https://i.imgur.com/oKZEXjC.jpg
Yeah looks like the club floor, the spotlights and a couple of the tile wall textures are from the map zps_clubzombo. If those are your textures and don't want me to use them let me know
Oh not at all, I didn't make it but I am an avid player and mapper for ZPS so it's always nice to see the assets get use elsewhere!
@fishke can i beta test it? one week is just too long for how much i wanna fell this map.
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