• Ubi's space theme title teased in watchdogs 2 has been canceled.
    30 replies, posted
https://www.dualshockers.com/ubisofts-pioneer-canceled-watch-dogs-2/
That's a shame, I don't even know what the game was supposed to be about but I loved everything I saw in that short trailer, it had such a nice art style :/
They probably couldn't figure out a way to add micro transactions.
The mission for that was really funny. They fucking roasted games journalism.
Don't feel sorrow losing something that never existed. Concept art/teasers exists to make you conjure up all these grand emotions and hopes, but plenty of shit games had great concept art and teasers. It was probably cancelled for a good reason.
More like they probably couldn't figure out how to recycle Watch_Dogs, Assassin's Creed or Far Cry gameplay into something usable for a theoretical and potential open world space setting.
at least watch dogs 2 itself was good
Was it actually? I played the first Watch Dogs and rolled my eyes at the DULL ANGST of the protagonist, but all I've heard about Watch Dogs 2 is that they simply replaced the first game's annoyingly tedious protagonist with an annoyingly RADICAL, DUUUDE protagonist, which might possibly be worse.
Nah he's fine. The characters may act a little bit like "young teen leet hackers", but the general gameplay, visuals and writing is really not that bad at all.
It's a tad late, but I might check it out. I didn't pay much attention to the hype of the first game, but I liked it enough, except the aforementioned terrible protagonist and a few repetitive missions. But no, really, Aiden Pearce was one of the worst designed characters I've ever had the displeasure of being forced to play.
Marcus is a huge upgrade. He's not in your face, but also not a blank nothing like Aiden was. And personally I found the missions really fun for the majority of the game. Definitely worth picking up on a sale.
I genuinely loved Watch Dogs 2's cast, the previews for the game are a disservice to them. Marcus and even all his friends are all likable and fun, and while the game will throw some out-of-date meme gag here and there, they're very far and in-between and are usually just something you'd see as a footnote in the game world.
Sad because all these jumps in tech and the open world settings have managed to dodge classic Sci-Fi games. I want to shoot alien dudes in space, fly space ships and drive hover cars and such.
Agreed. I thought I would hate them, especially Wrench, but I ended up liking all of them, especially Wrench. I was surprised at how good of a game it was since the first game is really bland
Waaaaait I thought that teaser was for Starlink. So they had 2 space games in the works all this time? And as a fan of such games I'm left disappointed for both, that's quite the achievement.
With the huge popularity space games have, like elite, Star citizen, and future spacey kind of stuff like borderlands and soon to be other world's, why would they do this. This would have been a hit.
Wrench looked like he'd be the most try-hard 9gag meme reject out of all of them, but yeah he turned out to be a really chill dude who even ends up with a short but fun playable segment.
Watch Dogs 2 is the first piece of writing in a video game that felt like same caliber of satire we've grown to expect from tv and movies. It wasn't just goofs but a serious critique of facets of modern culture not being talked about enough at the time, as well as being ahead of a lot of it. It was goofy, for sure. But south park is goofy and it still makes you think, "RIGHT tho! It really do be like that!"
Watch Dogs 2 is legitimately one of my favorite games of all time, good writing, solid gameplay and an amazing OST on top of that Even the photo collectibles were fun to do
The OST fit the whole cyber warfare theme entirely: https://youtu.be/ZxMExEIxrh0
What a waste of such a creative reveal
Watch Dogs 2 was great, the best Ubisoft title I've personally played. Which honestly isn't saying much, but still.
As someone who lives in Silicon Valley, they fucking nailed what this place is like from everything including the income inequality, corporate worship, corporate neo-liberalism, startups, and the stupid ass IoT tech. They even had a parody of an IoT baby monitor that collects data on the babies to "rate" their activity and someone debuted that at CES this week
Huge bummer. Ubi has some amazing scifi artists, and theyre so focused on real world settings, I really want to see what they could do in more fictionnal settings with their huge ressources and manpower.
There's also a bit more to them than first appears. It's not exactly masterpiece writing, but each of them (bar Horatio) are quiet likable and have interesting stories and arcs. Apparently, Josh is actually a pretty good representation of autism, and the way the characters treat and accept him is actually kind of heartwarming. Wrench really surprised me, because somehow I not only found the meme mask guy funny but I also really cared about him. I haven't got a ton to say about Sitara though, she was fine. I feel like they had more plans for her but never got round to it because they had a billion and one other things going on. Honestly, one of my most outspoken gaming opinions is probably regarding just how much it maddens me that most people are incredibly dismissive of WD2. It's been a long time since a western AAA game was this funny, styish, heartwarming and also somehow pretty on the pulse about the damage of marketisation of our entire reality, and how technology is being used to do it. People criticised Ubisoft for bringing up these topics as bad video game company but putting aside the whole, this game was written by people who just so happen to work for a faceless corporation, in faceless corporation terms Ubisoft is a stubbed toe in comparison to the nuclear fucking bomb of big data.
Oh protip if anyone is going to try wd2, play the game with zero lethality in mind. You can obviously tell guns were and afterthought vs all the hacking tools they give you, and nonlethal paintball guns. Plus it fits a lot more in tone for majority of the activists to be non lethal and more about revealing the truth to make a message.
This. I was talking to a friend about this game and he goes "ugh, the combat is bad" and I couldn't even comprehend that he was actually getting into combat. I suppose it makes me come off as a bit of a snob, but I'm not sure if it's my bad for assuming everyone would go into this game knowing the correct way to play it. I had the same thing with Undertale, I was completely shocked to find a friend had gone through the entire game just fucking killing everyone. Honestly, I still think that was incredibly dumb of him. Both games, seem so intuitively and obviously designed to lean towards a pacifist style, I'm unsure on how anybody could fail to pick that up. Also in terms of pacifist playstyle variety, WD2 dwarfs the modern Deus Ex games. Most levels can be done entirely remotely, if you're skilled and patient enough. There's a lot of depth to the hackables, which are scattered all over the place. The drones are both completely essential, and are basically the best I've ever seen the tactical drone concept ever done in a game. There's usually a ton of clever ways a level can play out BUT: And I think this is my main complaint: Watch_Dogs 2 never acknowledges that dissonance caused by the fact that you can just fucking murder everyone. It's so odd to think my hacker dorks, could murder like movie set 50 security guards because they didn't like a movie trailer. In my version of the game Marcus hacked the system from outside and nobody ever knew, but I'm sure in somebody's game Marcus walked in with an M16 and murdered literally everyone. There's a level where you sneak into the Google, play some pranks and steal some data. I feel like the story would pan out very differently if your version if that level also included killing a whole precinct of police officers. More importantly, I think that fun but righteous attitude is completely lost when your characters are killing innocents for their cause. Suddenly the story becomes very different. In one version you've got scrappy underdogs fighting against shady corporations controlling our lives from the shadows, and in an other you're just playing as domestic terrorists. If people didn't like the game's story because they were playing the latter version, then I'm not sure where I stand on that. On one hand it is a flaw in the game that gunplay is so... present, but is still completely the wrong way of doing things. On the other, you have to be kind of a moron not to notice that within the first 20 minutes. I personally think this all speaks to a larger problem in games by the way: we can't do big games without this need for violence and combat systems. About 80% of the big games right now have some kind of combat in them, and while I don't think that's inherently wrong, I think it's just kind of boring. We can do a lot more. I think Mass Effect serves as a good example, we need combat in Mass Effect 2 because... well, it's a video game, it needs combat. But the combat is the slog you need to do to get to the good parts: the characters and world building. Watch_Dogs 2 is less egregious since it's avoidable, but it's got no purpose or reason, it's just a useless appendage just weighing the game down.
That endgame part with Wrench and Sitara made me believe Ubisoft wasted the opportunity to have the 3 main characters playable throughout the whole game like GTA V does. Players could choose what kind of playstyle they prefer by picking a certain character. Sitara's part wass all about parkour and sneaking, Wrench was about action and shooting, and Marcus could've got the hacking/puzzle parts.
Having seen how GTAV effectively wasted that though I feel like it was better they consolidated it into one protagonist with a single instance of three characters.
Apparently Pioneer has been internally cancelled and brought back to life at least 5 times, and this time it's for good. I've also heard that Yves Guillemot hates sci-fi games so it's kind of a miracle that Starlink came out and that BG&E2 is still in development.
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