As promised, I released the bugfix and improvement update, and the VMF with it. Please read and follow my rules if you will be modifying my map.
Rules
If you are editing the map, it must be renamed as follows: rp_truenorth_v1a_"Your Map Name Here".
In your workshop upload, you must give credit to me with a link to my workshop page. You can use the following code to link my name
[url=https://steamcommunity.com/id/Statua/myworkshopfiles/?appid=4000]Statua[/url]
You must also include the following people in the credit:
Brightness - Environmental Parameters
Tonacane - Friendly Canadian Help
Katazuro - Lua Help
Redmist - Lua Help
TFlippy - Clouds
Sgt Skckness - Assets
TopHattWaffle - Assets
Ajacks - Assets
Valve - Assets
Infra Dev team - Assets
If you are using parts of my map for another map, please give me credit.
Info
The map requires Havok's Custom Map Compilers to be compiled properly.
Some content is embedded in the original .bsp and needs to be extracted
Here's the parameters I used:
vbsp
-notjunc
-AllowDynamicPropsAsStatic
-NoDefaultCubemap
vvis
vbsp
-both
-final
-AllowDynamicPropsAsStatic
Alas, here is your download.
Hello, little problem on Hammer I see MODEL in error
I believe you already e-mailed me this and I replied.
Awesome work as always.
Good evening I find myself with some models in error as the flag in front of the town hall and trees can help me please thank you
That means you didn't install the content properly. You need all the content from both content packs as well as the content that is packed into the BSP. Use GCFScape to extract the content from the BSP.
Hi Statua, this map is amazing, but i have some problems when i compile the map.
I Install:
HCC [dll and exe files in to gmod directory bin]
HCC [dll and exe files in to Source SDK MP 2013 bin]
scripts in to left 4 dead scripts folder.
source-sdk-2013-2.11 [in to bin Source SDK MP 2013 Folder]
I edit map, and i compile, not errors when i try map is the same map. (No workshop downloads, also i check last modify of file and is the same like i compile map).
I Think have HCC bad installed.
P.S: I Compile map with Hammer of garry's mod bin folder.
Sorry for this, i'm new with this HCC method.
HCC is outdated and no longer needed for the VMF. Use either the default compilers or Slammin compilers.
No content inside of bsp.
just vmf file.
https://files.facepunch.com/forum/upload/246160/6cae01f9-f387-4ea9-81e7-19026811c05d/image.png
Bruh. That's not GCFScape. You just decompiled the map which you shouldn't need to do since the vmf is provided.
Hello, I modify the map but when I try to compile it with the basic hammer of gmod it does not work, I can not get the bsp of the map modify how to do
cordially
Use the parameters I listed.
I have to enter the parameters or exactly because I do not know or put your parameters, can you explain me please
Hammer Run Map Expert
Please take the time to educate yourself on how to use hammer before editing the map.
True bruh, sorry i don't read :/ Thanks!
Hello! I just started learning how to use hammer today and only needed to do some minor things to remove sections of your map for our server since we cannot support the full map until we get a dedicated server. I had issues figuring out how to get textures and prop models working but I figured it out. The only problem I am having is I do not know how to add parameters. when I click file and then run map there is a area for "params" but that does not seem to be what I am looking for. Is that actually what I am looking for or am I just dumb?
Expert Mode is what you need. Then you can change the parameters for each program.
Thank you! I will be sure to comment again if I have anymore problems. I am sorry if I bug you I will try not to!
btw love your map soooooo much
Hello! sorry I am commenting once more! I have finished doing what I needed to do but when I try to compile the map it will not work for me, I did just learn how to do this and it is my first time again sorry! but when I try to compile it it says "the command failed. Windows reported the error: "The system cannot find the file specified"
I get this in the files
reading c:\users\gobli\onedrive\desktop\truenorth\rp_truenorth_v1a_kalypso.bsp
Error opening c:\users\gobli\onedrive\desktop\truenorth\rp_truenorth_v1a_kalypso.bsp
but I do not have a bsp for my version only the vmf
this is the compile logs
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: "rp_truenorth_v1a_kalypso-game" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\gobli\onedrive\desktop\kalypso networks\rp_truenorth_v1a_kalypso" -notjunc -AllowDynamicPropsAsStatic -NoDefaultCubemap
Failed to load keyvalues file cfg/mount.cfg!
Valve Software - vbsp.exe (Apr 23 2019)
Command line: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe" "rp_truenorth_v1a_kalypso-game" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\gobli\onedrive\desktop\kalypso networks\rp_truenorth_v1a_kalypso" "-notjunc" "-AllowDynamicPropsAsStatic" "-NoDefaultCubemap"
usage : vbsp [options...] mapfile
example: vbsp -onlyents c:\hl2\hl2\maps\test
Common options (use -v to see all options):
-v (or -verbose): Turn on verbose output (also shows more command
line options).
-onlyents : This option causes vbsp only import the entities from the .vmf
file. -onlyents won't reimport brush models.
-onlyprops : Only update the static props and detail props.
-glview : Writes .gl files in the current directory that can be viewed
with glview.exe. If you use -tmpout, it will write the files
into the \tmp folder.
-nodetail : Get rid of all detail geometry. The geometry left over is
what affects visibility.
-nowater : Get rid of water brushes.
-low : Run as an idle-priority process.
-vproject <directory> : Override the VPROJECT environment variable.
-game <directory> : Same as -vproject.
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\gobli\onedrive\desktop\kalypso networks\rp_truenorth_v1a_kalypso"
Valve Software - vvis.exe (Apr 23 2019)
8 threads
reading c:\users\gobli\onedrive\desktop\kalypso networks\rp_truenorth_v1a_kalypso.bsp
Error opening c:\users\gobli\onedrive\desktop\kalypso networks\rp_truenorth_v1a_kalypso.bsp
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\gobli\onedrive\desktop\kalypso networks\rp_truenorth_v1a_kalypso" -both -final -AllowDynamicPropsAsStatic
Valve Software - vrad.exe SSE (Apr 23 2019)
Valve Radiosity Simulator
Command line: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe" "-game" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\gobli\onedrive\desktop\kalypso networks\rp_truenorth_v1a_kalypso" "-ldr" "-final" "-AllowDynamicPropsAsStatic"
usage : vrad [options...] bspfile
example: vrad c:\hl2\hl2\maps\test
Common options:
-v (or -verbose): Turn on verbose output (also shows more command
-bounce # : Set max number of bounces (default: 100).
-fast : Quick and dirty lighting.
-fastambient : Per-leaf ambient sampling is lower quality to save compute time.
-final : High quality processing. equivalent to -extrasky 16.
-extrasky n : trace N times as many rays for indirect light and sky ambient.
-low : Run as an idle-priority process.
-mpi : Use VMPI to distribute computations.
-rederror : Show errors in red.
-vproject <directory> : Override the VPROJECT environment variable.
-game <directory> : Same as -vproject.
Other options:
-novconfig : Don't bring up graphical UI on vproject errors.
-dump : Write debugging .txt files.
-dumpnormals : Write normals to debug files.
-dumptrace : Write ray-tracing environment to debug files.
-threads : Control the number of threads vbsp uses (defaults to the #
or processors on your machine).
-lights <file> : Load a lights file in addition to lights.rad and the
level lights file.
-noextra : Disable supersampling.
-debugextra : Places debugging data in lightmaps to visualize
supersampling.
-smooth # : Set the threshold for smoothing groups, in degrees
(default 45).
-dlightmap : Force direct lighting into different lightmap than
radiosity.
-stoponexit : Wait for a keypress on exit.
-mpi_pw <pw> : Use a password to choose a specific set of VMPI workers.
-nodetaillight : Don't light detail props.
-centersamples : Move sample centers.
-luxeldensity # : Rescale all luxels by the specified amount (default: 1.0).
The number specified must be less than 1.0 or it will be
ignored.
-loghash : Log the sample hash table to samplehash.txt.
-onlydetail : Only light detail props and per-leaf lighting.
-maxdispsamplesize #: Set max displacement sample size (default: 512).
-softsun <n> : Treat the sun as an area light source of size <n> degrees. Produces soft shadows.
Recommended values are between 0 and 5. Default is 0.
-FullMinidumps : Write large minidumps on crash.
-chop : Smallest number of luxel widths for a bounce patch, used on edges
-maxchop : Coarsest allowed number of luxel widths for a patch, used in face interiors
-LargeDispSampleRadius: This can be used if there are splotches of bounced light
on terrain. The compile will take longer, but it will gather
light across a wider area.
-StaticPropLighting : generate backed static prop vertex lighting
-StaticPropPolys : Perform shadow tests of static props at polygon precision
-OnlyStaticProps : Only perform direct static prop lighting (vrad debug option)
-StaticPropNormals : when lighting static props, just show their normal vector
-textureshadows : Allows texture alpha channels to block light - rays intersecting alpha surfaces will sample the texture
-noskyboxrecurse : Turn off recursion into 3d skybox (skybox shadows on world)
-nossprops : Globally disable self-shadowing on static props
** Executing...
** Command: Copy File
** Parameters: "c:\users\gobli\onedrive\desktop\kalypso networks\rp_truenorth_v1a_kalypso.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_truenorth_v1a_kalypso.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
** Parameters: -dev -console -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "rp_truenorth_v1a_kalypso"
You didn't input your parameters right. Check that you set them properly.
SOOO SORRY about constant requests but a believe this is the last issue I am having.(kinda 3 problems)
I think I have the parameters correctly for example in bsp_exe it is set up like this:-notjunc -AllowDynamicPropsAsStatic -NoDefaultCubemap -game $gamedir $path\$file
in the log I get this: VBSP: Unknown option "-NoDefaultCubemap"
and one other thing I see in consol is this:LoadPortals: couldn't read c:\users\gobli\onedrive\desktop\rp_truenorth_v1a_kalypsov1.prt
I have never had that file
and my last problem is when I try compiling it seems to go fine my garrys mod opens etc and then crashes and shows me this.
https://files.facepunch.com/forum/upload/472853/b5aa1004-b9d9-41f9-8101-dd4f97abdd3f/image.png
That might have been a command from HCC and Slammin but is not from default compilers. I'll update the parameters list accordingly.
I cant not Open wight hammer.exe from bin Folder on Garrysmod
I cant see Materials and more
so is my Picture
http://prntscr.com/npi8f7
Looks like your hammer config is messed up. This isn't on topic tho. Maybe ask for help in the Mapping Questions thread?
Thank you for fixing the parameters my map now compiles and loads but when it loads in the map is all super dark and roads are gone and the map is like 4 different layers or something but I am still getting the error cant find the prt file but I never had one. this is what the logs look like now
I have installed all the content packs and extracted the content from the vmf as well.
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -notjunc -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\gobli\onedrive\desktop\rp_truenorth_v1a_kalypsov1"
Valve Software - vbsp.exe (Apr 23 2019)
notjunc = true
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading c:\users\gobli\onedrive\desktop\rp_truenorth_v1a_kalypsov1.vmf
Can't find surfaceprop conrete for material BLEND/BLEND_MOSS_002_OLDCONCRETE_104, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Patching WVT material: maps/rp_truenorth_v1a_kalypsov1/statua/nature/rockfordgrass1_wvt_patch
Patching WVT material: maps/rp_truenorth_v1a_kalypsov1/statua/nature/blendgrassdirt01_wvt_patch
Patching WVT material: maps/rp_truenorth_v1a_kalypsov1/nature/blendrockmud01a_wvt_patch
Patching WVT material: maps/rp_truenorth_v1a_kalypsov1/statua/nature/farmblend1_wvt_patch
Patching WVT material: maps/rp_truenorth_v1a_kalypsov1/statua/nature/farmblend2_wvt_patch
Patching WVT material: maps/rp_truenorth_v1a_kalypsov1/statua/nature/farmblend4_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (1712.00 -12658.60 4864.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 668 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/painted*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/painted*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (412853 bytes)
WARNING! model "models/props_interiors/refrigerator03.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_building_detail/wooden_window_frame_003_f.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_villa/wooden_railing_001_128.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_villa/wooden_railing_001_newel.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_downtown/light02_64.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_downtown/bathroom_vanity01.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_city/city_gate_02.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_exteriors/wood_porchsteps_02.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_villa/villa_pillar_001.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_furniture/fireplace2.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_urban/chimney002.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_foliage/pine_003_extralarge.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_foliage/pine_001_extralarge.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_foliage/spruce_001.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_rooftop/chimneypipe_cluster02a.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_electric/light_004b.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_sky/skybox_radio_mast_001.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_sky/skybox_hall_001.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_sky/skybox_smokestack_l.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_sky/skybox_tank_001.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_street/concertinawire512.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_street/concertinawire128.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_urban/parkinglot_light001.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_interiors/chairs_airport.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_foliage/mall_pot_large01.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_foliage/mall_bigleaves_plant03.mdl" has mismatching model version (49, expected 48)! Expect problems.
Error! prop_static using model "models/props/cs_office/file_cabinet1_group.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model STATIC "models/props/cs_office/file_cabinet1_group.mdl"!
WARNING! model "models/props_junk/dumpster.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_sky/skybox_forest_001.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_sky/skybox_silo_001.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_sky/skybox_hall_002.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_sky/skybox_hall_003.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_sky/skybox_hall_004.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_office/desk_004.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_office/desk_002.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_office/printer_002.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_structure/heavy_guardrail_512.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_structure/heavy_guardrail_1024.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_structure/heavy_guardrail_256.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_structure/heavy_guardrail_128.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_urban/streetlight001.mdl" has mismatching model version (49, expected 48)! Expect problems.
Error! prop_static using model "models/props_c17/signpole001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model STATIC "models/props_c17/signpole001.mdl"!
WARNING! model "models/props_urban/porch_light001.mdl" has mismatching model version (49, expected 48)! Expect problems.
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2788 texinfos to 1540
Reduced 275 texdatas to 236 (12566 bytes to 11012)
Writing c:\users\gobli\onedrive\desktop\rp_truenorth_v1a_kalypsov1.bsp
5 seconds elapsed
0.061659 0.108713 0.000000
-0.000000 0.037369 0.000000
-0.000000 0.108713 0.000000
0.076200 0.108713 0.000000
make_triangles:calc_triangle_representation: Cannot convert
0.061659 0.108713 0.000000
-0.000000 0.037369 0.000000
-0.000000 0.108713 0.000000
0.076200 0.108713 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\gobli\onedrive\desktop\rp_truenorth_v1a_kalypsov1"
Valve Software - vvis.exe (Apr 23 2019)
8 threads
reading c:\users\gobli\onedrive\desktop\rp_truenorth_v1a_kalypsov1.bsp
reading c:\users\gobli\onedrive\desktop\rp_truenorth_v1a_kalypsov1.prt
LoadPortals: couldn't read c:\users\gobli\onedrive\desktop\rp_truenorth_v1a_kalypsov1.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\gobli\onedrive\desktop\rp_truenorth_v1a_kalypsov1"
Valve Software - vrad.exe SSE (Apr 23 2019)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\gobli\onedrive\desktop\rp_truenorth_v1a_kalypsov1.bsp
PREP OK
Error! Invalid model version "models/props_interiors/refrigerator03.mdl"
Error! Invalid model version "models/props_building_detail/wooden_window_frame_003_f.mdl"
Error! Invalid model version "models/props_villa/wooden_railing_001_128.mdl"
Error! Invalid model version "models/props_villa/wooden_railing_001_newel.mdl"
Error! Invalid model version "models/props_downtown/light02_64.mdl"
Error! Invalid model version "models/props_downtown/bathroom_vanity01.mdl"
Error! Invalid model version "models/props_city/city_gate_02.mdl"
Error! Invalid model version "models/props_exteriors/wood_porchsteps_02.mdl"
Error! Invalid model version "models/props_villa/villa_pillar_001.mdl"
Error! Invalid model version "models/props_furniture/fireplace2.mdl"
Error! Invalid model version "models/props_urban/chimney002.mdl"
Error! Invalid model version "models/props_foliage/pine_003_extralarge.mdl"
Error! Invalid model version "models/props_foliage/pine_001_extralarge.mdl"
Error! Invalid model version "models/props_foliage/spruce_001.mdl"
Error! Invalid model version "models/props_rooftop/chimneypipe_cluster02a.mdl"
Error! Invalid model version "models/props_electric/light_004b.mdl"
Error! Invalid model version "models/props_sky/skybox_radio_mast_001.mdl"
Error! Invalid model version "models/props_sky/skybox_hall_001.mdl"
Error! Invalid model version "models/props_sky/skybox_smokestack_l.mdl"
Error! Invalid model version "models/props_sky/skybox_tank_001.mdl"
Error! Unable to load file "models/props_rooftop/antenna02.dx80.vtx"
Error! Invalid model version "models/props_street/concertinawire512.mdl"
Error! Invalid model version "models/props_street/concertinawire128.mdl"
Error! Invalid model version "models/props_urban/parkinglot_light001.mdl"
Error! Invalid model version "models/props_interiors/chairs_airport.mdl"
Error! Invalid model version "models/props_foliage/mall_pot_large01.mdl"
Error! Invalid model version "models/props_foliage/mall_bigleaves_plant03.mdl"
Error! Invalid model version "models/props_junk/dumpster.mdl"
Error! Invalid model version "models/props_sky/skybox_forest_001.mdl"
Error! Invalid model version "models/props_sky/skybox_silo_001.mdl"
Error! Invalid model version "models/props_sky/skybox_hall_002.mdl"
Error! Invalid model version "models/props_sky/skybox_hall_003.mdl"
Error! Invalid model version "models/props_sky/skybox_hall_004.mdl"
Error! Invalid model version "models/props_office/desk_004.mdl"
Error! Invalid model version "models/props_office/desk_002.mdl"
Error! Invalid model version "models/props_office/printer_002.mdl"
Error! Invalid model version "models/props_structure/heavy_guardrail_512.mdl"
Error! Invalid model version "models/props_structure/heavy_guardrail_1024.mdl"
Error! Invalid model version "models/props_structure/heavy_guardrail_256.mdl"
Error! Invalid model version "models/props_structure/heavy_guardrail_128.mdl"
Error! Invalid model version "models/props_urban/streetlight001.mdl"
Error! Invalid model version "models/props_urban/porch_light001.mdl"
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
I'm sorry but I can't keep helping you with everything. Please post in this topic for further assistance: Mapping Questions Megathread V7
fixed the leak and area portal problems I had by finding the last of the area portals and removing them but how do I go about fixing the missing textures and models when I can clearly see everything perfectly fine in hammer since I installed all the models and materials correctly?
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