• RP Truenorth VMF
    29 replies, posted
As promised, I released the bugfix and improvement update, and the VMF with it. Please read and follow my rules if you will be modifying my map. Rules If you are editing the map, it must be renamed as follows: rp_truenorth_v1a_"Your Map Name Here". In your workshop upload, you must give credit to me with a link to my workshop page. You can use the following code to link my name [url=https://steamcommunity.com/id/Statua/myworkshopfiles/?appid=4000]Statua[/url] You must also include the following people in the credit: Brightness - Environmental Parameters Tonacane - Friendly Canadian Help Katazuro - Lua Help Redmist - Lua Help TFlippy - Clouds Sgt Skckness - Assets TopHattWaffle - Assets Ajacks - Assets Valve - Assets Infra Dev team - Assets If you are using parts of my map for another map, please give me credit. Info The map requires Havok's Custom Map Compilers to be compiled properly. Some content is embedded in the original .bsp and needs to be extracted Here's the parameters I used: vbsp -notjunc -AllowDynamicPropsAsStatic -NoDefaultCubemap vvis vbsp -both -final -AllowDynamicPropsAsStatic Alas, here is your download.
Mirror: https://s.gvid.me/uw/mirror/fp/statua/truenorth/rp_truenorth_v1a_vmf.7z
As always, thank you.
Hello, little problem on Hammer I see MODEL in error
I believe you already e-mailed me this and I replied.
Awesome work as always.
Good evening I find myself with some models in error as the flag in front of the town hall and trees can help me please thank you
That means you didn't install the content properly. You need all the content from both content packs as well as the content that is packed into the BSP. Use GCFScape to extract the content from the BSP.
Hi Statua, this map is amazing, but i have some problems when i compile the map. I Install: HCC [dll and exe files in to gmod directory bin] HCC [dll and exe files in to Source SDK MP 2013 bin] scripts in to left 4 dead scripts folder. source-sdk-2013-2.11 [in to bin Source SDK MP 2013 Folder] I edit map, and i compile, not errors when i try map is the same map. (No workshop downloads, also i check last modify of file and is the same like i compile map). I Think have HCC bad installed. P.S: I Compile map with Hammer of garry's mod bin folder. Sorry for this, i'm new with this HCC method.
HCC is outdated and no longer needed for the VMF. Use either the default compilers or Slammin compilers.
No content inside of bsp. just vmf file. https://files.facepunch.com/forum/upload/246160/6cae01f9-f387-4ea9-81e7-19026811c05d/image.png
Bruh. That's not GCFScape. You just decompiled the map which you shouldn't need to do since the vmf is provided.
Hello, I modify the map but when I try to compile it with the basic hammer of gmod it does not work, I can not get the bsp of the map modify how to do cordially
Use the parameters I listed.
I have to enter the parameters or exactly because I do not know or put your parameters, can you explain me please
Hammer Run Map Expert Please take the time to educate yourself on how to use hammer before editing the map.
True bruh, sorry i don't read :/ Thanks!
Hello! I just started learning how to use hammer today and only needed to do some minor things to remove sections of your map for our server since we cannot support the full map until we get a dedicated server. I had issues figuring out how to get textures and prop models working but I figured it out. The only problem I am having is I do not know how to add parameters. when I click file and then run map there is a area for "params" but that does not seem to be what I am looking for. Is that actually what I am looking for or am I just dumb?
Expert Mode is what you need. Then you can change the parameters for each program.
Thank you! I will be sure to comment again if I have anymore problems. I am sorry if I bug you I will try not to! btw love your map soooooo much
Hello! sorry I am commenting once more! I have finished doing what I needed to do but when I try to compile the map it will not work for me, I did just learn how to do this and it is my first time again sorry! but when I try to compile it it says "the command failed. Windows reported the error: "The system cannot find the file specified" I get this in the files reading c:\users\gobli\onedrive\desktop\truenorth\rp_truenorth_v1a_kalypso.bsp Error opening c:\users\gobli\onedrive\desktop\truenorth\rp_truenorth_v1a_kalypso.bsp but I do not have a bsp for my version only the vmf this is the compile logs ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe" ** Parameters: "rp_truenorth_v1a_kalypso-game" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\gobli\onedrive\desktop\kalypso networks\rp_truenorth_v1a_kalypso" -notjunc -AllowDynamicPropsAsStatic -NoDefaultCubemap Failed to load keyvalues file cfg/mount.cfg! Valve Software - vbsp.exe (Apr 23 2019) Command line: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe" "rp_truenorth_v1a_kalypso-game" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\gobli\onedrive\desktop\kalypso networks\rp_truenorth_v1a_kalypso" "-notjunc" "-AllowDynamicPropsAsStatic" "-NoDefaultCubemap" usage  : vbsp [options...] mapfile example: vbsp -onlyents c:\hl2\hl2\maps\test Common options (use -v to see all options):   -v (or -verbose): Turn on verbose output (also shows more command                     line options).   -onlyents   : This option causes vbsp only import the entities from the .vmf                 file. -onlyents won't reimport brush models.   -onlyprops  : Only update the static props and detail props.   -glview     : Writes .gl files in the current directory that can be viewed                 with glview.exe. If you use -tmpout, it will write the files                 into the \tmp folder.   -nodetail   : Get rid of all detail geometry. The geometry left over is                 what affects visibility.   -nowater    : Get rid of water brushes.   -low        : Run as an idle-priority process.   -vproject <directory> : Override the VPROJECT environment variable.   -game <directory>     : Same as -vproject. ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\gobli\onedrive\desktop\kalypso networks\rp_truenorth_v1a_kalypso" Valve Software - vvis.exe (Apr 23 2019) 8 threads reading c:\users\gobli\onedrive\desktop\kalypso networks\rp_truenorth_v1a_kalypso.bsp Error opening c:\users\gobli\onedrive\desktop\kalypso networks\rp_truenorth_v1a_kalypso.bsp ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\gobli\onedrive\desktop\kalypso networks\rp_truenorth_v1a_kalypso" -both -final -AllowDynamicPropsAsStatic Valve Software - vrad.exe SSE (Apr 23 2019)       Valve Radiosity Simulator     Command line: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe" "-game" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\gobli\onedrive\desktop\kalypso networks\rp_truenorth_v1a_kalypso" "-ldr" "-final" "-AllowDynamicPropsAsStatic" usage  : vrad [options...] bspfile example: vrad c:\hl2\hl2\maps\test Common options:   -v (or -verbose): Turn on verbose output (also shows more command   -bounce #       : Set max number of bounces (default: 100).   -fast           : Quick and dirty lighting.   -fastambient    : Per-leaf ambient sampling is lower quality to save compute time.   -final          : High quality processing. equivalent to -extrasky 16.   -extrasky n     : trace N times as many rays for indirect light and sky ambient.   -low            : Run as an idle-priority process.   -mpi            : Use VMPI to distribute computations.   -rederror       : Show errors in red.   -vproject <directory> : Override the VPROJECT environment variable.   -game <directory>     : Same as -vproject. Other options:   -novconfig      : Don't bring up graphical UI on vproject errors.   -dump           : Write debugging .txt files.   -dumpnormals    : Write normals to debug files.   -dumptrace      : Write ray-tracing environment to debug files.   -threads        : Control the number of threads vbsp uses (defaults to the #                     or processors on your machine).   -lights <file>  : Load a lights file in addition to lights.rad and the                     level lights file.   -noextra        : Disable supersampling.   -debugextra     : Places debugging data in lightmaps to visualize                     supersampling.   -smooth #       : Set the threshold for smoothing groups, in degrees                     (default 45).   -dlightmap      : Force direct lighting into different lightmap than                     radiosity.   -stoponexit    : Wait for a keypress on exit.   -mpi_pw <pw>    : Use a password to choose a specific set of VMPI workers.   -nodetaillight  : Don't light detail props.   -centersamples  : Move sample centers.   -luxeldensity # : Rescale all luxels by the specified amount (default: 1.0).                     The number specified must be less than 1.0 or it will be                     ignored.   -loghash        : Log the sample hash table to samplehash.txt.   -onlydetail     : Only light detail props and per-leaf lighting.   -maxdispsamplesize #: Set max displacement sample size (default: 512).   -softsun <n>    : Treat the sun as an area light source of size <n> degrees.                    Produces soft shadows.                     Recommended values are between 0 and 5. Default is 0.   -FullMinidumps  : Write large minidumps on crash.   -chop           : Smallest number of luxel widths for a bounce patch, used on edges   -maxchop     : Coarsest allowed number of luxel widths for a patch, used in face interiors   -LargeDispSampleRadius: This can be used if there are splotches of bounced light                           on terrain. The compile will take longer, but it will gather                           light across a wider area.   -StaticPropLighting   : generate backed static prop vertex lighting   -StaticPropPolys   : Perform shadow tests of static props at polygon precision   -OnlyStaticProps   : Only perform direct static prop lighting (vrad debug option)   -StaticPropNormals : when lighting static props, just show their normal vector   -textureshadows : Allows texture alpha channels to block light - rays intersecting alpha surfaces will sample the texture   -noskyboxrecurse : Turn off recursion into 3d skybox (skybox shadows on world)   -nossprops      : Globally disable self-shadowing on static props ** Executing... ** Command: Copy File ** Parameters: "c:\users\gobli\onedrive\desktop\kalypso networks\rp_truenorth_v1a_kalypso.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_truenorth_v1a_kalypso.bsp" The command failed. Windows reported the error:   "The system cannot find the file specified." ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe" ** Parameters: -dev -console -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "rp_truenorth_v1a_kalypso"
You didn't input your parameters right. Check that you set them properly.
SOOO SORRY about constant requests but a believe this is the last issue I am having.(kinda 3 problems) I think I have the parameters correctly for example in bsp_exe it is set up like this:-notjunc -AllowDynamicPropsAsStatic -NoDefaultCubemap -game $gamedir $path\$file in the log I get this: VBSP: Unknown option "-NoDefaultCubemap" and one other thing I see in consol is this:LoadPortals: couldn't read c:\users\gobli\onedrive\desktop\rp_truenorth_v1a_kalypsov1.prt I have never had that file and my last problem is when I try compiling it seems to go fine my garrys mod opens etc and then crashes and shows me this. https://files.facepunch.com/forum/upload/472853/b5aa1004-b9d9-41f9-8101-dd4f97abdd3f/image.png
That might have been a command from HCC and Slammin but is not from default compilers. I'll update the parameters list accordingly.
I cant not Open wight hammer.exe from bin Folder on Garrysmod I cant see Materials and more so is my Picture http://prntscr.com/npi8f7
Looks like your hammer config is messed up. This isn't on topic tho. Maybe ask for help in the Mapping Questions thread?
Thank you for fixing the parameters my map now compiles and loads but when it loads in the map is all super dark and roads are gone and the map is like 4 different layers or something but I am still getting the error cant find the prt file but I never had one. this is what the logs look like now I have installed all the content packs and extracted the content from the vmf as well. ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe" ** Parameters: -notjunc -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\gobli\onedrive\desktop\rp_truenorth_v1a_kalypsov1" Valve Software - vbsp.exe (Apr 23 2019) notjunc = true 8 threads materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials Loading c:\users\gobli\onedrive\desktop\rp_truenorth_v1a_kalypsov1.vmf Can't find surfaceprop conrete for material BLEND/BLEND_MOSS_002_OLDCONCRETE_104, using default Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default Patching WVT material: maps/rp_truenorth_v1a_kalypsov1/statua/nature/rockfordgrass1_wvt_patch Patching WVT material: maps/rp_truenorth_v1a_kalypsov1/statua/nature/blendgrassdirt01_wvt_patch Patching WVT material: maps/rp_truenorth_v1a_kalypsov1/nature/blendrockmud01a_wvt_patch Patching WVT material: maps/rp_truenorth_v1a_kalypsov1/statua/nature/farmblend1_wvt_patch Patching WVT material: maps/rp_truenorth_v1a_kalypsov1/statua/nature/farmblend2_wvt_patch Patching WVT material: maps/rp_truenorth_v1a_kalypsov1/statua/nature/farmblend4_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity prop_static (1712.00 -12658.60 4864.00) leaked! Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 668 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials:    skybox/painted*.vmt  ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials:    skybox/painted*.vmt  ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (412853 bytes) WARNING! model "models/props_interiors/refrigerator03.mdl" has mismatching model version (49, expected 48)! Expect problems. WARNING! model "models/props_building_detail/wooden_window_frame_003_f.mdl" has mismatching model version (49, expected 48)! Expect problems. WARNING! model "models/props_villa/wooden_railing_001_128.mdl" has mismatching model version (49, expected 48)! Expect problems. WARNING! model "models/props_villa/wooden_railing_001_newel.mdl" has mismatching model version (49, expected 48)! Expect problems. WARNING! model "models/props_downtown/light02_64.mdl" has mismatching model version (49, expected 48)! Expect problems. WARNING! model "models/props_downtown/bathroom_vanity01.mdl" has mismatching model version (49, expected 48)! Expect problems. WARNING! model "models/props_city/city_gate_02.mdl" has mismatching model version (49, expected 48)! Expect problems. WARNING! model "models/props_exteriors/wood_porchsteps_02.mdl" has mismatching model version (49, expected 48)! Expect problems. WARNING! model "models/props_villa/villa_pillar_001.mdl" has mismatching model version (49, expected 48)! Expect problems. WARNING! model "models/props_furniture/fireplace2.mdl" has mismatching model version (49, expected 48)! Expect problems. WARNING! model "models/props_urban/chimney002.mdl" has mismatching model version (49, expected 48)! Expect problems. WARNING! model "models/props_foliage/pine_003_extralarge.mdl" has mismatching model version (49, expected 48)! Expect problems. WARNING! model "models/props_foliage/pine_001_extralarge.mdl" has mismatching model version (49, expected 48)! Expect problems. WARNING! model "models/props_foliage/spruce_001.mdl" has mismatching model version (49, expected 48)! Expect problems. WARNING! model "models/props_rooftop/chimneypipe_cluster02a.mdl" has mismatching model version (49, expected 48)! Expect problems. WARNING! model "models/props_electric/light_004b.mdl" has mismatching model version (49, expected 48)! Expect problems. WARNING! model "models/props_sky/skybox_radio_mast_001.mdl" has mismatching model version (49, expected 48)! Expect problems. WARNING! model "models/props_sky/skybox_hall_001.mdl" has mismatching model version (49, expected 48)! Expect problems. WARNING! model "models/props_sky/skybox_smokestack_l.mdl" has mismatching model version (49, expected 48)! Expect problems. WARNING! model "models/props_sky/skybox_tank_001.mdl" has mismatching model version (49, expected 48)! Expect problems. WARNING! model "models/props_street/concertinawire512.mdl" has mismatching model version (49, expected 48)! Expect problems. WARNING! model "models/props_street/concertinawire128.mdl" has mismatching model version (49, expected 48)! Expect problems. WARNING! model "models/props_urban/parkinglot_light001.mdl" has mismatching model version (49, expected 48)! Expect problems. WARNING! model "models/props_interiors/chairs_airport.mdl" has mismatching model version (49, expected 48)! Expect problems. WARNING! model "models/props_foliage/mall_pot_large01.mdl" has mismatching model version (49, expected 48)! Expect problems. WARNING! model "models/props_foliage/mall_bigleaves_plant03.mdl" has mismatching model version (49, expected 48)! Expect problems. Error! prop_static using model "models/props/cs_office/file_cabinet1_group.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model STATIC "models/props/cs_office/file_cabinet1_group.mdl"! WARNING! model "models/props_junk/dumpster.mdl" has mismatching model version (49, expected 48)! Expect problems. WARNING! model "models/props_sky/skybox_forest_001.mdl" has mismatching model version (49, expected 48)! Expect problems. WARNING! model "models/props_sky/skybox_silo_001.mdl" has mismatching model version (49, expected 48)! Expect problems. WARNING! model "models/props_sky/skybox_hall_002.mdl" has mismatching model version (49, expected 48)! Expect problems. WARNING! model "models/props_sky/skybox_hall_003.mdl" has mismatching model version (49, expected 48)! Expect problems. WARNING! model "models/props_sky/skybox_hall_004.mdl" has mismatching model version (49, expected 48)! Expect problems. WARNING! model "models/props_office/desk_004.mdl" has mismatching model version (49, expected 48)! Expect problems. WARNING! model "models/props_office/desk_002.mdl" has mismatching model version (49, expected 48)! Expect problems. WARNING! model "models/props_office/printer_002.mdl" has mismatching model version (49, expected 48)! Expect problems. WARNING! model "models/props_structure/heavy_guardrail_512.mdl" has mismatching model version (49, expected 48)! Expect problems. WARNING! model "models/props_structure/heavy_guardrail_1024.mdl" has mismatching model version (49, expected 48)! Expect problems. WARNING! model "models/props_structure/heavy_guardrail_256.mdl" has mismatching model version (49, expected 48)! Expect problems. WARNING! model "models/props_structure/heavy_guardrail_128.mdl" has mismatching model version (49, expected 48)! Expect problems. WARNING! model "models/props_urban/streetlight001.mdl" has mismatching model version (49, expected 48)! Expect problems. Error! prop_static using model "models/props_c17/signpole001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model STATIC "models/props_c17/signpole001.mdl"! WARNING! model "models/props_urban/porch_light001.mdl" has mismatching model version (49, expected 48)! Expect problems. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 2788 texinfos to 1540 Reduced 275 texdatas to 236 (12566 bytes to 11012) Writing c:\users\gobli\onedrive\desktop\rp_truenorth_v1a_kalypsov1.bsp 5 seconds elapsed   0.061659 0.108713 0.000000   -0.000000 0.037369 0.000000   -0.000000 0.108713 0.000000   0.076200 0.108713 0.000000 make_triangles:calc_triangle_representation: Cannot convert   0.061659 0.108713 0.000000   -0.000000 0.037369 0.000000   -0.000000 0.108713 0.000000   0.076200 0.108713 0.000000 make_triangles:calc_triangle_representation: Cannot convert ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\gobli\onedrive\desktop\rp_truenorth_v1a_kalypsov1" Valve Software - vvis.exe (Apr 23 2019) 8 threads reading c:\users\gobli\onedrive\desktop\rp_truenorth_v1a_kalypsov1.bsp reading c:\users\gobli\onedrive\desktop\rp_truenorth_v1a_kalypsov1.prt LoadPortals: couldn't read c:\users\gobli\onedrive\desktop\rp_truenorth_v1a_kalypsov1.prt ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe" ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\gobli\onedrive\desktop\rp_truenorth_v1a_kalypsov1" Valve Software - vrad.exe SSE (Apr 23 2019)       Valve Radiosity Simulator     8 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\users\gobli\onedrive\desktop\rp_truenorth_v1a_kalypsov1.bsp PREP OK Error! Invalid model version "models/props_interiors/refrigerator03.mdl" Error! Invalid model version "models/props_building_detail/wooden_window_frame_003_f.mdl" Error! Invalid model version "models/props_villa/wooden_railing_001_128.mdl" Error! Invalid model version "models/props_villa/wooden_railing_001_newel.mdl" Error! Invalid model version "models/props_downtown/light02_64.mdl" Error! Invalid model version "models/props_downtown/bathroom_vanity01.mdl" Error! Invalid model version "models/props_city/city_gate_02.mdl" Error! Invalid model version "models/props_exteriors/wood_porchsteps_02.mdl" Error! Invalid model version "models/props_villa/villa_pillar_001.mdl" Error! Invalid model version "models/props_furniture/fireplace2.mdl" Error! Invalid model version "models/props_urban/chimney002.mdl" Error! Invalid model version "models/props_foliage/pine_003_extralarge.mdl" Error! Invalid model version "models/props_foliage/pine_001_extralarge.mdl" Error! Invalid model version "models/props_foliage/spruce_001.mdl" Error! Invalid model version "models/props_rooftop/chimneypipe_cluster02a.mdl" Error! Invalid model version "models/props_electric/light_004b.mdl" Error! Invalid model version "models/props_sky/skybox_radio_mast_001.mdl" Error! Invalid model version "models/props_sky/skybox_hall_001.mdl" Error! Invalid model version "models/props_sky/skybox_smokestack_l.mdl" Error! Invalid model version "models/props_sky/skybox_tank_001.mdl" Error! Unable to load file "models/props_rooftop/antenna02.dx80.vtx" Error! Invalid model version "models/props_street/concertinawire512.mdl" Error! Invalid model version "models/props_street/concertinawire128.mdl" Error! Invalid model version "models/props_urban/parkinglot_light001.mdl" Error! Invalid model version "models/props_interiors/chairs_airport.mdl" Error! Invalid model version "models/props_foliage/mall_pot_large01.mdl" Error! Invalid model version "models/props_foliage/mall_bigleaves_plant03.mdl" Error! Invalid model version "models/props_junk/dumpster.mdl" Error! Invalid model version "models/props_sky/skybox_forest_001.mdl" Error! Invalid model version "models/props_sky/skybox_silo_001.mdl" Error! Invalid model version "models/props_sky/skybox_hall_002.mdl" Error! Invalid model version "models/props_sky/skybox_hall_003.mdl" Error! Invalid model version "models/props_sky/skybox_hall_004.mdl" Error! Invalid model version "models/props_office/desk_004.mdl" Error! Invalid model version "models/props_office/desk_002.mdl" Error! Invalid model version "models/props_office/printer_002.mdl" Error! Invalid model version "models/props_structure/heavy_guardrail_512.mdl" Error! Invalid model version "models/props_structure/heavy_guardrail_1024.mdl" Error! Invalid model version "models/props_structure/heavy_guardrail_256.mdl" Error! Invalid model version "models/props_structure/heavy_guardrail_128.mdl" Error! Invalid model version "models/props_urban/streetlight001.mdl" Error! Invalid model version "models/props_urban/porch_light001.mdl" Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped!
Patch Sample Radius Clamped! Patch Sample Radius Clamped! No vis information, direct lighting only. Setting up ray-trace acceleration structure... Done (3.89 seconds) 7097 faces 2 degenerate faces 24535034 square feet [3533044736.00 square inches] 919 Displacements 3598671 Square Feet [518208640.00 Square Inches] 177 direct lights BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (8) Build Patch/Sample Hash Table(s).....Done<0.0630 sec> FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (4) FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (84) Writing leaf ambient...done Ready to Finish Object names       Objects/Maxobjs  Memory / Maxmem  Fullness ------------       ---------------  ---------------  -------- models                  31/1024         1488/49152    ( 3.0%) brushes               1073/16384       12876/196608   ( 6.5%) brushsides            7841/65536       62728/524288   (12.0%) planes                6300/65536      126000/1310720  ( 9.6%) vertexes             16584/65536      199008/786432   (25.3%) nodes                 9187/65536      293984/2097152  (14.0%) texinfos              1540/12288      110880/884736   (12.5%) texdata                236/2048         7552/65536    (11.5%) dispinfos              919/0          161744/0        ( 0.0%) disp_verts           30087/0          601740/0        ( 0.0%) disp_tris            41600/0           83200/0        ( 0.0%) disp_lmsamples     2092816/0         2092816/0        ( 0.0%) faces                 7097/65536      397432/3670016  (10.8%) hdr faces                0/65536           0/3670016  ( 0.0%) origfaces             4044/65536      226464/3670016  ( 6.2%) leaves                9219/65536      295008/2097152  (14.1%) leaffaces             7017/65536       14034/131072   (10.7%) leafbrushes           5218/65536       10436/131072   ( 8.0%) areas                    2/1024           16/8192     ( 0.2%) surfedges            44934/512000     179736/2048000  ( 8.8%) edges                30322/256000     121288/1024000  (11.8%) LDR worldlights        177/8192        15576/720896   ( 2.2%) HDR worldlights          0/8192            0/720896   ( 0.0%) leafwaterdata            2/32768          24/393216   ( 0.0%) waterstrips              0/32768           0/327680   ( 0.0%) waterverts               0/65536           0/786432   ( 0.0%) waterindices             0/65536           0/131072   ( 0.0%) cubemapsamples          68/1024         1088/16384    ( 6.6%) overlays                60/512         21120/180224   (11.7%) LDR lightdata         [variable]     4819392/0        ( 0.0%) HDR lightdata         [variable]           0/0        ( 0.0%) visdata               [variable]           0/16777216 ( 0.0%) entdata               [variable]      120264/393216   (30.6%) LDR ambient table     9219/65536       36876/262144   (14.1%) HDR ambient table     9219/65536       36876/262144   (14.1%) LDR leaf ambient      6127/65536      171556/1835008  ( 9.3%) HDR leaf ambient      9219/65536      258132/1835008  (14.1%) occluders                0/0               0/0        ( 0.0%) occluder polygons        0/0               0/0        ( 0.0%) occluder vert ind        0/0               0/0        ( 0.0%) detail props          [variable]           1/845500   ( 0.0%) dtl prp lght          [variable]           1/25899    ( 0.0%) HDR dtl prp lght      [variable]           1/4        (25.0%) static props          [variable]           1/95074    ( 0.0%) pakfile               [variable]     6039334/0        ( 0.0%) physics               [variable]      412853/4194304  ( 9.8%) physics terrain       [variable]      198369/1048576  (18.9%) Level flags = 0 Total triangle count: 14404 Writing c:\users\gobli\onedrive\desktop\rp_truenorth_v1a_kalypsov1.bsp 1 minute, 45 seconds elapsed Valve Software - vrad.exe SSE (Apr 23 2019)       Valve Radiosity Simulator     8 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\users\gobli\onedrive\desktop\rp_truenorth_v1a_kalypsov1.bsp PREP OK Error! Invalid model version "models/props_interiors/refrigerator03.mdl" Error! Invalid model version "models/props_building_detail/wooden_window_frame_003_f.mdl" Error! Invalid model version "models/props_villa/wooden_railing_001_128.mdl" Error! Invalid model version "models/props_villa/wooden_railing_001_newel.mdl" Error! Invalid model version "models/props_downtown/light02_64.mdl" Error! Invalid model version "models/props_downtown/bathroom_vanity01.mdl" Error! Invalid model version "models/props_city/city_gate_02.mdl" Error! Invalid model version "models/props_exteriors/wood_porchsteps_02.mdl" Error! Invalid model version "models/props_villa/villa_pillar_001.mdl" Error! Invalid model version "models/props_furniture/fireplace2.mdl" Error! Invalid model version "models/props_urban/chimney002.mdl" Error! Invalid model version "models/props_foliage/pine_003_extralarge.mdl" Error! Invalid model version "models/props_foliage/pine_001_extralarge.mdl" Error! Invalid model version "models/props_foliage/spruce_001.mdl" Error! Invalid model version "models/props_rooftop/chimneypipe_cluster02a.mdl" Error! Invalid model version "models/props_electric/light_004b.mdl" Error! Invalid model version "models/props_sky/skybox_radio_mast_001.mdl" Error! Invalid model version "models/props_sky/skybox_hall_001.mdl" Error! Invalid model version "models/props_sky/skybox_smokestack_l.mdl" Error! Invalid model version "models/props_sky/skybox_tank_001.mdl" Error! Unable to load file "models/props_rooftop/antenna02.dx80.vtx" Error! Invalid model version "models/props_street/concertinawire512.mdl" Error! Invalid model version "models/props_street/concertinawire128.mdl" Error! Invalid model version "models/props_urban/parkinglot_light001.mdl" Error! Invalid model version "models/props_interiors/chairs_airport.mdl" Error! Invalid model version "models/props_foliage/mall_pot_large01.mdl" Error! Invalid model version "models/props_foliage/mall_bigleaves_plant03.mdl" Error! Invalid model version "models/props_junk/dumpster.mdl" Error! Invalid model version "models/props_sky/skybox_forest_001.mdl" Error! Invalid model version "models/props_sky/skybox_silo_001.mdl" Error! Invalid model version "models/props_sky/skybox_hall_002.mdl" Error! Invalid model version "models/props_sky/skybox_hall_003.mdl" Error! Invalid model version "models/props_sky/skybox_hall_004.mdl" Error! Invalid model version "models/props_office/desk_004.mdl" Error! Invalid model version "models/props_office/desk_002.mdl" Error! Invalid model version "models/props_office/printer_002.mdl" Error! Invalid model version "models/props_structure/heavy_guardrail_512.mdl" Error! Invalid model version "models/props_structure/heavy_guardrail_1024.mdl" Error! Invalid model version "models/props_structure/heavy_guardrail_256.mdl" Error! Invalid model version "models/props_structure/heavy_guardrail_128.mdl" Error! Invalid model version "models/props_urban/streetlight001.mdl" Error! Invalid model version "models/props_urban/porch_light001.mdl" Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! No vis information, direct lighting only. Setting up ray-trace acceleration structure... Done (3.77 seconds) 7097 faces 2 degenerate faces 24535034 square feet [3533044736.00 square inches] 919 Displacements 3598671 Square Feet [518208640.00 Square Inches] 177 direct lights BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (8) Build Patch/Sample Hash Table(s).....Done<0.0742 sec> FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (3) FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (80) Writing leaf ambient...done Ready to Finish Object names       Objects/Maxobjs  Memory / Maxmem  Fullness ------------       ---------------  ---------------  -------- models                  31/1024         1488/49152    ( 3.0%) brushes               1073/16384       12876/196608   ( 6.5%) brushsides            7841/65536       62728/524288   (12.0%) planes                6300/65536      126000/1310720  ( 9.6%) vertexes             16584/65536      199008/786432   (25.3%) nodes                 9187/65536      293984/2097152  (14.0%) texinfos              1540/12288      110880/884736   (12.5%) texdata                236/2048         7552/65536    (11.5%) dispinfos              919/0          161744/0        ( 0.0%) disp_verts           30087/0          601740/0        ( 0.0%) disp_tris            41600/0           83200/0        ( 0.0%) disp_lmsamples     2092816/0         2092816/0        ( 0.0%) faces                 7097/65536      397432/3670016  (10.8%) hdr faces             7097/65536      397432/3670016  (10.8%) origfaces             4044/65536      226464/3670016  ( 6.2%) leaves                9219/65536      295008/2097152  (14.1%) leaffaces             7017/65536       14034/131072   (10.7%) leafbrushes           5218/65536       10436/131072   ( 8.0%) areas                    2/1024           16/8192     ( 0.2%) surfedges            44934/512000     179736/2048000  ( 8.8%) edges                30322/256000     121288/1024000  (11.8%) LDR worldlights        177/8192        15576/720896   ( 2.2%) HDR worldlights        177/8192        15576/720896   ( 2.2%) leafwaterdata            2/32768          24/393216   ( 0.0%) waterstrips              0/32768           0/327680   ( 0.0%) waterverts               0/65536           0/786432   ( 0.0%) waterindices             0/65536           0/131072   ( 0.0%) cubemapsamples          68/1024         1088/16384    ( 6.6%) overlays                60/512         21120/180224   (11.7%) LDR lightdata         [variable]     4819392/0        ( 0.0%) HDR lightdata         [variable]     4819392/0        ( 0.0%) visdata               [variable]           0/16777216 ( 0.0%) entdata               [variable]      120264/393216   (30.6%) LDR ambient table     9219/65536       36876/262144   (14.1%) HDR ambient table     9219/65536       36876/262144   (14.1%) LDR leaf ambient      6127/65536      171556/1835008  ( 9.3%) HDR leaf ambient      6127/65536      171556/1835008  ( 9.3%) occluders                0/0               0/0        ( 0.0%) occluder polygons        0/0               0/0        ( 0.0%) occluder vert ind        0/0               0/0        ( 0.0%) detail props          [variable]           1/845500   ( 0.0%) dtl prp lght          [variable]           1/25899    ( 0.0%) HDR dtl prp lght      [variable]           1/25899    ( 0.0%) static props          [variable]           1/95074    ( 0.0%) pakfile               [variable]     6039334/0        ( 0.0%) physics               [variable]      412853/4194304  ( 9.8%) physics terrain       [variable]      198369/1048576  (18.9%) Level flags = 0 Total triangle count: 14404 Writing c:\users\gobli\onedrive\desktop\rp_truenorth_v1a_kalypsov1.bsp 1 minute, 42 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "c:\users\gobli\onedrive\desktop\rp_truenorth_v1a_kalypsov1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_truenorth_v1a_kalypsov1.bsp" ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe" ** Parameters: -dev -console -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "rp_truenorth_v1a_kalypsov1"
I'm sorry but I can't keep helping you with everything. Please post in this topic for further assistance: Mapping Questions Megathread V7
fixed the leak and area portal problems I had by finding the last of the area portals and removing them but how do I go about fixing the missing textures and models when I can clearly see everything perfectly fine in hammer since I installed all the models and materials correctly?
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