So if there will be such sensor may be should add some sound alarm sensor?
For sure i think that going to happen good idea
Devs, Siren light really cool stuff thx!
Now it will more options make secure schemes and some interesting random games with randomizer and Siren light.
More electricity, more...
There needs to be more outputs. Like caustic dispersion mechanisms that pump or spray toxic gasses, liquids, fires, etc that do different things. Like a hot tar trap on the out side of your base and a poison gas system inside. Then logic will have a place in offline raid defense. Things that make bases weapons are what we need. Maybe a squish trap that places in door frames like a shop front, or it spams spikes into people. There cloud be a longer range shotgun trap that takes like slugs. There could also be blueprint placed traps and logic. Like a pre-built logic wall/breadboard/microcontroller. Maybe you could create building plan prefabs for micro wall controllers. Where you get a build server and design it, then save it to a config file. Then you can build it in the game with a resource cost associated to complexity. Drawbridges are an example of some of this. There also needs to be hq ladder hatches now to compliment these other changes. Lights can also be weaponized in this game. Along with this an auto turret rework would be good. Tiers of auto turrets could really help balance the OPness yet constant ineffectiveness that plagues turrets. Sometimes they will clutch something in game. Yet every base with turrets covering angles like chess bishops is still ineffective in offline raids. They'll be drained or explosive ammoed.
Insertable honeycomb traps would also be huge. After you've built a base it would be nice to put traps in honeycomb you can't reach anymore. Maybe not shotgun traps, but something that would make some sense, like a nozzle that sprays acid from all the bleach you've been saving to drink. Maybe raiding tools could be added in tandem. Like a hazmat suit raid meta. Or gasmasks and riot shields. Literal caged canaries, or drones made out of cctv cameras and work bench magic.
Microcontrollers with a programming language could give rise to base viruses? In game networks could be a real thing with useful use. Building on roads could give access to networking that let's you order items from players delivered by npc conveys that could be intercepted. Hell even let us man in the middle the network. Hijack some in game packets and get that order of rockets for free. You have to fine encrypted modules in game >=). Get your networked shop on cobalt ssl certification "server" or something. That you could do for a fee or through forcing yourself into the cobalt data center and putting it in there. Or hacking their shit with different methods of hacks that change every few wipes. Cobalt prime delivery from Chinook. As cool as it is it will probably never be as powerful as apex farming. This game has so much depth and potential depth.
We are entering into an age of possibilities with base defense and general trickery if we get the outputs and compact inputs/logic we could have. As well as incorporating it more into the game mechanics. What's the point in building a 100 piece controller to open doors?
Two years ago I played Minecraft with tech mods (GregTech, applied energystic etc.) it was interesting make logical schemes. I hope in near future Rust will have the same diversity for those who are tired of shooting and want to sweat over logical circuits.
There should be different types of end games in rust other than raiding. Possibly Chemistry for making drugs and a complex cooking system
It's Almost LiKe wE cOuLd maKe tUrreTs aND TraPs UsE eLEctricTy
Dear developers! If you can, add device that emits a signal when someone breaks box for example.
What practical use could this serve?
....Shot in the dark here, but I think he's asking for a "destruction sensor"
So, he's wanting to make a trap base rigged to only work if furniture is destroyed. Seems a little OP
you can currently do this with walls if you string a circuit along a wall with a component on each wall piece, if 1 wall is broken the circuit will be broken. Attach this to a blocker / NOT gate and you could make an autoturret trap
oooooh, crafty. nice.
unfair trap? It will be a choice to do or not to do that make raider when try to destroy things. Sosig.exe wrote good advice, but if you make good house, with honeycombs, it'll be more complicated to realize that kind of traps than with things.
Building shouldn't make you have to build or take over a base. I think buildings that look like a rad site should be simple to take over by adding a door and maybe a wall or two. I think it should not require any upkeep for the building that's generated but only the parts built inside it. It should not be able to be honeycombed to make it balanced. Before I was able to see that people could build in rad sites and wanted to do it ever since. I believe that the rights to build in rad sites should be brought back. A way to make it balanced is by giving it a high upkeep and/or having scientists attack and raid them. It may seem unfair in the farming sense but what's the difference from that and just walling the whole rad site off? Another type of base building should be raft building. They should be on the water and have the buff of distance from people but maybe giving it lower stability. I've seen that work on adding waves was being worked on. If waves will be added so should currents that very slowly move the base, boats, and other things.
Okay, I think about one priviliege if you online and someone comes to raid you. You hear how they byte your auto turrets. You come to your Targeting Computer that connected to auto turret and begin manage the auto turret by yourself.
You should not be able to build in rad towns. That is stupidly overpowered. Zergs would easily wall them all off and would place autoturrets everywhere so no players can have green crates
What's different from them walking it off now?
There is a large radius that you cannot build in currently. you have to be quite far from the rad town to build
How I saw in ThatGermanGuy video it will be possible to pick up pressure pad and I hope that with the laser detector will be the same.
Water mill will be great adding to source of power.
If you live in cave and don't want to be founded (at least in near future) what kind of energy should be in a cave hmmm.
I made a tutorial on how to get electricity in a cave, here it is → I was able to get electricity in a cave!!
Can we get some drugs in rust. I want to be able to craft small health boosts and speed boosts. Make a chemistry station workbench and make some drugs and poisons to create.
Of course I have with 3500 hours. But if there was no anti building radius at all then it would obviously be alot easier and then every single monument would be walled off and turreted next to the loot
Sorry, you need to Log In to post a reply to this thread.