• Can we talk about the guns?
    7 replies, posted
I find it amazing how the devs managed to make guns simultaneously too weak and too strong. On one hand, the stats on the guns are shit. The bullets are slow, the range is limited because of the insane drop, the recoil system that's been implemented doesn't even work since the pattern can be either memorized, or, more easily, botted away. I can't actually see anyone more than a tile and a half away, and for some goddamn reason, headshots aren't lethal even to nakeds inside a gun's effective range. That's a cardinal sin. But then at the same time, bullets are cheap as AF. With just a couple of nodes and a small furnace, you can make several magazines worth of rounds. "Aha!" You might think, "But you need a workbench for that. And blueprints". Okay. But once you have them, production is trivial. Any dumbass can then spam bullets at every fleeing naked he sees without suffering any strategic disadvantage. You're not punished for missing your shots. You hardly lose any farm at all after wasting six magazines trying to shoot some guy across the map because you've almost always built up a huge cache of bullets. There will never be a point where you're raided and think "I guess sitting at spawn griefing nakeds is finally catching up to me".
Sounds like you got some salt. The damage is balanced along a tiering. Every step up the tier gives you a slight advantage but skill can carry you further. Rust's cheat problem isn't that bad. Probably only 1-2% of all players use undetectable recoil scripts at the absolute most. Actual cheating, aimbot esp etc, is usually detected too. Look at the Twitter ban feed. Cheaters get caught in this game at a higher rate than any game ever. Because rust is using one of the best anti cheats and they are implementing it. CS go uses eac too. They implement like 2% of eac. They make the game hard to reverse engineer and hardware ban people. Rust also does heuristics and active scanning in very advanced ways thanks to eac. Gamesense is such a massive part of this game that gives an edge like no other. I've ran into blatant espers who prefire things they should never prefire (most banned some not), and who prefire when you jiggle peak in a way no part of your body ever sticks out when they should know where you are. Yet their general game sense is bad and if you combine a chaotic fight with good flanking, you can beat them. If you want to roleplay play on a roleplayer server. If you want a challenge work your way up the difficulties. Server selection is how you choose your difficulty.
Well I can't seem to delete these big-ass quotes. So bear with me. >Sounds like you got some salt. Is it still salt when you want something to be more lethal? >The damage is balanced along a tiering. Every step up the tier gives you a slight advantage but skill can carry you further. I'm not sure how this is incompatible with "guns should work like guns". Unless you're not trying to disagree. >Rust's cheat problem isn't that bad. Probably only 1-2% of all players use undetectable recoil scripts at the absolute most. The grand thesis isn't that recoil scripting is prolific. It's that the recoil system is stupid. Notice how basically every other game has your crosshare expand when you shoot repeatedly? That's your bullet spread increasing. Combined with a bit of shaking, it penalizes you for holding down the mouse button too long. This cannot be scripted away and works just as well, if not better, than what Rust has. >Gamesense is such a massive part of this game that gives an edge like no other. Not relevant. The best strategy is almost always to snipe them with a silencer. Stealth is the ultimate damage multiplier. Nothing to do with the fact that guns are weak and bullets are too cheap. >If you want to roleplay play on a roleplayer server. If you want a challenge work your way up the difficulties. Do you get a kick out of ignoring what people say?
Personally I do not understand the whole argument you are trying to make about bullets being too cheap. Firstly the cost of bullets all adds up and eventually it will hinder your production of explosives. To mass craft bullets takes time - the most important thing in rust is time, be too slow and your enemy has won. Also the fragments that bullets cost also add up and will hinder your actual production of guns, building and anything else that may require metal. To shoot "6 mags at a naked" and have no losses is wrong, you are wasting bullets, wasting durability and just wasting time. You are making yourself a target by doing this. Furthermore if you are to go out with a stack of ammo and die not long after you have lost a fair amount of time and resources in what could be a few seconds or a single sniper headshot
>Firstly the cost of bullets all adds up and eventually it will hinder your production of explosives. I've never had this problem. The biggest bottleneck to my explosive production is always components. If it's not rope, it's tech trash. >To mass craft bullets takes time - the most important thing in rust is time, be too slow and your enemy has won. Which is a fair point to make, if your goal is to craft thousands of bullets in place of anything else. Or maybe when you're being raided. But then who actually sits around doing nothing whike bullets craft? More importantly, who tries mass-crafting anything during a raid? Normal people make a few hundred rounds at a time while working on their base, since you don't have to stand at the workbench the whole time you're crafting. >Also the fragments that bullets cost also add up and will hinder your actual production of guns, building and anything else that may require metal. You got me there. Metal is in high demand, and it's slow to make. >To shoot "6 mags at a naked" and have no losses is wrong, you are wasting bullets, wasting durability and just wasting time. A minimal amount since you can craft dozens of bullets in less than a minute for next to nothing, and nakeds do eventually drop if you put enough rounds downwind. Not to mention repair benches reducing the cost of keeping working guns on hand. I think you're forgetting that standard practice in this game is KOS, even when your target is clearly a fresh naked/running away harmlessly. If you're going to shoot, I say you better shoot straight, and the marginal cost be more than a few seconds of farming and crafting. >Furthermore if you are to go out with a stack of ammo and die not long after you have lost a fair amount of time Five minutes, tops. That's heading out, getting nodes, coming back, smelting everything, and then waiting to craft. Five minutes, tops. Less if it's pistol ammo. >a single sniper headshot I wish that's how guns worked in this game.
>I've never had this problem. The biggest bottleneck to my explosive production is always components. If it's not rope, it's tech trash. This is the crux of your problem. Your experience isn't everyone else's experience. For example I would never shoot 6 mags at a naked because they are dead too soon at any range < 300m. I never use a silencer because I want people to swarm me so I can kill them. Ammo production for me is always a problem and the people I kill rarely have much ammo. It prevents me from raiding some days because I really only apex farm now. Your play style is incompatible with your server choice and it makes you salty. L96 can one shot full kit at 100hp w/ incind ammo. Bolt one shots coffee can at close ranges. Bolt oneshots everything below coffee can. L96 one shots basically everything. Even w/o incind ammo you have to be 100hp to live an l96 headshot and that is to help BALANCE the game. Your suggestions are mostly anger at balance that you don't fit into, and you are the minority. In other words, get good or switch servers.
>This is the crux of your problem. Your experience isn't everyone else's experience. Ok. So do you have trouble making explosives because of your bullet caches? Or are you one of those guys that comes on after a teammate no-lifes the game and got you everything you need? Because the experience is fundamentally different for both those people. >For example I would never shoot 6 mags at a naked because they are dead too soon at any range < 300m. Pick your battles in a discussion. I was clearly using hyperbole. I'm highlighting the kind of inefficient resource usage that cheap bullets allow. If you've used ten bullets on a fresh naked, you've used too many. Especially if it's running. >Ammo production for me is always a problem and the people I kill rarely have much ammo. It prevents me from raiding some days because I really only apex farm now. So now we get to the heart of your issue: You're not very efficient. You can't establish a proper production cycle, and you like to waste ammo on pointless conflicts, both because of the Nash Equilibrium the psychopaths in this game force, and because it seems you genuinely don't know how to manage conflict anyway. So now not only do you not have bullets,the weapons are so weak, the shots you do land just tickle your targets. >Your play style is incompatible with your server choice and it makes you salty. Second time you mention my "server choice" as if you know me. Can you please not talk out of your ass? If it's that important to you, I go to low-pop servers on small maps and install myself as peacekeeper. Anyone that raids or kills on my watch gets foundation wiped, then locked into a box with a guitar so they can all play themselves a sad song. I don't use or need very many bullets because I pick my fights appropriately and by the third or fourth wipe, most people get the idea to not shoot anymore. >L96 can one shot full kit at 100hp w/ incind ammo. I'm having trouble squaring that with a fight i once had: I kept shooting him in the face,. But his face mask kept saving him, and medded back up to full. Thia went on for a while until i got flanked. Did this change with recent patches? >Bolt one shots coffee can at close ranges. Ahh. Yes. The primary use of bolt action rifles: close-range combat with mid-tier enemies. >Even w/o incind ammo you have to be 100hp to live an l96 headshot and that is to help BALANCE the game. Here's some balance: Hide. >Your suggestions are mostly anger at balance that you don't fit into, and you are the minority. In other words, get good or switch servers. Cough cough.
I only ever shoot at nakeds if they are close enough for me to use minimal bullets or if I believe they are going to be stacked. I wont waste my time following one across the map
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