• cl_updaterate, cl_cmdrate, rate convars-related question
    6 replies, posted
cl_updaterate and cl_cmdrate are by default set to 20 and 30. The rate convar is set to 100000. So my question is, are these convars related to server tick, performance or what do they do in general? They don't adjust themselves at any point, as far as I can see (besides rate which is set to a lower value if the servers rate convar is below 100.000) But I gotta ask myself if a 100 tick server for example needs a higher update, cmdrate and rate than a 16 or 33 tick server for example. The help texts of the convars are not very helpful either. They just say: "min, max" while cl_cmdrates min says, it would be at 10.0000 while it's at 30 by default. Another question: Can the server adjust these for the client? Because it doesn't seem that way. I ask for clarification.
To unlink tickrate from server for clients you need to maniulate Source Engine, becuase it's his job. If you want know defalt tick rate: for GMod is always using 66 (as i know)
I know the default tickrate, but I wanted to know different stuff.
Check out: sv_mincmdrate sv_maxcmdrate sv_minupdaterate sv_maxupdaterate sv_client_cmdrate_difference
You shouldn't, at least not without a fair warning and their consent via a prompt or whatever.
What do they even do? Can these be used to optimize the network or something?
This article should answer your questions: Source Multiplayer Networking
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