• Gmod textures appear checkered no matter what I try to do
    5 replies, posted
After hours of trying to fix it, I couldn't seem to get to. Tried two filepaths for VMDs. "LightmappedGeneric" { "$basetexture" "models/player/TTLily/<Filename>" } and "LightmappedGeneric" { "$basetexture" "models/player/TTLily/" } None worked. I've looked into my model's smd and whatever happened, Blender took all of my already applied textures out so now they're just white. What gives? Another thing is the playermodel and ragdoll isn't appearing in my GMOD. Screenshot of the model: https://imgur.com/a/gxJvQBN (yes, I understand the model is stretched but i'm not worried about it right now.)
First of all LightmappedGeneric is a shader for maps, not models. You are looking for VertexLitGeneric.
I changed it. Still checkered...
Look at what material name the model has in blender or whatever program you use, check if the path to textures in your .qc is correct, and then match the path to your .vtf in your .vmt using the path from the .qc and the name of the material from blender or whatever.
"VertexLitGeneric" { "$basetexture" "models/player/TTLily/default.016" } So something like this?(Default.016 was the material name, ive been using original texture names instead last time.)
Well, I did it right all along. For some reason Crowbar wasn't showing the textures. Gmod has the textures right.
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