• [LUA] Change prop_physics rendergroup
    2 replies, posted
Is there a way I can change the rendergroup of a prop_physics? not rendermode, rendergroup to clarify. If I call Entity:SetRenderFX( ) or Entity:SetRenderMode( ) with any mode that deals with transparency, Entity:GetRenderGroup( ) will return mode 8 which is RENDERGROUP_TRANSLUCENT. I would like to change the mode to either 7 or 9 however being RENDERGROUP_OPAQUE and RENDERGROUP_BOTH respectively.
You can always make a dummy SENT, you can change rendergroup on that.
May be similar: Fake Scripted Entity Creation
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