• Rust Electricity - Timed Auto-Turret Defense.
    9 replies, posted
https://www.youtube.com/watch?v=aXdU9w07pMU&
Nice post, thanks
Thank you!
Quick Electric, it's good but when turn on first switch, splitter begin drain energy  on an ongoing basis from battery, right?
Correct! The first switch will allow power drain until depleted. I stated in the video that you may want to consider having a small battery that you can fill to 15 minutes from your main power supply and cut off connection when you plan to use the device as a means to not constant drain.
Nice idea. From the diagram however I have noticed there are some inefficiencys around the timer area. For a start I saw that the splitter is unneeded as there are only two components that need powering so instead you can use a branch. After this I saw that a switch is used to toggle the timer which is then used to activate the circuit for a certain amount of time. This whole system here is somewhat pointless as the timer is a switch itself that can be activated manually - this makes the switch useless and if this is to be used in vanilla it would now take more components. After removing the switch you can see the splitter is also unneeded so you can connect the mains power switch directly to the timer Hope this helps
Nice Mate this idea was here nice
Agreed that it can be made simpler as stated in the video the method used is simply a quality of life without having to measure out the necessary amounts for branches or having the risk of modifying a timer input. It can be reduced by 2 components if you are willing to manually edit the branch amounts and simply activate from the timer.
Im just thinking of improving the cost and efficiency if it were to be vanilla
Yeah! There is certainly a big difference in cost in the splitter versus branch. You will almost always be better off excluding quality of life pieces and using branches in vanilla unless you are end game and have a surplus of materials.
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