I was wondering if anyone could give me some ideas about the best way to do this. I have made entities around my map and would like to create a dynamic light on them ON THE CLIENT when the entity is part of the client's PVS. However I can't think of a good way to go about this. Any ideas would be appreciated.
Depending on when you need to illuminate the entities, and how. Using selfillumination with mipmaps (farthest mipmaps are black, nearest are white) will result in client-side illumination. Mip maps are powerful
that could legit be neat if this person is creating models for something but not if they aren't, and especially if they want projected texture/lamp lights
The model can be UnlitGeneric-ed, and placed slightly above the surfaces to simulate light.
Yea I'm sadly not creating models so I'm not sure mipmaps are a good solution for me.
so then to do the mipmap thing you'd probably have to entirely just repackage the original texture. that could count as stealing content if the original creator isn't a fan of it.
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