• Adobe Buys 3D Textures and Materials Specialist Allegorithmic
    40 replies, posted
http://www.studiodaily.com/2019/01/adobe-buys-3d-textures-materials-specialist-allegorithmic/ The purchase brings Allegorithmic’s Substance Designer, Substance Painter and Substance Source under the Adobe umbrella. Terms of the deal were not disclosed, but Adobe noted that it has been an investor in Allegorithmic since 2017. In an FAQ on the acquisition, Adobe said it expected at least some of Allegorithmic’s employees to move to Adobe. Allegorithmic CEO Sebastien Deguy, who founded the company in 2001, will become Adobe’s VP of 3D and immersive, reporting to Creative Cloud Chief Product Officer and EVP Scott Belsky.
https://i.imgur.com/u5L0ajJ.png
God damn it. One of the good companies not tainted by Autodesk or Adobe and here we are.
Aside from removing character storage on-site I'd argue Mixamo has been doing fine under Adobe.
Nooo Adobe needs viable competition
Iirc a ton of planned features were never made or removed, and developpement completely stalled, like other adobe apps. Idk, adobes track record in software developpement in the last decade is atrocious, while being one of the leading force to push awful subscription business models. The concerns are justified to me when allego was an indie company that always had very fair pricing for indies. Ive been reading the responses of allego employees and its really messy damage control tbh, with a bunch of startup culture nonsense. I think it's a great move for them but possibly awful for users in the future.
I'm really pissed off they did this and the general consensus when looking at Twitter and Facebook is that the vast majority do not like this one bit.
ah fuck sake, was recently just praising allegorithmic's business model and how much better it was than adobe/autodesk's subscription packages. can't see this being a good thing for freelancers or indie studios at all
Shout out to Affinity and their photoshop, illustrator, and indesign alternatives which are actually viable and competitive.
As someone who started texture creation with substance because photoshop was out of my price range, I'm really disappointed by this
see back in my day we had antitrusts
What really? God DAMNIT! Well so much for saving up for Substance Painter. I really needed it too. The entire world works against my dreams of being a 3D artist, don't they?
NO. I don't want my favorite software tainted by an exorbitantly-priced subscription-only license.
There's a lot of either open source or free to use alternatives
There is absolutely no reason to involve adobe with substance tools from a customer perspective. I guess this kinda thing is inevitable.
I'd love to hear some.
I can't wait for them to announce a single team member transfer and small update to the adobe 3D model painting feature before subsance gets shut down
There goes the perpetual licensing, the "pay to perpetual" monthly payments and probably also the free educational 1 year license. All gonna be replaced by more expensive CC sub model. What a shame, even more sad when you see them trying to respond to all the negative feedback but in the end they can't because there isn't really any good about that. Grab your perpetual license while it lasts. At least that, when the 1 year of updates runs out, should still run forever. Unless Adobe really goes all out in fucking people over later.
Adobe needs to be broken up. I feel no shame in saying that I pirate CC for the few times I need it (a.k.a. when Inkscape and paint.net aren't enough). $50/month or several-hundred-dollar full licenses are just ridiculous, and they alone have staunched the growth of independent creatives for years with their near-monopoly on professional-grade creative software. If this were Microsoft, they'd be hit with so many anti-trust lawsuits by now that every product would become not only its own company, but its own two competing companies just to make sure any sign of a monopoly is dead. But Adobe has always been a Silicon Valley golden boy right next to Apple, where all their sleaze is a-okay because they're the "cool" brand. Funnily enough - speaking of Microsoft - that I actually am considering an Office 365 subscription and yet not a CC one, because $100/yr for my entire family to get Office and a terabyte of cloud storage each is actually - y'know - a reasonable deal. Try to emulate that model instead, ya friggin' hipsters.
Let's see a list of those that will help you land and maintain an AAA portfolio.
no there isnt. theres two paid alternatives: mari and quixel, which is currently a photoshop plugin but they announced theyre making a standalone app a few months ago. i assume they had heard about the buyout talks at least year ago. these however dont have the same capabilities as designer and painter combined. anyways, excited to see what adobe does with it. there is no other software that approaches what the substance suite does, and substance has seen a 90% adoption rate among AAA studios in the last 6 or so years since painter was first released. nobody needs to be worried that their software is going away.
The money necessary to maintain it might.
Proud to pirate Adobe products
what reason do you have to believe that would be the case though? what is the strategy behind acquiring a product that they had no ability to compete with and has a monopoly on a huge market segment, and just killing it off?
I'm talking about your licenses.
ah, gotcha. we'll just have to see then. i wont speculate beyond saying i cant imagine itd end up costing more for regular users. the $ per adobe software (that i personally use) is lower than painter/designer, and ofc counting the 40 whatever programs they offer brings that $ point down stupidly low. hope they dont take away the free edu license stuff, i agree adobe doesnt have a great track record there. gamedev has been great about that recently with substance, houdini, ue/unity, etc
I love substance painter + designer, hopefully adobe doesn't fuck it up as much as everyone thinks...
I heard that Adobe was investing in Allegorithmic, but I didn't think they'd buy them outright. I mean Adobe can't just purchase the goodwill of the game development/digital 3D community - one of the driving reasons Substance got so big in the first place was because you didn't need an Adobe license to run it. I just just hope this doesn't mean that these products will just go into an indefinite holding pattern.
Still waiting on that list man. Or did you just pull that out of thin air?
I have mixed feelings on this because on one hand, this will be really useful on a project I'm currently working on. if it gets added to the creative cloud soon, we'll have more than one substance painter license to work with, less of a bottleneck than just having one. But I don't really like one or two companies holding all the tools to make things.
Sorry, you need to Log In to post a reply to this thread.