https://www.youtube.com/watch?v=qSSBag_U4uc&t=880s
Man like... It doesn't look bad, I don't want to be down on this game, but I'm just not feeling it.
It just looks so... meh. It's not bad it just doesn't stand out from the likes of warframe at all.
Technically speaking it kicks the hell out of warframe in the area of graphics; in every other area, not even on the same continent.
Looks... so generic.
is this what bioware has come to? generic shoot n loot warframe clone?
fuck offfff
Warframe is a 6 year old game at this point, isn't it? Some visual updates throughout the years has made it look more recent at least.
Warframe looks fine
This is my take so far. Specifically it looks like the Plains and Venus stuff from Warframe spun off into it's own game that is also $60 with microtransactions presumably coming at or shortly after launch.
It looks alright, a bit like a discount Destiny. Not the kind of stuff I want from Bioware though.
The one guy is always saying how its big and open world and while its true most places just look empty.
Pretty but just empty and boring.
Rest is just too generic of a setting.
Gameplay didn't really look any good.
the way they've set it up so you can only do one quest at a time sucks, so much for "open world" if you just going to be loading in and out all the time doing quests which just plop you down semi-close to it. the only thing that's keeping me interested is cross platform play and even then its a big "maybe".
wow Brad jumped out of his sickly bed-ridden state like the old man in charlie and the chocolate factory when he heard there was a destiny clone
I'd like to remember that they flushed the Mass Effect franchise down the drain in order to produce this.
Just saying.
The concept is cool, I'd love this as an action game. Iron man-ing around and shooting stuff, but it's just a loot shooter. Really kind over games that look cool but are just a loop of gameplay meant to satisfy people just enough to stick around, but not really be anything groundbreaking. IMO gaming is stagnant as fuck right now and Anthem is a perfect example of it.
No because the underlying concept is flawed. To make a good shooter you need well defined strengths and weaknesses to how weapons function, weapons need to be distinct. Loot games need weapons and items with a lot of variability so that you're always considering what stats to prioritise.
Shooters need clear, well defined classes, loot games need granularity and variety. You can't do both. Either you focus on the shooting, like Destiny, and the loot is uninteresting as weapons are mostly similar within their class, or you focus on the loot, like Borderlands, and the weapons lose their impact as they have to accommodate the variable stats.
It's an inherent contradiction.
Also in loot focused ARPGs, like Diablo or Torchlight, you're given troves of loot everywhere you go, with most of it heading straight for the vendors. A lot of loot is trash but it is converted into money which helps you get resources. In Destiny there's very little loot, most of it being guns or engrams (aka guns you need the cryptarch to open for you). Yes you can get armour but that's even less interesting than the guns in most cases. You can't even sell your loot, you just break it down for a paltry amount of weapon parts and glimmer.
Basically loot in ARGPs is all useful even if it's only vendor trash, as it fuels you character. Loot in Destiny is just a means of adding minor upgraes to the guns you already have. At least Borderlands and The Division got that part right
I think bioware should be allowed to make new things, not just sequels to mass effect and dragon age.
anyway Casey Hudson had left at the time, he was a core creative personality on mass effect.
Ok, explain to me what new elements you can see in Anthem.
I mean both on a gameplay and narrative standpoint, of course
I meant new things for bioware the company, not the game industry has a whole.
It's hard for me to say what's new about the narrative when the game isn't out yet
I imagine a looter shooter with good shooting mechanics would have to focus a bit more on realism and deeper gunplay mechanics, with things like condition, gunk & temperature affecting performance along with guns having varied recoil patterns and being succeptible to heat, along with weapon collision affecting CQC.
Because in most looter-shooters weapons mainly boil down to DPS + range.
Really? Ancient aliens leaving technology behind again? Can you come up with something new bioware?
To the former, they did make 'new' thing, a 'new' thing Aaryn 'Captain Understatement' Flynn surreptitiously and subtly claimed 'would change social gaming forever', which doesn't even measure up to Warframe's initial tutorial, much less some down the road sortie/the war within/the second dream level content, and bosses don't look any more engaging in any other measure except physical scale.
Their idea to make a new thing was making a thing other people have already done and to make it worse. I can't imagine anyone asking for that or being a willing participant, but then Ubi$haft is making money hand over fist with cosmetic only sequels so maybe they know something I don't, and maybe this will sail clean through the grindy seas. It pretty clearly lacks the "Bioware touch', which is because most of the people that made that a tangible thing no longer work at the company and the few that do like Dombo, Sylvf and Mike are working on Dragon Age.
Also there are very few people asking for direct sequel to Mass Effect, they simply want decent, fun representation of the same universe. To EA that means direct sequel because a great many of senior producers at EA don't eve have the slightest fucking clue how video games actually work or are even made, because they're from marketing and finance and property leveraging disciplines. Citadel Noir, Krogan Melee game, Derelict Zone survival horror, all of this shit is perfectly doable and perfectly capable of meteing out a profit, but EA wants ALL the money NOW, and BW is never going to make another game worth a shit until EA learns to let their creators create.
As for the latter, Hudson had very little contextual on the ground impact to characters story or specific events after ME1, he was the person guiding the usability framework and technical hurdles and general feature implementation along with milestone herding, and a great many other people handled the specifics, so your premise of Casey Hudson is back BW will now just shit out gold all day is presumptuous as hell on best of days and this game doesn't look yellow or shiny at all, its looks like a waframe asset reskin of the division, right down to bullet sponge bosses.
I've also never played destiny so if it's exactly the same as destiny it would still be new for me.
I never suggested a direct sequel.
I guess you know way more about the nitty gritty of how Bioware works which okay fine but
I never suggested anything like this, you're putting words in my mouth.
I'm willing to give this game a shot. Maybe it's not going set the world on fire but I like bioware's output in general. If they do have a formula, it scratches an itch in my brain. I'm not really a fan of judging a game for good or bad until it is well and truly out.
I mean it doesn't look outright bad or anything, just really generic and bland. Like nothing about it stands out.
It's like there was absolutely no passion or creativity.
This isn't going to sell as well as EA wants it to. Fuck. RIP Bioware.
Last time I see the gameplay from IGN it was okay? But then looking at this gameplay while it's more or less the same it now looks meh?
this video somewhat convinced me not to get it
i was already leaning on the side of not buying due to EA, but this gameplay looks like it'd get old after 3 hours or so
Getting really tired of really generic names for abstract concepts that the devs won't even try to explain, both Anthem and Destiny do this shit and it's infuriating
imo that would probably just lead to a lot of guns that are shit to use.
That's where you throw civilian weapons into the mix.
So you first progress through an assortment of civilian weapons and low condition military weapons, from where you move up to trying to scavenge pristine military gear to fight tougher enemies.
And secondly that problem is seriously alleviated when each gun is terrifyingly lethal to anything unarmored.
Besides; in reality guns are awesome, but all guns have some way in which they suck.
The legendary AK47/AKM has good stopping power and reliability, but the 7.62x39mm bullet travels slower and a shorter distance than the 5.56 for example, the barrels wobble from firing affects grouping slightly more on automatic fire (along with recoil) and the dust-cover/safety (with the safety off) is an open hole for dust and dirt to get inside through and getting dirt inside an AK will render it inoperable.
A Red 9 Mauser and a Glock 9mm fire the same cartridge, but handle very differently and one of them is vastly superior.
But is the other one something you'd call absolutely shit to use?
I think it's more about condition & jamming in a videogame - these become annoying as fuck real quick
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