• Model Wont Animate
    2 replies, posted
yo guys i've been working on a model for the past 2 days and so far have done absolutely everything i can think of and find online i really need a hand with this. Model Made in Blender Compiled using Crowbar for Garrys Mod This is the Model https://steamcommunity.com/sharedfiles/filedetails/?id=1642404965 It has 2 animations, idle and active the model is correctly rigged, named and animated the smd files exported correctly if i reimport the smd file to 3d software the animation is there the animation plays in hl2 model viewer weirdly the animation is ramped in hl2mv but i'll fix that after I have tried to animate it in game every way i can think of I have tried having ENT.AutomaticFrameAdvance = true  in init, cl_init and shared I have used self:SetSequence( "active") self:ResetSequence( "active" ) self:SetSequence( 1 ) anda local sequence = self:LookupSequence( "active" ) self:ResetSequence( "active" ) self:SetSequence( sequence ) in initialise and a custom function I ran function AnimateTest(self) timer.Simple( 10, function() local sequence = self:LookupSequence( "active" ) self:ResetSequence( "active" ) self:SetSequence( sequence ) print("Sequence Test") end ) timer.Simple( 20, function() self:SetSequence( "active" ) print("Simple Sequence Test") end ) end and got Sequence Test Simple Sequence Test idle active I have tried animating from init, cl_init and shared, same result I have no idea why its not working, would really appreciate any help. My Discord Dubz #5171
You should look at the example here
thank you so much i've switched out the code and the animation works, thank you so much <3
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