• [Video] VNN - The State of the Fortress
    15 replies, posted
https://www.youtube.com/watch?v=DFlZvuWr1vc Third party devs who need to communicate with Valve for business reasons are actually asking VNN if Valve has communicated with him.
Its 12 years old, no offense but why is anyone surprised a company with the communication skills of Valve has started getting fewer and far between?
If there is one thing I can't forgive them for it's that they completely wrecked community servers before turtling up. I miss Pwnshop.
It is kind of baffling, because they've spent several major updates the past few years trying to push competitive tf2. And esports is something that can't possibly survive without long-term support. They've shown they're utterly incapable of supporting even the most bare-bones attempt at competitive support with the current tf team's size. Take their official competitive mode, which took from the beginning of public testing in February 2016, to March 2018, to add fucking placement matches and a glicko system. It took over two years to include fundemental fucking features for any competitive matchmaking. And of course their full launch of the mode in July 2016 had no placements or glicko, just dumping everybody at rank 1 so they could try to climb up out of the bin everybody gets stuck in, which was so utterly garbage that official comp mode was DOA and nobody wants to play it even after it has improved. Even now the mode contains laughably bad choices like including capture the flag. Essentially, the TF team is trying to do things they don't have the manpower to do at all, and so instead of a drip feed of end of life content we get ridiculous plans and projects that the team can't possibly make work.
I think Quick Play crippled the game. Meet your Match finished the job.
Because the game still has a decent player base that shells out a lot of cash. I'm honestly surprised by the lack of updates seeing as to how the game is still so profitable.
It's self-sustaining, so there's no threat of the player/consumer base leaving en masse even during a content drought. TF2 development could stop completely and the game would still be just fine.
for your server to have been eligible for quick play, you had to have: no sourcemod random crits enabled random damage % enabled random bullet spread enabled guess what every fucking good community server under the sun had in their configs?
Don't forget sv_pure.
Yep, gamebanana's tf2 section was massive until player traffic was funnelled into valve only sv_pure 2 servers. It's actually really depressing thinking of all the tools and servers people built that valve have swept away with their ignorance and arrogance.
The fuck is this brain chip Tyler keeps talking about, I can't seem to find anything on it
a psychologist working at valve gave a gdc talk about brain-computer interfaces apparently http://gamasutra.com/view/news/335148/Get_Valves_perspective_on_the_future_of_braincomputer_interfaces_at_GDC_2019.php gabe first mentioned it in a reddit AMA in 2017 as something they were looking into so it's not a new thing and looking at the description of the talk it doesn't seem like they had a breakthrough or anything While a speculative technology at the present time, advances in Brain-Computer Interface (BCI) research are beginning to shed light on how players may interact with games in the future. so uhh tyler feel free to calm down there may be millions of stupid things setting valve back these days but brain chips ain't one of them
Valve is clearly delving into the exciting world of neuroscience as opposed to online video gaming
Valve's latest money pit is AR since they can't really corner the market on VR.
Quick Play crippled community servers a lot, but we would still get a lot of players finding their way into our servers. Eventually Valve remade QP so players couldn't land in custom servers, probably with MyM indeed.
Gabe Newell's son told him some uh... Stuff apparently https://www.twitch.tv/videos/377216251?t=00h47m50s
Sorry, you need to Log In to post a reply to this thread.