• Microsoft, Paradox allow open game modding on Xbox One for the first time
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https://arstechnica.com/gaming/2019/02/microsoft-paradox-allow-open-game-modding-on-xbox-one-for-the-first-time/ In a console industry first, Paradox Interactive and Microsoft are allowing Xbox One players to get direct access to game modifications created on the PC without any pre-approval from the console maker or publisher. This isn't the first time players have been able to add their own modified content to a console game. Bethesda enabled Fallout 4 mods on Xbox One back in May 2016 and on PlayStation 4 months later. Paradox itself followed with a similar modding program for the Xbox One version of Cities: Skylines early last year. But the player-made mods made available on those and other console games in the past had one major distinction from their PC cousins: they had to be individually and manually approved by the platform holder and game publisher for potential content and security issues.
Man oh man with every announcement Microsoft is getting better and better compared to Sony
I was just talking about console game modding with someone today. Maybe one day we'll have a console equivalent of the Steam Workshop... maybe.
After the always-online debacle before Xbox One even launched, and the idiot partly responsible for it ditching, they've done a large number of pro-consumer options that expand every couple of months really. The problem is that their exclusives are just not all that standout or great compared to the 360, and that early word of mouth destroyed their sales starting out.
They still ask to pay for Gold to access online functionality in free to play games unlike Nintendo and Sony so they still lag behind
Imagine trying to get Hearts of Iron 4 to work on Consoles.
Selling a system roughly 40% less powerful than the direct competitor for almost two hundreds bucks more didn't help.
This is big for those games. I know for certain that C:S modding lets you create almost an entire different game.
Ahh yes, Counter: Strike, my favorite game in the Counter series
I could swear that UT3 on the PS3 did this first. Or at the very least allowed custom maps to be brought from the of version. If this allows things like total overhauls to be used to that's actually a genuinely cool milestone.
Yeah, UT3 allowed maps, skins, character models, mutators and mods on PS3. Though some had to be scaled down since not all scripts would work properly when converted to PS3. Shame most of those ps3 files disappeared awhile ago so now only it's PC counterparts are left.
I prefer the term "mass hysteria", personally.
Can't wait for CS:S on Xbox with Zombie Mod/Escape maps
Mr. Someguy meant Cities Skyline to those unaware, a game also dubbed by Paradox and is very cool.
Eh, it's because they aren't the top dick this generation, if they become the top dick next generation, you'll see them go back to non-pro consumer practices right fast. Same thing happened with Sony, the PS3 was rather consumer friendly, they "won" this generation with the PS4 and all that shit was thrown out the window.
Ontop of that Sony pushed the Make Your Own World thing hard with LBP, inFamous 2 and games like Farcry 2 came built in with it and could be shared on PS3s network. Dreams is building up to be the true successor to LBP's already very open building requirements.
Microsoft is getting all the cool shit software / hardware wise, now they just need to get a much better games library. Shit just make the next Xbox fully windows based.
There's a strong likelihood it will be. If I had to bet, I'd put all my money on Xbox being treated like Surface in Gen9 - Microsoft's reference hardware but no longer the only way to access that platform.
They're gonna have to put in a lot of work to beat Sony, it's amazing how just having better games works. tbh Sony is a cunt because they don't let their devs port to PC, only after a stupid long time.
kinda hard when Sony uses their earnings to buy more game developers out and demand they make their games exclusives
This was sort of the case with the original Xbox, Windows is filled with tons of bloat and legacy crap though which is why they use a more use-case specific OS.
I can't imagine mods for take on mars get to the dangerous levels of instability like bethesda games
The UGC missions in inFamous 2 were all shit though, since you could only place enemies and a few static props.
Later on you could do more with the props and etc; some people made insanely detailed and difficult(fun though) parkour mazes.
xbox was just a long con by microsoft to get console gamers to buy computers
Wasn't this a thing for UT2007 on PS3? or am I remembering wrong?
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