I was so happy when get info about Electricity in rust, so i get back to this game. Tested every component, understood each, but one thing i really unable to get:
Why if there is no consumption - it acts like it is? WTF rly DDD
I mean, any Battery, if connected to anything, just to splitter, splitter - consume energy. WUT? Where this energy goes?))
Facepunch, boys, don't upset people with such a nonsense, fix physics of this electricity. For now, i go back again to other games)).
Good luck to everyone.
Can´t speak for the developers of course, but maybe they wanted it to be a very limited resource, due to the scavanger setting and thus limit its usefulness?
The Laws of Thermodynamics are modeled. In other words my friend... No Free Lunch. =)
It is called line loss, and while I agree it is rather steep here, it is nothing that cannot be worked around.
Windmills and large batteries solve any base or compound's power issues.
Tried every component. Only simple SWITCH behave adequately, all other - stupid and make no sense. Connected to the battery output only one AND switch which further leads nowhere consumes electricity, timer switch if OFF consumes also. What a nonsense rly, please make it playable and normal, like in our reality, it is not that hard.
P.S. pagers not working anymore, therefore broadcasters also useless, i believe you already know about this bug.
Large batteries solves nothing, since ANY connection to the output will turn battery to mode "give only", so it can't gain no more energy and any battery will be exhausted(there is no batteries in this game, yet).
You could have two batteries sir. One is charging while the other is in use. Use the wire tool to switch over when needed, or rig a switch with all the components we have to switch upon a power level being reached in either charge or discharge mode. It may not be simple, but it is do-able.
I run NO batteries. Just windmills and making sure my power requirements are below the windmill's minimum output.
The mechanic is brand new and in development. It can be frustrating, and by the time we get our work-arounds functioning, they will fix it.
The components have small power use. A windmill and four solar panels can pump out all the power a normal sized base could use.
I personally enjoy the challenge of working around the bumps. If it becomes frustrating for you sir, leave it alone for a month or so until they work things out. I doubt that line-loss will be removed though. It is part of your energy budget and should be factored in to your power requirement calculations.
If you want all the power you could ever use... Multiple Windmills on a mountain top. Combine power output into one or more lines. Run wires between TC "pylons" every 30 meters down the hill to your base, or as many bases as you wish. Monetize and sell power for scrap.
A 2-story triangle pylon is cheap and can keep the wires out of the way.
That was the first thing i thought of. But it ruins also in concept, because while one in use - the other battery(which charging) get only third(since there is no double splitter yet) of whole power income from solar panels.
For example, main flow from power source produce 150 energy per moment, it goes to the splitter, and it have 2 active outputs.
Battery which charging now, it gets 50(49).
Battery which in use, it gets 0, but splitter consume this 50 anyway.
Absolutely empty, but it also "consume" 50. What the heck for again i'm asking, where that energy goes? To the other world?
So as a result if i'd have 2 lardge batteries(100 HQM btw and alot of space in house), i can get only 33% of whole energy my panels produce.
It is crap man, the beauty of electricity - is ability to make automation of any complexity sizes. And doing "wiring-unwiring"/control buy turning different switches in proper time MANUALLY it ruins all the joy+ different from real world physics rules which may nest wrong concepts in minds of "young players".
No, there is no such thing buy now as small or big power use. If any connected to battery output - it consumes 100 of energy every second. So there is COMPLETELY no difference between using one lamp, or 40 lamps from one battery output.
Nope, i still have some ideas how to create constant power supply, but again, splitter throw 33/66% of my work in to the trash pit.
You know what it looks like? Like an some new taxes which no one can understand what they are for.
Sorry, i did'nt get that one.
You can use root combiners and electrical branches to help your issues. No need for splitters.
If you refuse to use a windmill like a sane person (you can purchase them from bandit camp) then you can use this
https://files.facepunch.com/forum/upload/178138/fe61eebb-1050-483a-9129-80b587e261ef/DayNight power battery.png
Whens its daytime the blocker will no longer be blocked and power from the reserve battery will flow through
branch does'nt split. Would be great if they will add splitter but for two outputs, or ability to set branch to "split mode".
This one good. But i found yesterday one thing - no such thing as "constant" possible in this game, because at the moment of SWITCH of OR element, there will be no power at the line about 0.5-1 second, so it will break some circuits, which include such things like memory cells, timers, and maybe some other things(for now i have problem only with 2 this). This power drop of 0.5 sec because of OR Switch cause whole stuff to "reload". Would be solved with root combiner(or fixing OR switch), but it's not available by now.
No it doesnt split, it branches. This is much better than a splitter as you can choose how much is branched off to the exact number allowing you to not waste power. You can halve it if you know how much power is going through it
I know that, that's why i tell would be nice to have a splitter for two outputs or fix that triple splitter.
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