game.CleanUpMap() Crash On Linux Dedicated Server (TTT)
1 replies, posted
I'm aware this has been addressed quite a few times and sadly I can't add to the help. Though after some thought, I was wondering if it was certain maps that caused the crash or if certain entities spawn.
So really for curiosity sake, if anyone else has had this issue, what maps/items do you believe caused that issue?
Perhaps a fix could be made then or a work around. (I've seen that the bug has been reported on github.)
The first time it crashed was on ttt_yogtowers for me.
#ShouldHaveHostedOnWindows
It happens when it tries to kill/delete something with physics, and then it goes in infinite loop (because whoever made physics for valve is complete retard) making the server hang.
Here's what usually happens
#0 0xf3577c98 in CObjectPairHash::RemoveAllPairsForObject(void*) () from /xxx/bin/vphysics_srv.so
#1 0xf2604531 in PhysDestroyObject(IPhysicsObject*, CBaseEntity*) () from /xxx/garrysmod/bin/server_srv.so
#2 0xf250f489 in CBaseEntity::VPhysicsDestroyObject() () from /xxx/garrysmod/bin/server_srv.so
#3 0xf2845e6f in CBaseEntity::UpdateOnRemove() () from /xxx/garrysmod/bin/server_srv.so
#4 0xf258bab2 in CWeaponSWEP::UpdateOnRemove() () from /xxx/garrysmod/bin/server_srv.so
#5 0xf2db31ec in UTIL_Remove(IServerNetworkable*) () from /xxx/garrysmod/bin/server_srv.so
#6 0xf2564882 in CGMODRules::CleanUpMap(CLuaObject&) () from /xxx/garrysmod/bin/server_srv.so
#7 0xf265b8b6 in real__game__CleanUpMap(ILuaInterface*) () from /xxx/garrysmod/bin/server_srv.so
......
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