• Light isn't being drawn on a custom prop
    2 replies, posted
So the problem is that I've got a prop (actually a car that will be used with simfphys base) that isn't affected by any other light than environment one (sunlight) and the model is dark on top, but on bottom it's bright. Using VertexLitGeneric for all parts (glass and interior have $translucent parameter in VMT). The model itself is OK in HLMV (bright), but ingame (GMOD ofc) is like I described above, plus when lamp is under the prop, the light is being drawn on top which is weird. I don't know what could be an issue - maybe that's because I haven't used any normals/bump maps? Or Blender Source Tools messed up something (I had previously problems with parts, but that was because of another one script for importing files, so I had to convert these in Noesis to .obj)
Sounds like the normals on the model itself is getting screwed up, perhaps. Try a bumpmap though to start with, any will do, like dev/bump_normal is a totally blank one. If you used Noesis to put it into Blender, that might be part of the cause. I've had issues in the past with Noesis fucking up NinjaRipper rips when converting to obj with extreme issues with the normals. Not quite like your issue, but similar. The only way I was able to fix it was to pass it through 3DS Max but I understand that's an expensive option and thus not a real solution.
Well RipImport script for Blender fucked up my model earlier (some parts were missing ( screenshot ) because the script was for Blender version 2.77 and I have version 2.79 (script for 2.8 will not work I guess) so I switched over to Noesis and it fixed the problem. Now I'm importing rips to Noesis, then converting them to .obj and importing them into Blender Switching to 3DS Max isn't even an option (as you said before) - it's not free tbh Adding bump map doesn't work. Here's some screenshots from gmod to explain better what's the problem : screenshot1 screenshot2 screenshot3
Sorry, you need to Log In to post a reply to this thread.