• Good texture creation tutorials/guides/advice?
    10 replies, posted
Looking for some good guides/tutorials on texture creation, I often create textures which are just plain color with reflection and that's about it, I don't really get/understand how to add details (like scratches, wear and tear, dust, etc...). Any recommendations on some materials/guides/reads would be great. Also looking for good guides to UVW Unwrapping in 3DS Max (I understand concept of it and how it works but I am bad at it and I am sure I am not utilizing all the available features because I have no idea what they do).)
Substance painter for 3D and photoscan = Profit.
I've looked into Substance Painter, will download trial later, from what I understand - it allows you to select certain material type (already built into, like brick, concrete, metal etc..) and paint mesh with it without having to worry about getting texture and adding dirt/wear to it? I can't really find anything on Photoscan?
You can also paint stuff by your hand with help of different brushes ( You could also add your custom brushes ). By photoscan I mean BEFORE https://files.facepunch.com/forum/upload/133429/2704ab7c-d635-4e2b-9330-db573727fa78/20180619_103411.jpg AFTER ( vent source is missing ) https://files.facepunch.com/forum/upload/133429/f69e6f97-3f9d-4422-ba8c-b3f0fd312b28/Desktop Screenshot 2019.02.25 - 18.32.36.63.png
Should be noted that you'll probably want to learn unwrapping before jumping straight into substance painter
Any good guides?
https://www.youtube.com/watch?v=BbZ7ip-eCcI As he points out in the video at some point ( i think ) UVW Unwrapping ins't that important if done correctly to a degree, If a user who is looking at your model knows what to look out for in terms of bad UVW then he will probably notice them if you have them. But to the average user you won't need too special of a UVW unwrap. Also worthwhile mention, Substance painter mostly is meant for PBR based textures, gmod unfortunately doesn't support a shader with those capabilities, so use a NON PBR shader when texturing in substance to make sure that you get a preview close to what it will look like in game. Aslo ps. If you're really a nerd for perfect UVW's then TexTools is a great script you can put on 3ds max. Hope that helped
Tried Substance Painter, it's incredible.
Not going to shill out, but it really is, if you intend on using it buying a legit copy (also on steam!) can be an investment, it lasts a year but you can still use it even after the year is over, just without support. Substance Painter 2019 on Steam at 126,99€ “Substance Painter is building its dominance as the best standalone texturing software for artists in the videogames industry.” 4.5/5 – 3D Artist Magazine “I found Substance Painter incredibly easy to use and the workflow just seemed to make sense” 4/5 – 3D Total I hope I don't get banned for a shitty joke.
Awesome, I only saw $30 a month subscription, didn't know it's on steam. This is such an incredible piece of software I feel like it's cheating in terms of content creation
Also i forgot to mention, In texturing do a high poly and a low poly version of the model, the textures will look x2 better, since then substance painter has a lot more info in terms of the general shape of the object that is being textured and how it should apply said textures ( more edge wear on the corners, etc )
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