• [HELP] Hammer Editor [RUN MAP] HDR Full Compile
    4 replies, posted
Hello! How are you? Well I have a problem. When I render the map in HDR I see the map very bright, and I really do not know how to fix it. If someone can help me, I would appreciate it! Thank you!! I leave you also the compilation: https://imgur.com/a/XYP0H1C https://imgur.com/a/lQZW92C
HDR makes maps brighter than usual. I dont see a problem here? THe HDR and LDR leaf ambient - VERY FULL, is not a problem. with physics being VERY FULL, i think you should reduce the amound of physics props maybe? But i doubt its a real issue. If you really want to reduce the effect of the HDR, place a env_tonemap entity, name it "tonemap" for example. make logic_auto entity, and make an output that is like so: OnMapSpawn > tonemap > setBloomScale 1. To lower the bloom effect (if that is the thing bothering you?)
Oh ok, then maybe I'm posing a problem that is not. I'm sorry, it's my first map in Roleplay and it's quite big, and I have some problems. I thought that the best way to render a map is HDR, but apparently it is not like that. Rendering it in Default I do not have that problem with brightness, I'll do it that way.
https://developer.valvesoftware.com/wiki/HDR_Lighting_Basics https://developer.valvesoftware.com/wiki/Advanced_HDR Look at these articles if you are interested in making HDR maps
Ok, ok, thanks for the help. They can close post.
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