I hope it doesn't turn out that everyone you can accuse with the current behavior array 'becomes' the actual perpetrator just to make it 'infinitely replayable'.
Creepy Watson reference at 3:00 lol
I hope the big mystery isn't about "why is there lovecraft stuff happening" because the answer will inevitably be "because of things you can't understand" and that's not an answer that's a cop-out.
I know insignificance and forbidden knowledge is a theme of Lovecraftian horror but frankly Lovecraft s u c k s
whisper such things to my non-euclidean face that you cannot even begin to comprehend not outside the eldritch realm of Yuggoth and bear witness to what transpires
This game has been a joy to watch grow. I think my favorite has to be this video, though, which addressed an issue a lot of people had with earlier videos of the game's quality:
https://www.youtube.com/watch?v=P9lwwjQGLW4
For me, I gain a lot of confidence when I see a game where the developers states that the animations are just placeholders - and then actually replaces them. So many games use "it's just placeholders" (or nowadays "it's pre-alpha") and then just... never improve.
Sinking City is not such a game. When they say things are work-in-progress, they mean it. And it shows.
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