• Anyone know what this engine error is about?
    4 replies, posted
I'm creating a bunch of clientside props (PHX plates) and throwing them around, there could be about a hundred of them in a 1 second window at pretty high velocities. Sometimes these engine errors happen and the game crashes: https://files.facepunch.com/forum/upload/710/080fdb77-3958-46d6-ae0c-049ebf24acb3/image.png https://files.facepunch.com/forum/upload/710/44e8b93d-9ad6-41a2-aec3-c6b72060474e/image.png If anyone has an idea what usually causes this error I'd love to know so I can fix it, thanks!
Im almost certain the cause is you creating a bunch of clientside props and throwing them around within a 1 second timespan at pretty high velocity...... Who knows? maybe its the props! Try doing the same with different props
I mean, it's not like I'm doing something the engine isn't supposed to support
Well, in fact, you are. When it comes to physics, Source can crash pretty easily.
My best guess is that the props are going so fast that they're clipping into the world, but that's never crashed me before. Try either halving the speed of the props or the number of the props, because it just looks like a source engine issue.
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