• VNN - Valve fires half of their VR team
    14 replies, posted
https://www.youtube.com/watch?v=rRXOvx8proM
"Our last game bombed, so what should we do?" "Fire half the VR Team!" "Great idea, lets also make sure to never discuss anything related to games our fans actually like or want!"
I was going to buy myself a vr set up for christmas last year, but when I heard Valve was making one I decided to wait. Ooops. Oh well, someone else could surprise us with something better
but they did make one, they made the Vive
I thought they only made the Wands that come with the Vive, and the Vive was made by HTC.
Nah, HTC made it. The Vive was just Valve backed/supported/sponsored.
I was under the impression that they worked together on it, and htc just produced the screen and or helped fund it
Thankfully the VR headset itself has little to do with the actual library since it's easy enough to play most of the worthwhile oculus exclusives on a vive. We're close enough to the market widening with a lot of alternatives though, so it's better to wait it out and see if other companies (HTC included now that they're working on their own without valve) can come up with something better.
The one department where they were actually making something new and related to videogames.
Fyi this was the hardware team not the full vr team, title is clickbaity.
It seems likely that they're wrapping up hardware development and moving into production/moving towards release.
I agree. The most likely scenario is that Valve decided they didn't want to be a hardware company anymore after this next release of hardware. Ergo they don't really need hardware developers. Who knows though
Something is still fishy, you don't just "scale back" your HW team when moving towards production. On the contrary, you keep them around to work out production bugs and iterate. It doesn't make sense to bring people on as full time engineers if they're just going to be used for this one product development cycle (even if that cycle is close to 4 fucking years). If that were the case, Valve would've just hired them on as contract from the get-go. It also doesn't help that they're licensing out manufacturing to a local design firm instead of internal resources that they hired on. My money is on Boneworks rattled Valve enough to scrap half of their HW team because the Boneworks team got to next gen VR faster than Valve. Valve Time has really bit them in the ass. And watch as the Boneworks team get offered to work for or get bought out by Valve in order to own the IP.
What does Boneworks have to do with Hardware VR though...? It's entirely software.
wouldn't those be software engineers, not hardware engineers? hardware engineers are only useful for developing new games up to an extent, no?
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