• Ready or Not Gameplay Trailer
    32 replies, posted
https://youtu.be/JcA7Nwa1L9I I'm really excited for this game. I hope it's a worthy spiritual successor to SWAT 3.
the animations look really, really stiff.
Sounds like it's going to be a great spiritual successor to SWAT 3 then!
Animations aside, SWAT 3 is my favourite out of the old tactical shooters in terms of handling. Looks clunky these days, but plays super smooth, and a lot smoother than S4, Rainbow 6 1-3 and Ghost Recon 1.
Holy shit I thought this game was literally concept. It actually looks like fun.
I wouldn't know, I have only played swat 4 a long time ago
I'm going to grab this when it's cheap due to having a mission where you are stopping an active shooter. Swat 4 is a great game but it's pacing is not for me, and I don't expect (or really want) this to be a departure from a game where you have to be incredibly methodical or die/end the mission without enough points to continue
can i just say how much i appreciate the really dismal, vicious, dare i say political tone of this whole game so far? like that random biker actually having a swastika tattooed on his neck, i can't think of any other tactical shooters that even had a swastika in them period, especially not for just a random perp. it's like you're not just a shootbang musclebutt guy, you're actually a cop and you're seeing real social problems first-hand.
Holy shit this looks great, seriously looks like it's SWAT 5. Fucking excellent.
i'm super hype for this game. i can forgive the stiff looking animations and corny voice acting since the full game is apparently still a year and a half out. plenty of time to smooth things out and make things look better. however, i'm still on the fence about dropping money for it because it just looks way too good to be true to be great. there's gotta be a catch somewhere, i just don't know where it is.
I don't think they were going for a political message with that if you were implying that. It just seems like a generic bikie gang in a generic crime ridden city. Anyway I hope this ends up being good, fucking sucks that I missed out on Swat and would love to play a game like it while it's alive.
I'm so keen for a tactical shooter; when I first started playing Siege (i.e. before I realised it was faster paced than I thought), I loooved the slow tactical investigation and room clearing. This looks like it perfectly scratches that itch.
there's also this, btw https://www.youtube.com/watch?v=ivRqYQCMs90
Possible mod support? Sign me the fuck up!
My biggest concern is how planning and squadmate orders will be handled. I never played SWAT3, but SWAT4 is extremely clunky in the latter respect even with Elite Force's voice-activated commands. This means you're clearing a single corridor or room at a time with the option of leaving one team behind to cover an area, when it could be so much faster if you had the ability to plan like R6 or at least an overhead map to issue orders from. You could use the little PiP window for your team members and issue orders through that but yeah, not fluid at all. Still, I'm really glad there's actually a game on the way in this decade for me to even have such concerns about.
Oh thank god they're doing singleplayer. The SWAT multiplayer is great but the AI command system has always been the core of the series for me.
They look perfectly fine to me, especially for an Alpha?
Aaaand pre-ordered. I love SWAT 3 and 4, and this just looks like it check off all the correct marks. HRT unit Gimme!
SWAT 3's system was a lot better. You didn't have to cycle tabs for the two teams or the whole element, so it was a lot quicker. I think a quick, reactive system like that is necessary for a modern game so there isn't the disparity between the smoothness of the player control and the AI control that S4 has.
The UI, reporting, gun(evidence) system looks taken straight out of SWAT 4.
But it's a pre-order trailer. they want you to buy this before it is out by showing you stiff as nails animations. but yea sure, whatever pays the bills.
https://www.youtube.com/watch?v=LpnmFGn96_Y Come again?
TRAILERS!
I wouldn't buy or not buy a game like this because the animations are smooth or stiff.
Stiff or not, this game shows real promise for a genre that really hasn't been around for quite some time. I for one fully support the return of slow-paced tactical shooters.
Stiff "tactical" shooter animations, you say? https://youtu.be/FJYdv0CGAMc
Takedown is such a tragic storyline. I was one of the premium backers, so I got to see a lot of the development from behind the scenes. They were given financial backing from an angel investor, who then pulled out, so the funding was obviously massively reduced. Meant they couldn't dev and publish the game independently. Then when they got a publisher, they had to cede the rights of the game over - plus they had to rush to get the game out early. Meant the game was wholly unpolished (very little quality difference between the closed alpha and final game), and they were only able to get out like a handful of patches and a content update. Studio lost the rights to the game, so even when the studio was still active months later they couldn't provide post-launch support. Ready or Not will hopefully avoid that fate, we need a good tactical shooter in the modern day.
You keep saying that but I don't see it. If you want to see a game wtiff animations just look at Arma 3.
I'm not saying that people can't like a game either way, but a lot of the shots of the swat member moving have upper torso looking incredibly stiff while hips rotate and legs moving. just look 20 secs in and at 3.30 and at 6.30 the due getting shot just squats down while torso is a board.
These all look completely fine to me considering they're not scripted sequences. For something that's not made by a AAA company like DICE those animations are suprisingly fluid in my eyes. Like, if you looked at a game like Insurgency: Sandstorm then I would have agreed with you that the characters movement is a bit stiff but in this trailer the animations are very smooth, maybe only surpassed by extremely big budget titles like Battlefield. I don't know man, I think your standards might be a bit bonkers.
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