• Spawnlist lua Refresh Results
    0 replies, posted
Using the following script by Rubat with some small modifications. But I'm getting a refresh error each time a player decides to search for something in the spawn menu on join. After the search creates the error it will stop on the second search. https://files.facepunch.com/forum/upload/418862/7aa39535-02b7-402d-8294-4ffafb9aeaa8/image.png local function removeOldTabls()local tabstoremove = {language.GetPhrase("spawnmenu.category.npcs"), language.GetPhrase("spawnmenu.category.entities"), language.GetPhrase("spawnmenu.category.weapons"), language.GetPhrase("spawnmenu.category.vehicles"), language.GetPhrase("spawnmenu.category.postprocess"), language.GetPhrase("spawnmenu.category.dupes"), language.GetPhrase("spawnmenu.category.saves")} if ! LocalPlayer():IsSuperAdmin() then for k, v in pairs( g_SpawnMenu.CreateMenu.Items ) do if table.HasValue(tabstoremove, v.Tab:GetText()) then             g_SpawnMenu.CreateMenu:CloseTab( v.Tab, true )             removeOldTabls()             end         end     end end hook.Add("SpawnMenuOpen", "blockmenutabs", removeOldTabls)
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