Gotta store all those obfuscators and VMs somewhere.
I hope Puyo Puyo Tetris is next, It also has a suspiciously large executable.
SEGA's been apparently stripping out Denuvo from a number of games as of late. It was always meant to be a temporary measure of stopping piracy in the initial sales, but most companies just keep it on regardless of whether it got cracked or not.
when you're talking about a matter of MB, 114MB really ain't much.
Regardless of how Sonic Mania is just a game developed with the limitations of a classic game, you gotta give that team credit for being such excellent developers. Keep in mind that game includes an animated intro sequence (with high quality HD animation), some low-poly 3D models, and some of the 2D sprite cut-scenes have crazy fluid animation.
Other developers could've been lazy and just left in lots of bloat on modern engines to try and simulate the "classic" feeling while still leaving a larger file size. But, Sonic Mania's engine is pretty versatile for what it is.
I'm pretty sure it's a contract thing or something, they have to remove it at some point if they get a refund for the game getting cracked before a certain point, or something
To be fair this is the EXE that got downsized, not the actual data files the game comes with. All of the music, the sprites, and even the video animations are stored in the data file, which did not get downsized. It's through said data files that fans already had tools for from Sonic CD 2011 and the iOS rebuilds of Sonic 1 and 2 that fans have been able to mod the game as is. Sonic Mania was already pretty small, this just shaved an extra hundred megabytes off the download by getting rid of unneeded bloat - and potentially opened the door for modding now that the EXE anti-tamper is gone.
I don't think it's fair to call some lazy for stuff they don't really control. There is no way of removing something like physx from unity or unreal if you don't use it. And besides that Retro Engine is not as small as you think - Serious Sam 1 engine is 4 MB and it's a fully featured 3D engine with a lot of stuff inside of it.
I should probably rephrase, I wasn't focusing so much on "lazy devs" as much as I was marveling at how flexible yet how small the Mania engine is.
It's extra stuff to load into memory though.
This is on the smaller side of Denuvo reductions though. It's not abnormal to get a reduction of around 500 MB or more on the exe after the non-Denuvo patch.
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