If you are making a sequel, then make everyone on the dev team play through the game the everyone looks at and goes "more please.". Then you can make lots of cash and gamers are happy.
Comment from two years ago..
https://files.facepunch.com/forum/upload/57990/b428287c-28bf-4714-9220-3d61bf75454c/image.png
Frankly, it's a miracle this game even came out, given how it clearly suffered from the mother of all troubled development cycles - and all the other exclusives from Microsoft's infamous E3 2014 were canceled.
Now I want a Crackdown 1 PC port...
This game looks worse than Saint's Row 3???
Wanna know the kicker?
Crackdown 1 and 2 (both of them!) are now free on the xbox live store.
DLC not included tho.
Crackdown 1 basically started the modern breadcrumb open world style of chaos and doing whatever the fuck you want when you want, and after getting past their "we want to be GTA" phase Saints Row pretty much took a lot of CD's ideas and ran with them. Saint's Row 4 might as well be a Crackdown game filled to the brim with pop culture references. The fact that Crackdown 3's been in development for so long but just looks like a sleeker version of the first game without any of the charm screams to me that CD3 was a made-by-committee product slopped together by developers who haven't played any open world games in the past decade.
Don't even get me started on the destruction being entirely cut out besides the basic shit in multiplayer matchmaking for a gamemode no one really cares about. That alone pretty much says they weren't even remotely able to come close to making their ambitions for the game stable in any way and almost entirely abandoned it altogether, which didn't leave a whole lot else.
If MS did this I would get it in a heartbeat.
the only good thing in 3 was the absolute scale of some of the buildings:
http://thegg.net/wp-content/uploads/2019/02/crackdown-3-plenty-of-orbs.jpg
But that's probably it, all other departments and its lackluster.
Yeah it lacks a serious amount of content, I've played it for around 20 hours or so and I've done basically everything besides the fetch quest achievements.
The physics look so toned down compared to 1 :/
Crackdown 1 was superior purely because it had that section of highway where the civilian cars went at 940,000 mph
I'm not the person to shit on games usually, and I don't really care about graphics, but I honestly didn't realize that he was showing Crackdown 1 at 2:50 until the segment has ended. It just made me sad about the 12 year difference in visuals.
oh, nostalgia...
https://youtu.be/Ku4W7l-XEq0
Imagine claiming to have the most powerful console on the market and then having one of the biggest games in your lineup look like a 360 game.
Was the entire reason they pushed the cloud computing for this game because they knew it was turning out bad?
The transforming vehicles in the first game is still cool as hell and should've been a priority to keep in. They even show the SUV transforming in Maya, but I guess it was another victim of the chopping block.
The entire building part was cut in the main game, its only present in the MP for very small maps with destruction.
This sucks because after crackdown 2 I was kinda hoping for the sequel to be a return to the style of the original game. In the first Crackdown everything felt like it had more impact and presence in the world, whereas everything in Crackdown 3 looks so "videogamey". You throw a car so it explodes, for no reason- that kind of shit.
Another element I really liked in the first Crackdown was the visual progression of the player character as you levelled up.
You had a variety of cool characters to pick from, but they all looked like fresh faced rookies when you first started out. Then as you and your co-op partner drove around fighting crime you would both start to look very different from one another, one of you might get a cool cybernetic helmet that got progressively more advanced until It covered your whole head, the other might just get loads of warpaint, or a tattoo, or loads of piercings- I think one of the characters you could pick actually aged from a young looking cop to a grizzled veteran with a white hair and copstache.
I felt it worked really well with the gameplay of hunting down various crime lords all over the city. By the time you were taking out the leaders of each gang you felt like veteran future cops, and you looked the part.
So it kinda bums me out that they immediately dropped those elements in the second game and made the whole thing about faceless power armour dudes standing on glowing platforms, and the change to established characters like the Terry Cruise meme character doesn't look much better tbh.
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