• Client Initiated server timeout
    0 replies, posted
The a really annoying bug which has persistence since ay least 2014. Following a lag spike or brief DC, the server will stop sending packets down to the cluent, but the continues to send them up. Becayse the server is receiving input from the client, no timeout occurs, but the player stops moving for all others and the world ceases to update for the client, making items unopenable, unharvestable, and players stop moving. Its a super obnoxious bug, amd it occurs because the server doesnt detect the issue, cause the connectuon is only wrong in one direvtion. Please fix, please allow the client to detect when the server has stoppped sending proper responses, and reiniate the connection. Im seriously tired of relogging every four minutes on the dats this is an issue
Sorry, you need to Log In to post a reply to this thread.