• Porting models from shadow of war to GMOD
    2 replies, posted
Hello! As of recent I have been ripping models from shadow of war and have been putting the together in blender. but when I was attempting to attach the skeleton to this uruk it didn't seem to work. Should I have ported to model to source before hand or am I doing something else wrong? Some help would be appreciated! Thanks! https://files.facepunch.com/forum/upload/435083/6d85d577-b952-4f34-bf66-397430dddcee/Machine.GIF
Sorry can't really help you with GMOD porting, hopefully someone will..Is it possible for you to release the rips that you have? Even a blend file or FBX file with texture will be enough. Been looking for some character models from this game for a while...
The models you rip will probably not have their vertex groups intact (a vertex group being which parts of the geometry are attached to which bones) If they are intact however you need to rename them to match the bone for which they will be attached to on the new rig; uruk_arm_upper_R -> valvebiped.UpperArm_R
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