• No Man's Sky Beyond: "Hey, we're adding fully functioning online now"
    29 replies, posted
https://www.youtube.com/watch?v=5ILqZ9mI2Oo https://www.nomanssky.com/2019/03/no-mans-sky-beyond/ The first component of Beyond we are announcing today is No Man’s Sky Online. No Man’s Sky Online includes a radical new social and multiplayer experience which empowers players everywhere in the universe to meet and play together. Whilst this brings people together like never before, and has many recognisable online elements, we don’t consider No Man’s Sky to be an MMO – it won’t require a subscription, won’t contain microtransactions, and will be free for all existing players. These changes are an answer to how we have seen people playing since the release of NEXT, and is something we’ve dreamed of for a long time. NEXT was 16 player online, and how the marketing blurb reads, it's an MMO but not really. Am I being too cynical?
I wonder if they'll make any changes to modding since the current version of MP has no restrictions. I can see a number of problems popping up if they won't.
This would have been such a wonderful early access game tbh
https://files.facepunch.com/forum/upload/224422/e4c2d187-c08e-4f4d-bb6c-0af2d9d0f57a/UwxNijX.png
You could already stumble in other's games as per the NEXT update, but yeah, it was very rare, and only limited to 4 people per session. I see this as meaning they're increasing the player cap, and introducing in game social features. I don't think it's going for the exact same thing something like Star Citizen is going for, but goddamn does it feel like No Man's Sky is pretty much out SC-ing SC right now. The only thing it's really missing are mega cities and EVA.
Yeah a few times i'd be on a planet doing part of the main story and i'd run in to two or three people there too. I got killed by of them once and then i respawned and manage to spawn-lock the dude for a few minutes by blowing his ship up and waiting for him to respawn as revenge.
How can they do all this with the backlash they got? Did they really make enough money from the jank early release?
because they actually cared for the game, I think even if they didn't get any money(i'd imagine even with refunds they got a lot) i think they would've atleast tried to update the game cause they cared so much and it shows in each update
Hello games basically never game up on the game and for the past three years genuinely tried its best to make it up to the playerbase, achieving even beyond their initial promises in some respects
Good on these guys for trying to make up for past failures. I hope this turns out great, I might even pick it up myself at some point - which I would not have previously.
I'd be pretty forgiving of the shitshow surrounding this game if they weren't charging $60 for it to this day.
I got it half-off and I got my money's worth. I'd highly recommend it if it ever goes on sale again if you want a chill universe exploring sim where you can make bases anywhere and make a little corner of the cosmos your own.
However it's happening it's just nice to have a "disaster" be denied, the gaming community seems to thrive on burning the witch instead of actually enjoying games.
Don't get me wrong, they shouldn't have launched the game in the state it was and we shouldn't forget that. It's simply that they practically achieved a miracle in how they turned around the trash fire that was the initial release into what it is now. We're talking resurrection-of-jesus levels of miracle.
I mean, it's still the same boring and repetitive gameplay as launch though. Not denying the effort they've put in and the respect i have for them for it, but it's still not really fun to play.
It really depends on what you expect.
Only in your opinion. I've had a lot of fun playing the game, exploring, and found the game the perfect relaxation when I just want to sit on the sofa after work.
For sure, but there are other games out there that offer similar experiences that are better. I guess what i'm getting at is like i said, i respect all they've done for the game, but i feel like peoples respect for the effort is clouding that it's still not a super great game. That's not to say it can't be fun, lord knows i enjoy plenty of objectively bad games let alone a now-decent product, i just don't get the 180 in opinion.
It's cool that they're still adding stuff, but the lack of variety still kills this game for me. I'm tired of seeing the same 4 types of animals, and the same structures. I want to fly to a planet and find a big alien civilization.
Can you name a few? My Steam library is littered with space sim games I tried but none fill the same niche as NMS to me.
Not to say NMS is the best space game but what it does offer is a fairly decent space exploration gameplay. Most other space games I've tried (Elite, Star Citizen, Evochron etc..) boil down to repetitive combat or space trucking and never really give exploration a good chance. I think the procedural generation is pretty decent and lends to some unique terrain and landscapes, combined with the color palette it lends to a very enjoyable sight-seeing experience.
Is this game any more optimized now? I bought it forever ago but refunded it because it ran like shit on my computer and didn't look good enough to warrant that. I've upgraded my GPU since but I'm wondering if performance is better in general
Since launch? Yeah, by a lot. It's still pretty resource intensive, however. In any case, loading should be better no matter what.
Have you tried Rodina? It's not exactly like No Man's, but it's a cool little space shooter that allows you to enter a planet's atmosphere. There's not much to do apart from shooting enemy ships and build your own ship, but the music and sound design is great if you want something to just zone out to. Evochron Mercenary is a more combat/trade focused space game that seems pretty intense. Not sure if there's much to explore necessarily, but it seems pretty cool. https://youtu.be/6YCOrx-9Aig Here's a video giant bomb did on it. Skip to 1:04:00 for planet entry. Lastly I recommend the game Avorion. It's a great mix of Free Space, Lego, and Space Engineers. You can build your spaceship from scratch with voxels, and enemies drop tons of loot, such as weapons and modifiers, that you can add to your ship. Not sure if these are the types of games you're looking for, but I will say that Avorion and Rodina are excellent games to relax with, though they lack the more exploration elements you get with No Man's.
I appreciate the list. I was being rhetorical with DeVotchKa because he seemed adamant that there were and I quote "other games out there that offer similar experiences that are better" so I was wondering what those mystery games were because in my book none compare to NMS in the exploration department. Rodina has very little to do in it. Evochron Mercenary... I respect the gameplay but it's tedious as hell and kinda ugly. Avorion is probably the most likely one I'd enjoy but still doesn't compare to NMS in feeling like a pioneer.
I'd like to reiterate real quick that my criticism of the game doesn't mean it can't fill a niche for you or that you can't have fun with it. I'd also like to say that answering my post with a question or just saying "it's your opinion" doesn't invalidate criticism. To continue, if you want excellent space exploration and planet landing, play Elite Dangerous. Sure the planets aren't vibrant and lush with the same handful of species, but frankly that's something i don't like about NMS, not every planet is like that, i like my barrel hellscapes floating in the void. If i want actually meaningful basebuilding and more varied and enjoyable resource gathering, i'd play Space Engineers, which also has planet exploration. If i wanted to play a space sim-esque game with a goal, i'd play FTL. If i wanted to explore unknown, alien hostile, and terrifying places i'd play Sunless Sea. Some folks would prolly put Star Citizen here but frankly i don't know enough about it because i don't buy into scams. Now, you could argue "well NMS has all of that in one package" and that's fair, you're right, but it doesn't do any of those things as well as the games i'velisted. Once again, bully on you for having fun with it, that's great, you're doing something i can't, but having fun doesn't make it immune to being criticized. I hope that satisfies you but somehow seeing as your reply to a genuine list of recommendations Seth enjoys consists at a jab at me and saying "well they're ugly and not NMS so boo," it prolly won't. You'll have to excuse any weird formatting or grammar errors, i'm at work and FP mobile remains a flaming shitshow.
Who said it did? I totally see the appeal of Elite Dangerous if you really want full immersion in a hard sci-fi setting and I totally respect that and I might even give the game a jab if I get VR one day but you really couldn't get two games that are as diametrically opposed as Elite Dangerous and No Man's Sky. Well that's always been a thing with game design, you can do more things but maybe not as well or in a fleshed out manner or do one thing really well but smaller in scope. I think that that NMS has a lot of features that aren't very deep but come together very well to really make you feel like a "space explorer" in a sort of innocent, childlike way. It's also very chill. Who said it did? I feel like you're being disingenuous here.
But there actually isn't. I appreciate that from a content/mechanic standpoint there are plenty of space sims, but literally none of them aim to achieve the same feeling that No Man's Sky does. No Man's Sky doesn't try to be a space sim, although updates have brought it more in line to that sort of gameplay loop. No Man's Sky is trying to invoke very specific themes and feelings in the player. I'm not trying to overtly praise No Man's Sky when I say this, but the feelings and themes are very abstract and unique to video games as a medium. Whether or not No Man's Sky is successful in this is another discussion, and one that is almost entirely subjective. You're basically acting confused as to why people enjoy a wholly unique, artistic expression now, and why they didn't enjoy it when it first released, when it barely worked as intended. It doesn't need to be a wild fun ride to achieve what it has set out to achieve.
After the NEXT update I dumped like 50 hours into NMS and found it unbelievably addicting, especially with the flora/fauna mods available that make worlds feel richer and more populated/lifelike. But the sheer vastness of the universe, finally exploring black holes and working your way through the story, it was all very engaging and I'm really, really glad I bought it. I'm going to have to pick it up again after this update.
Sorry, you need to Log In to post a reply to this thread.