• HAMMER does not load the map
    2 replies, posted
The problem is this: I edit the map in the hammer editor, added a couple of blocks, launched the map, it worked. Then I built a couple of buildings and launched the map, but the version map, when I launched it for the first time, there are blocks that I added. Why he runs the old version, without my changes, although before that everything worked. Help! Explain to me please what I did wrong. (I'm just learning) That's what this thug gives me materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials Loading d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_eastcoast_v4b.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar "materials/concrete/blendconcretegravel001a.vtf": cached version doesn't exist Patching WVT material: maps/rp_eastcoast_v4b/nature/blendgrassgravel003a_wvt_patch fixing up env_cubemap materials on brush sides... env_cubemap pointing at deleted brushside near (-1152, -1240, 32) env_cubemap pointing at deleted brushside near (-1152, -1240, 32) env_cubemap pointing at deleted brushside near (-1152, -1240, 32) env_cubemap pointing at deleted brushside near (-1152, -1240, 32) env_cubemap pointing at deleted brushside near (-1152, -1240, 32) env_cubemap pointing at deleted brushside near (-1152, -1240, 32) env_cubemap pointing at deleted brushside near (-1152, -1240, 32) env_cubemap pointing at deleted brushside near (-1152, -1240, 32) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Multiple references for cubemap on texture maps/rp_eastcoast_v4b/concrete/concretefloor005a_-1152_-1240_32!!! Multiple references for cubemap on texture maps/rp_eastcoast_v4b/concrete/concretefloor005a_-1152_-1240_32!!! Multiple references for cubemap on texture maps/rp_eastcoast_v4b/concrete/concretefloor005a_-1152_-1240_32!!! Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Multiple references for cubemap on texture maps/rp_eastcoast_v4b/glass/offwndwb_-2592_1376_64!!! Multiple references for cubemap on texture maps/rp_eastcoast_v4b/glass/offwndwb_-2592_1376_64!!! Multiple references for cubemap on texture maps/rp_eastcoast_v4b/glass/offwndwb_-2592_1376_64!!! env_cubemap pointing at deleted brushside near (3648, -864, 32) env_cubemap pointing at deleted brushside near (1984, -1600, 16) env_cubemap pointing at deleted brushside near (1984, -1600, 16) Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity prop_door_rotating (215.00 -1857.00 86.00) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 5120.0 424.0) Leaf 0 contents:  Leaf 1 contents: CONTENTS_SOLID  viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID  This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID  Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID  Candidate brush IDs:  FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 4608.0 424.0) Leaf 0 contents:  Leaf 1 contents: CONTENTS_SOLID  viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID  This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID  Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID  Candidate brush IDs:  FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 5120.0 424.0) Leaf 0 contents:  Leaf 1 contents: CONTENTS_SOLID  viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID  This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID  Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID  Candidate brush IDs:  FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 5120.0 424.0) Leaf 0 contents:  Leaf 1 contents: CONTENTS_SOLID  viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID  This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID  Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID  Candidate brush IDs:  FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 3584.0 424.0) Leaf 0 contents:  Leaf 1 contents: CONTENTS_SOLID  viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID  This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID  Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID  Candidate brush IDs:  FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6304.0 2048.0 424.0) Leaf 0 contents: CONTENTS_SOLID  Leaf 1 contents:  viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID  This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID  Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID  Candidate brush IDs:  FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6816.0 2048.0 424.0) Leaf 0 contents: CONTENTS_SOLID  Leaf 1 contents:  viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID  This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID  Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID  Candidate brush IDs:  FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 2560.0 424.0) Leaf 0 contents:  Leaf 1 contents: CONTENTS_SOLID  viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID  This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID  Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID  Candidate brush IDs:  *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 808 detail faces...done (1) Merging details...done (0) FixTjuncs... Too many t-junctions to fix up! (3366 prims, max 32768 :: 65559 indices, max 65536) 4 threads reading d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_eastcoast_v4b.bsp Error opening d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_eastcoast_v4b.bsp [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_eastcoast_v4b.bsp Error opening d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_eastcoast_v4b.bsp materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials Loading D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_eastcoast_v4B.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar "materials/concrete/blendconcretegravel001a.vtf": cached version doesn't exist Patching WVT material: maps/rp_eastcoast_v4b/nature/blendgrassgravel003a_wvt_patch fixing up env_cubemap materials on brush sides... env_cubemap pointing at deleted brushside near (-1152, -1240, 32) env_cubemap pointing at deleted brushside near (-1152, -1240, 32) env_cubemap pointing at deleted brushside near (-1152, -1240, 32) env_cubemap pointing at deleted brushside near (-1152, -1240, 32) env_cubemap pointing at deleted brushside near (-1152, -1240, 32) env_cubemap pointing at deleted brushside near (-1152, -1240, 32) env_cubemap pointing at deleted brushside near (-1152, -1240, 32) env_cubemap pointing at deleted brushside near (-1152, -1240, 32) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) env_cubemap pointing at deleted brushside near (-2304, 192, 64) Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Multiple references for cubemap on texture maps/rp_eastcoast_v4b/concrete/concretefloor005a_-1152_-1240_32!!! Multiple references for cubemap on texture maps/rp_eastcoast_v4b/concrete/concretefloor005a_-1152_-1240_32!!! Multiple references for cubemap on texture maps/rp_eastcoast_v4b/concrete/concretefloor005a_-1152_-1240_32!!! Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Multiple references for cubemap on texture maps/rp_eastcoast_v4b/glass/offwndwb_-2592_1376_64!!! Multiple references for cubemap on texture maps/rp_eastcoast_v4b/glass/offwndwb_-2592_1376_64!!! Multiple references for cubemap on texture maps/rp_eastcoast_v4b/glass/offwndwb_-2592_1376_64!!! env_cubemap pointing at deleted brushside near (3648, -864, 32) env_cubemap pointing at deleted brushside near (1984, -1600, 16) env_cubemap pointing at deleted brushside near (1984, -1600, 16) Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity prop_door_rotating (215.00 -1857.00 86.00) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 5120.0 424.0) Leaf 0 contents:  Leaf 1 contents: CONTENTS_SOLID  viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID  This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID  Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID  Candidate brush IDs:  FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 4608.0 424.0) Leaf 0 contents:  Leaf 1 contents: CONTENTS_SOLID  viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID  This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID  Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID  Candidate brush IDs:  FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 5120.0 424.0) Leaf 0 contents:  Leaf 1 contents: CONTENTS_SOLID  viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID  This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID  Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID  Candidate brush IDs:  FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 5120.0 424.0) Leaf 0 contents:  Leaf 1 contents: CONTENTS_SOLID  viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID  This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID  Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID  Candidate brush IDs:  FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 3584.0 424.0) Leaf 0 contents:  Leaf 1 contents: CONTENTS_SOLID  viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID  This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID  Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID  Candidate brush IDs:  FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6304.0 2048.0 424.0) Leaf 0 contents: CONTENTS_SOLID  Leaf 1 contents:  viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID  This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID  Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID  Candidate brush IDs:  FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6816.0 2048.0 424.0) Leaf 0 contents: CONTENTS_SOLID  Leaf 1 contents:  viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID  This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID  Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID  Candidate brush IDs:  FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 2560.0 424.0) Leaf 0 contents:  Leaf 1 contents: CONTENTS_SOLID  viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID  This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID  Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID  Candidate brush IDs:  *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (1) Find Visible Detail Sides... Merged 808 detail faces...done (1) Merging details...done (0) FixTjuncs... Too many t-junctions to fix up! (3366 prims, max 32768 :: 65559 indices, max 65536) 4 threads reading d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_eastcoast_v4B.bsp reading d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_eastcoast_v4B.prt LoadPortals: couldn't read d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_eastcoast_v4B.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_eastcoast_v4B.bsp 25523 faces 2 degenerate faces 1655025 square feet [238323728.00 square inches] 1461 Displacements 25792 Square Feet [3714125.50 Square Inches] 25521 patches before subdivision 463239 patches after subdivision light has _fifty_percent_distance of 96.000000 but _zero_percent_distance of 0.000000 1081 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 72307780, max 2187 transfer lists: 551.7 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2196145, 1969093, 1382940) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(511989, 420725, 231787) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(125585, 95420, 41842) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(46783, 34015, 12471) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(17195, 11665, 3671) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(7306, 4715, 1292) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(3067, 1858, 454) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1377, 793, 173) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(622, 338, 67) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(292, 151, 27) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(139, 68, 11) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(68, 32, 5) 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(33, 15, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(17, 7, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(9, 3, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(4, 2, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(2, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(1, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<10.6901 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 5 of 38 (13% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names       Objects/Maxobjs  Memory / Maxmem  Fullness  ------------       ---------------  ---------------  --------  models                 416/1024        19968/49152    (40.6%)  brushes               8184/16384       98208/196608   (50.0%)  brushsides           57719/65536      461752/524288   (88.1%) VERY FULL! planes               19058/65536      381160/1310720  (29.1%)  vertexes             42748/65536      512976/786432   (65.2%)  nodes                 9347/65536      299104/2097152  (14.3%)  texinfos              8465/12288      609480/884736   (68.9%)  texdata               1221/2048        39072/65536    (59.6%)  dispinfos             1461/0          257136/0        ( 0.0%)  disp_verts           37877/0          757540/0        ( 0.0%)  disp_tris            49152/0           98304/0        ( 0.0%)  disp_lmsamples      200387/0          200387/0        ( 0.0%)  faces                25523/65536     1429288/3670016  (38.9%)  hdr faces            25523/65536     1429288/3670016  (38.9%)  origfaces            19352/65536     1083712/3670016  (29.5%)  leaves                9764/65536      312448/2097152  (14.9%)  leaffaces            29700/65536       59400/131072   (45.3%)  leafbrushes          14648/65536       29296/131072   (22.4%)  areas                   18/1024          144/8192     ( 1.8%)  surfedges           204081/512000     816324/2048000  (39.9%)  edges               131991/256000     527964/1024000  (51.6%)  LDR worldlights       1080/8192        95040/720896   (13.2%)  HDR worldlights       1080/8192        95040/720896   (13.2%)  leafwaterdata            3/32768          36/393216   ( 0.0%)  waterstrips           3201/32768       32010/327680   ( 9.8%)  waterverts               0/65536           0/786432   ( 0.0%)  waterindices         65271/65536      130542/131072   (99.6%) VERY FULL! cubemapsamples         153/1024         2448/16384    (14.9%)  overlays               241/512         84832/180224   (47.1%)  LDR lightdata         [variable]    25784052/0        ( 0.0%)  HDR lightdata         [variable]    25784052/0        ( 0.0%)  visdata               [variable]      964150/16777216 ( 5.7%)  entdata               [variable]     1028405/393216   (261.5%) VERY FULL! LDR ambient table     9764/65536       39056/262144   (14.9%)  HDR ambient table     9764/65536       39056/262144   (14.9%)  LDR leaf ambient     40255/65536     1127140/1835008  (61.4%)  HDR leaf ambient     40255/65536     1127140/1835008  (61.4%)  occluders                0/0               0/0        ( 0.0%)  occluder polygons        0/0               0/0        ( 0.0%)  occluder vert ind        0/0               0/0        ( 0.0%)  detail props          [variable]           1/12       ( 8.3%)  static props          [variable]           1/184290   ( 0.0%)  pakfile               [variable]    13774879/0        ( 0.0%)  physics               [variable]     8589009/4194304  (204.8%) VERY FULL! physics terrain       [variable]           0/1048576  ( 0.0%)  Level flags = 0 Total triangle count: 75585 Writing d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_eastcoast_v4B.bsp 6 minutes, 24 seconds elapsed
Your compile log shows over a dozen of problems that you need to fix
1. I see a leak error Leak 2. I see an error when one env_cubemap and more have the same facets. One face can only be specified in one env_cubemap. 3. you have a problem with areaportal, look for where the areaportal brushes do not fit the world geometry of the map
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