I was wondering whether it would be possible to change the default error player model. Instead of the error model displaying when I don't have the playermodel downloaded, it would display everyone as the playermodel I've specified. Thanks!
function replaceErrorModel(ply, newModel)
if (not util.IsValidModel(currentModel)) then
ply:SetModel(newModel)
end
end
where do i drop it
Implementation of it is kinda hard according gamemode, if you're not sure about it, I would recommend you to open a job request at https://www.gmodstore.com/jobmarket
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