https://youtu.be/UD6ESrCFEeE
And no spoilers, thankfully!
die
"The battle themes can wear out their welcome"
He's out of his fucking mind. Hitting an S/SS/SSS rank as V and then hearing "SAVIOR! BLOODSTAIN! HELLFIRE! SHADOW!" gets me going every time.
https://twitter.com/Turbo_Button/status/1104912147321102336
Holy fuck I didn't know this
It's why there was a running joke with game journalists saying the music was lackluster because they didn't realize they weren't good enough to hit the s ranks.
DMC5 at normal difficulty is pretty easy to get S ranks (with V especially) so I can't imagine how bad they must of played.
Flashbacks to that DooM demo gameplay intensify
This review wasn't really that great imo. It wasn't exactly super serious nor was it particularly funny either. I don't feel like Dunkey really said a lot in the (admittedly short) run time.
I think he just wanted to get a quick "yo this game is great" out
This bad
https://pbs.twimg.com/media/D1o1vfaWsAEuiox?format=jpg
DMC has never really been about giving players handicaps. The game expects you to meet it's demands and any break it gives you heavily fucks your rank in the end. Literally at the start of the game, when you can choose "simple" mode so you don't have to remember button inputs for combos, it says "dont turn this on" before even telling you what it is.
DMC is all about stringing together combos though. If you can't do that the game isn't going to cater to you.
But its a lot more enjoyable to have more feedback to how good you're playing. Dmc is much like ninja gaiden with barriers of entry with skill floors, and the fans of the series love that it compliments you heavily if you're playing correctly.
Yeah DMC is a great game because it doesn't compromise on things. I think DMC 5 already does a good job in keeping the entry barrier low, it's a lot more accessible than previous games and any further and it'll start to ruin the gameplay. There are multiple difficulty levels, a practice mode and an extensive list of skills and how they function. I think it's fair for a game to not cater to everyone. I mean after all aren't games supposed to be rewarding because you get better and learn its mechanics as you play?
Nope.
Itsuno made a big wide game with Dragon's Dogma, DMC was a spinoff of RE that became a small narrow game with very specific goals and mechanics. Dogma might be getting sequel finally, DMC trucked along pretty well because iy turns out many gamers like being actively challenged.
No one respects games journalists any more because A they slather their opinions as facts routinely, and B they can't fucking actually play games, almost to a person. Incidentally the music system you're talking about was introduced with Dark Arisen, and it ramped up directly to how much the monster on screen currently was a threat, and operates on the system it does now because players, not just the bottom 10% love it.
You're basically asking for A training mode during every gameplay sequence and B Capcom a notoriously tight with money to spend it making dynamic procedural system for 10% of it's audience. Yeah, no.
I for one am insulted and infuriated by games that have systems that reduce the difficulty with no choice from me when I'm doing badly. This is one of the reason I refuse to replay Dark Souls 2. If I'm sucking at something, maintain the difficulty until I've practiced enough to get good, don't make the game easier, that's an asshole move, that's punishing me for failure by taking away the challenge which is the worst punishment you can give me. DMC5 already has copious amounts of gold orbs and it even has the ability to revive with red orbs, it has tools that allow you to beat the game at almost any skill level. Giving rewards for doing well to bad players out of "pity" cheapens the whole experience for everyone, including those who are struggling.
Even something like that would frustrate me. Scaling emotional rewards takes away the gratification of getting it more often with practice.
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