Hello!
I've started creating my own knife skins for Garry's mod recently, and I've ran into a bit of a problem and I don't understand what is causing this. So, out of all of the skins I've created so far, only one of them is experiencing a weird light bug, where it appears extremely bright and shiny within the sun light. Here is some pictures of my progress with this...
I use the Skin editor to implement the vtfs into my model files, and use the VTFEditor to edit my VTF files.
The first two pictures represent the light bug, the last one is better because the light was blocked by an object, in a darkened area although it still looks plastic...
https://files.facepunch.com/forum/upload/110742/af59a92a-305c-4078-86ee-4a93d6f621a7/Capture3.PNG
https://files.facepunch.com/forum/upload/110742/1fa1d60b-c9a3-4d81-9e7b-ad705ba3a3b3/Capture2.PNG
https://files.facepunch.com/forum/upload/110742/7bf25052-5278-44b8-a81e-e16d60d3d345/Capture.PNG
This is how it is suppose to look (Different skin):
https://files.facepunch.com/forum/upload/110742/b4b275f8-b46a-4d75-a57f-bd0011a47957/Capture4.PNG
Here are my import settings for VTFEditor:
https://files.facepunch.com/forum/upload/110742/c8637dda-3f6c-44b1-aab6-5e146e2efdcf/Capture5.PNG
https://files.facepunch.com/forum/upload/110742/05845884-ef90-49af-9093-49292e0c8cdd/Capture6.PNG
I've tried messing around with the flags to see if anything could fix it simply by ticking and unticking a couple of them, but that only made the skin even less visible.
https://files.facepunch.com/forum/upload/110742/56cb0651-8946-485c-ab54-5d2c5cafcfe2/Capture7.PNG
Thanks
... That's the default envmap/cubemap for flatgrass displaying on the model.
Make sure the original model isn't using a custom cubemap of some kind, or just remove the cubemap line from the VMT.
As Psycommu said, remove the $envmap in your .VMT
Thank you, that worked!
I simply removed:
"$envmap" "env_cubemap"
from the VMT.
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