• The Simpsons Hit & Run Mysteries Explained by Its Own Developer
    8 replies, posted
https://www.youtube.com/watch?v=4y07g7N2ROo
Hit and Run had such great music.
I studied game development and art and we were taught to take as many shortcuts as possible It speeds up development greatly and also increases performance ten fold as there's less assets to load
https://www.youtube.com/watch?v=E3IOCJsqiTk
https://pbs.twimg.com/media/DWFB9HMWsAAd2fo.jpg As funny as this is, its the reality of game development sometimes
And sometimes, you need to create some 400 iq solutions to your engine's limitations: https://i.imgur.com/4NbmOCd.png
It just works
"hey Todd, we should change the engine, I'm tired of using the equivalent of a hacksaw to animate" "Oh? Sounds like someone doesn't wants to make a NPC be a train!.."
https://files.facepunch.com/forum/upload/132374/a8349ab2-e5e7-4c42-8972-60913ad4733d/image.png I fucking loved Hit & Run. Soooooooooo many summer days wasted playing that, and it was even better with a cheat code disk. So much weird shit you could do, it was a hell of a lot of fun. We had Road Rage too. Basically, Simpsons Crazy Taxi, it was a ton of fun.
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