• vrad.exe - Application Error
    5 replies, posted
When I run the map on hammer, https://files.facepunch.com/forum/upload/350531/ee8a6d60-1c47-459d-9490-57fa4f817aa4/image.png ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\Sunsetwtc.vmf" Valve Software - vbsp.exe (Feb 12 2019) 6 threads materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials Loading C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\Sunsetwtc.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9248.0 15360.0 13850.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8704.0 15360.0 13850.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0 15360.0 13850.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 15360.0 13850.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 15360.0 13850.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 15360.0 13850.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 15360.0 13850.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 15360.0 13850.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\Sunsetwtc.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials:    skybox/sky_day01_08*.vmt  ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials:    skybox/sky_day01_08*.vmt  ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (81051 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 605 texinfos to 312 Reduced 29 texdatas to 26 (799 bytes to 653) Writing C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\Sunsetwtc.bsp 3 seconds elapsed ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -fast "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\Sunsetwtc" Valve Software - vvis.exe (Feb 12 2019) fastvis = true 6 threads reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\Sunsetwtc.bsp reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\Sunsetwtc.prt 1699 portalclusters 4878 numportals BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (1) Optimized: 15870 visible clusters (0.56%) Total clusters visible: 2830596 Average clusters visible: 1666 Building PAS... Average clusters audible: 1698 visdatasize:735576  compressed from 733968 writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\Sunsetwtc.bsp 1 second elapsed ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe" ** Parameters:  -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -noextra "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\Sunsetwtc" Valve Software - vrad.exe SSE (Feb 12 2019)       Valve Radiosity Simulator      6 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\Sunsetwtc.bsp Setting up ray-trace acceleration structure... Done (0.14 seconds) 12981 faces 25443708 square feet [3663894016.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 12981 patches before subdivision 744723 patches after subdivision 2 direct lights BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (41) BuildVisLeafs:       0 ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\Sunsetwtc.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\Sunsetwtc.bsp" (((((( When I run it on normal it just freezes ))))))
Running out of memory perhaps?
What does that mean?
It means you're running out of memory. Check your task manager to see if you're using 100% of your RAM when it happens.
Doesn't make any sense, I've run maps 20x bigger than this? This is just a few block buildings? https://files.facepunch.com/forum/upload/350531/f58a4a5a-bbd3-43c9-86db-e2c10f0960bf/.jpg
Since it's VRAD that's crashing, try to reduce the lightmaps. The shadows those buildings wouldn't be so sharp in reality anyway, so it's a win for everybody.
Sorry, you need to Log In to post a reply to this thread.