Building The Same Minecraft House in Alpha, Beta and Now
22 replies, posted
https://www.youtube.com/watch?v=0xHZy6oXzsg
It's come a long way.
minecraft alpha is best minecraft
Tbh the best way to play minecraft is on mobile like the switch
there is something gentle and humble about building away from home
infdev gang rep
Now that I've spent a significant amount of time playing heavily modded Minecraft, I really can't go back to vanilla.
Souls vs soulless
ive been tempted to get the android version since its cheap af
Diorite was alpha?
I miss finite water
idk where youre seeing diorite or if a joke is completely flying over my head but nah man diorite didnt get added till 1.8, the texture that looks like it is gravel, texture was a lot harsher back then.
Now that you mention it, that probably is gravel.
Alpha definitely had the best terrain generation.
I always enjoyed the Floating Island world types you could select way back before the worlds became infinitely-generated. There was actually a huge community argument over whether infinite generation was good or bad at the time, but you could scarcely imagine modern minecraft without it.
I'm pretty sad that you can't make a floating island map anymore
There's the "Buffet" mode where you can choose a generation method (Overworld, Nether and End), but it's limited to 1 biome, so that suck
I think this video really highlights the reason why I don't like Minecraft all that much anymore. The pacing and the way the game is played is so much different. Back in Alpha and the majority of Beta, you couldn't just use creative mode to build whatever you wanted. You actually had to go out and get all the resources in order to build what you wanted, and that made the exploration that much more fun as you would go out and explore the world to get to the spots where you wanted to build, as well as the resources to build. That just made it all the more impressive when you built a sky fortress in the shape of a skull and showed it off to your friends. There also wasn't all this extra added number of items, so you had to come up with creative solutions for how you wanted to style and build something. You had to put thought and hard work in to actually build something back then, where now it's really easy to just boot up creative, find some really boring flat landscape, and build a pyramid or whatever. Yeah, you can go survival mode, but it's just not the same. The tone and pace of the game are just completely different and I don't like it.
"Minecraft is nearly ten years old"
fuuuuuuucckkkk
https://files.facepunch.com/forum/upload/108563/26ac3cee-2cd1-435c-8e02-7dad2fc352cf/QPIXXcB.jpg
its amazing that Minecraft just came to earth from space one day and left such a massive impact on practically everyone born from the late 90s to today
To me, 1.73 beta was peak Minecraft. When 1.8 introduced villages, mineshafts, etc... the game changed completely, and in my opinion for the worse. Resources became so easy to obtain it became mindbogglingly boring for me.
My favorite way of playing minecraft is a heavily modded 1.7.10 client with finite water, mechanical and electrical mods, and beta terrain gen.
Indev was my shit, just before the infinite world's generation. There was something more appealing to me about a game where I could actually expand out and claim a tangible amount of land.
Given enough time, I'd make every floating island my own. Can't do that anymore.
old thing good
new thing bad
that fish over there in the water is ruining minecraft
Now make the same house in Infiniminer and we'll have the proper comparison.
Floating islands are back
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