• Grab bullet/particle entity and stop rendering?
    6 replies, posted
Is there anyway to grab bullet/particle entities? My goal is to stop rendering the bullets/particles on certain events (basically delete them CLIENTLY)
Just so I understand, do you mean for an example, when shooting a brickwall, the dust and bits what fly off?
No I mean literally grabbing the entity itself. So I can prevent it from drawing. Your examples stop an entities particles, I am talking about getting the entity for the bullet / particle. I know it exists, but when I try to grab it, it does't exist.
bump
GM/EntityFireBullets Use this, change the bullet tracer to appear once every 9999 bullets ( or remove the tracer entirely, your call ), and return true Check the bullet structure on the wiki
I have already tried that, doesn't work. Explain what you mean by 'remove the tracer entirely', because I tried modifying the bullet on client and it doesn't remove the tracer.
Not sure if it would work but you can override the Init function. EFFECT/Init Check what started the effect and delete it when it's a weapon/bullet.
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